1,914 views
Description
This script includes the auto farm, ESP and teleport related functionalities. its also keyless and you can use it without any issue plus the functions are also working perfectly.
Features
- + Auto train
- + Auto upgrades
- + Auto decline
- + Auto kill
- + ESP settings
- + Enable ESP
- + Anti invisible
- + Show box
Supported Executors
Potassium
local Fluent = loadstring(game:HttpGet("https://github.com/dawid-scripts/Fluent/releases/latest/download/main.lua"))()
local SaveManager = loadstring(game:HttpGet("https://raw.githubusercontent.com/dawid-scripts/Fluent/master/Addons/SaveManager.lua"))()
local InterfaceManager = loadstring(game:HttpGet("https://raw.githubusercontent.com/dawid-scripts/Fluent/master/Addons/InterfaceManager.lua"))()
-- Services
local Players = game:GetService("Players")
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local UserInputService = game:GetService("UserInputService")
local Workspace = game:GetService("Workspace")
local TweenService = game:GetService("TweenService")
local RunService = game:GetService("RunService")
local LocalPlayer = Players.LocalPlayer
-- Unload Flag
local isUnloaded = false
local originalWalkSpeed = 16
local walkSpeedActive = false
local cleanupAntiInvisible = function() end -- Placeholder for cleanup
-- Connections
local jumpConn, pAddConn, pRemConn
-- Game Modules (Bypasses UI Remote fetching completely)
local PersonalRemoteService = assert(require(ReplicatedStorage:FindFirstChild("PersonalRemoteService", true)), "PersonalRemoteService not found")
local PlayerDataService = assert(require(ReplicatedStorage:FindFirstChild("PlrDataService", true)), "PlayerDataService not found")
local ShurikenService = assert(require(ReplicatedStorage:FindFirstChild("ShurikenService", true)), "ShurikenService not found")
local AscensionService = assert(require(ReplicatedStorage:FindFirstChild("AscensionService", true)), "AscensionService not found")
local UpgradeRules = assert(require(ReplicatedStorage:FindFirstChild("UpgradeRules", true)), "UpgradeRules not found")
local ClassService = assert(require(ReplicatedStorage:FindFirstChild("ClassService", true)), "ClassService not found")
local SwordService = assert(require(ReplicatedStorage:FindFirstChild("SwordService", true)), "SwordService not found")
local SuccessRate = assert(require(ReplicatedStorage:FindFirstChild("SuccessRate", true)), "SuccessRate not found")
local BucksConfig = assert(require(ReplicatedStorage:FindFirstChild("BucksConfig", true)), "BucksConfig not found")
local UIService = assert(require(ReplicatedStorage:FindFirstChild("UIService", true)), "UIService not found")
-- Game Functions & Data
local RemoteEvent = assert(PersonalRemoteService.RemoteEvent, "RemoteEvent not found")
local PlayerData = assert(PlayerDataService.PlrData, "PlayerData not found")
local GetFinalSuccessRate = assert(SuccessRate.GetFinalSuccessRate, "GetFinalSuccessRate not found")
local GetSuccessRate = assert(SuccessRate.GetSuccessRate, "GetSuccessRate not found")
local UIServiceInvokePersonalRemote = assert(UIService.InvokePersonalRemote, "InvokePersonalRemote for UIService not found")
-- Window Setup
local Window = Fluent:CreateWindow({
Title = "+1 OP Ninja Hub",
SubTitle = "Auto Farm, ESP & Teleport",
TabWidth = 160,
Size = UDim2.fromOffset(580, 460),
Acrylic = true,
Theme = "Dark",
MinimizeKey = Enum.KeyCode.LeftControl
})
-- Tabs Setup
local Tabs = {
Main = Window:AddTab({ Title = "Main", Icon = "sword" }),
Visuals = Window:AddTab({ Title = "Visuals", Icon = "eye" }),
Player = Window:AddTab({ Title = "Player", Icon = "user" }),
Misc = Window:AddTab({ Title = "Misc", Icon = "cloud" }),
Settings = Window:AddTab({ Title = "Settings", Icon = "settings" })
}
local Options = Fluent.Options
do
Fluent:Notify({
Title = "+1 OP Ninja Hub",
Content = "Script loaded successfully!",
SubContent = "All features initialized. Ready to use!",
Duration = 5
})
-- ==================== //
-- MAIN TAB --
-- ==================== //
Tabs.Main:AddParagraph({
Title = "Welcome to +1 OP Ninja Hub",
Content = "Use the toggles below to automate your training and upgrades.\nNote: Auto Train requires your sword to be equipped!"
})
Tabs.Main:AddToggle("AutoTrain", {Title = "Auto Train", Default = false })
Tabs.Main:AddToggle("AutoKill", {Title = "Auto Kill (HOLD SWORD)", Default = false })
Tabs.Main:AddToggle("AutoDecline", {Title = "Auto Decline", Default = false })
Tabs.Main:AddDropdown("AutoUpgradeDropdown", {
Title = "Auto Upgrades",
Description = "Select which upgrades to automate",
Values = { "Sword", "Stars", "Class", "Ascendant" },
Multi = true,
Default = { "Sword", "Stars", "Class", "Ascendant" },
})
-- Auto Train Loop
task.spawn(function()
while task.wait(0.1) and not isUnloaded do
if Options.AutoTrain.Value then
pcall(function()
RemoteEvent:FireServer("SwordSlash", 67)
end)
end
end
end)
-- Auto Kill Loop
task.spawn(function()
while task.wait(0.1) and not isUnloaded do
if Options.AutoKill.Value then
local lpChar = LocalPlayer.Character
local lpHum = lpChar and lpChar:FindFirstChild("Humanoid")
if lpChar and lpChar:FindFirstChild("HumanoidRootPart") and lpHum and lpHum.Health > 0 then
local tool = lpChar:FindFirstChildWhichIsA("Tool")
if tool then
for _, target in ipairs(Players:GetPlayers()) do
if not Options.AutoKill.Value then break end
if target ~= LocalPlayer and (target.Team == nil or target.Team ~= LocalPlayer.Team) then
local tChar = target.Character
if tChar then
local tRoot = tChar:FindFirstChild("HumanoidRootPart")
local tHum = tChar:FindFirstChild("Humanoid")
if tRoot and tHum and tHum.Health > 0 then
-- Teleport behind the player
lpChar.HumanoidRootPart.CFrame = tRoot.CFrame * CFrame.new(0, 0, 4)
-- Spam tool:Activate() for 1 second
local startTime = tick()
while tick() - startTime < 1 do
if not Options.AutoKill.Value then break end
-- Check Local Player
if not lpChar or not lpChar.Parent then break end
local lHum = lpChar:FindFirstChild("Humanoid")
if not lHum or lHum.Health <= 0 then break end
-- Check Target
if not target or not target.Parent then break end
if not tChar or not tChar.Parent then break end
local tHumCheck = tChar:FindFirstChild("Humanoid")
if not tHumCheck or tHumCheck.Health <= 0 then break end
tool:Activate()
task.wait(0.1)
end
-- Small delay before moving to next player
task.wait(0.1)
end
end
end
end
end
end
end
end
end)
-- Auto Decline Loop
task.spawn(function()
while task.wait(0.1) and not isUnloaded do
if Options.AutoDecline.Value then
pcall(function()
LocalPlayer.PlayerGui.MainGui["64d781ce-77fc-417a-8531-b94d668fded7"]:InvokeServer("อัพเกรดดาบแม็กซ์")
end)
end
end
end)
-- Auto Upgrade Loop
task.spawn(function()
while task.wait(0.1) and not isUnloaded do
local SelectedUpgrades = Options.AutoUpgradeDropdown.Value
if SelectedUpgrades["Sword"] then
local NextSwordData = SwordService:GetNextSword()
if NextSwordData and UpgradeRules.CanUpgrade(PlayerData, NextSwordData.Requirements) then
task.spawn(function()
pcall(function()
UIServiceInvokePersonalRemote("Max sword upgrade", "อัพเกรดดาบแม็กซ์")
end)
end)
end
end
if SelectedUpgrades["Stars"] then
local NextShurikenData = ShurikenService:GetNext()
if NextShurikenData and UpgradeRules.CanUpgrade(PlayerData, NextShurikenData.Requirements) then
local rate = GetFinalSuccessRate(GetSuccessRate(NextShurikenData.SuccessRate, BucksConfig.HasGamepassBenefit(PlayerData, "x2Luck")) + (tonumber(PlayerData.ShPityRate) or 0))
task.spawn(function()
pcall(function()
UIServiceInvokePersonalRemote("Shuriken upgrade", "อัพเกรดดาวกระจาย", rate)
end)
end)
end
end
if SelectedUpgrades["Class"] then
local NextClassData = ClassService:GetNext(PlayerData.Class, PlayerData.ClassSubTier)
if NextClassData and UpgradeRules.CanUpgrade(PlayerData, NextClassData.Requirements) then
local rate = GetFinalSuccessRate(GetSuccessRate(NextClassData.SuccessRate, BucksConfig.HasGamepassBenefit(PlayerData, "x2Luck")) + (tonumber(PlayerData.CPityRate) or 0))
task.spawn(function()
pcall(function()
UIServiceInvokePersonalRemote("Class upgrade", "อัพเกรดคลาส", rate)
end)
end)
end
end
if SelectedUpgrades["Ascendant"] then
local NextRealmData = AscensionService:GetNext(PlayerData.Ascension, PlayerData.AscensionSubTier)
if NextRealmData and UpgradeRules.CanUpgrade(PlayerData, NextRealmData.Requirements) then
local rate = GetFinalSuccessRate(GetSuccessRate(NextRealmData.SuccessRate, BucksConfig.HasGamepassBenefit(PlayerData, "x2Luck")) + (tonumber(PlayerData.APityRate) or 0))
task.spawn(function()
pcall(function()
UIServiceInvokePersonalRemote("Ascension upgrade", "อัพเกรดแอสเซนต์", rate)
end)
end)
end
end
end
end)
-- ==================== //
-- VISUALS TAB --
-- ==================== //
Tabs.Visuals:AddParagraph({
Title = "ESP Settings",
Content = "Customize what you see on other players."
})
Tabs.Visuals:AddToggle("ESPEnabled", {Title = "Enable ESP", Default = false})
Tabs.Visuals:AddToggle("ESPName", {Title = "Show Names", Default = true})
Tabs.Visuals:AddToggle("ESPDist", {Title = "Show Distance", Default = true})
Tabs.Visuals:AddToggle("ESPBox", {Title = "Show Box (Highlight)", Default = true})
Tabs.Visuals:AddParagraph({
Title = "Visibility Settings",
Content = "Force all player models to be visible."
})
Tabs.Visuals:AddToggle("AntiInvisible", {Title = "Anti-Invisible", Default = false})
-- ANTI-INVISIBLE BYPASS LOGIC (Optimized & Hook-based)
local antiInvisibleConn
local playerAddedConn, playerRemovingConn
local trackedInstances = {}
local charConnections = {}
local playerConnections = {}
local PROPS_TO_BYPASS = {"Transparency", "Enabled", "Opacity", "Visible", "LocalTransparencyModifier"}
local function addInstance(inst)
if trackedInstances[inst] then return end
local isTracked = false
if inst:IsA("BasePart") or inst:IsA("Decal") or inst:IsA("Texture") then
if inst.Name ~= "HumanoidRootPart" then
isTracked = true
end
elseif inst:IsA("ParticleEmitter") or inst:IsA("Beam") or inst:IsA("Trail") or
inst:IsA("Smoke") or inst:IsA("Fire") or inst:IsA("Sparkles") or
inst:IsA("Light") or inst:IsA("ForceField") or inst:IsA("Highlight") or
inst:IsA("BillboardGui") or inst:IsA("SurfaceGui") then
isTracked = true
end
if isTracked then
trackedInstances[inst] = true
for _, prop in ipairs(PROPS_TO_BYPASS) do
pcall(function()
inst:SetAttribute("PerformanceModeControls" .. prop, true)
end)
end
end
end
local function removeInstance(inst)
if trackedInstances[inst] then
for _, prop in ipairs(PROPS_TO_BYPASS) do
pcall(function()
inst:SetAttribute("PerformanceModeControls" .. prop, nil)
end)
end
trackedInstances[inst] = nil
end
end
local function hookCharacter(char)
if not char then return end
for _, desc in ipairs(char:GetDescendants()) do
addInstance(desc)
end
local conn1 = char.DescendantAdded:Connect(addInstance)
local conn2 = char.DescendantRemoving:Connect(removeInstance)
charConnections[char] = {conn1, conn2}
end
local function unhookCharacter(char)
if charConnections[char] then
for _, conn in ipairs(charConnections[char]) do
conn:Disconnect()
end
charConnections[char] = nil
end
end
local function hookPlayer(player)
if player.Character then
hookCharacter(player.Character)
end
local conn1 = player.CharacterAdded:Connect(hookCharacter)
local conn2 = player.CharacterRemoving:Connect(unhookCharacter)
playerConnections[player] = {conn1, conn2}
end
local function unhookPlayer(player)
if playerConnections[player] then
for _, conn in ipairs(playerConnections[player]) do
conn:Disconnect()
end
playerConnections[player] = nil
end
if player.Character then
unhookCharacter(player.Character)
end
end
cleanupAntiInvisible = function()
if antiInvisibleConn then
antiInvisibleConn:Disconnect()
antiInvisibleConn = nil
end
if playerAddedConn then
playerAddedConn:Disconnect()
playerAddedConn = nil
end
if playerRemovingConn then
playerRemovingConn:Disconnect()
playerRemovingConn = nil
end
for player, _ in pairs(playerConnections) do
unhookPlayer(player)
end
table.clear(playerConnections)
table.clear(charConnections)
for inst, _ in pairs(trackedInstances) do
if inst and inst.Parent then
for _, prop in ipairs(PROPS_TO_BYPASS) do
pcall(function()
inst:SetAttribute("PerformanceModeControls" .. prop, nil)
end)
end
end
end
table.clear(trackedInstances)
end
Options.AntiInvisible:OnChanged(function(state)
if state then
for _, player in ipairs(Players:GetPlayers()) do
hookPlayer(player)
end
playerAddedConn = Players.PlayerAdded:Connect(hookPlayer)
playerRemovingConn = Players.PlayerRemoving:Connect(function(player)
unhookPlayer(player)
end)
antiInvisibleConn = RunService.RenderStepped:Connect(function()
for inst, _ in pairs(trackedInstances) do
if inst.Parent then
-- Explicitly force our ESP elements to remain visible against the game's InvisibilityRenderer
if inst.Name == "ESPHighlight" and inst:IsA("Highlight") then
pcall(function()
inst.Enabled = true
inst.FillTransparency = 0.5
inst.OutlineTransparency = 0
end)
elseif inst.Name == "ESPNameTag" and inst:IsA("BillboardGui") then
pcall(function()
inst.Enabled = true
end)
else
local attrs = inst:GetAttributes()
for attrName, originalValue in pairs(attrs) do
if string.sub(attrName, 1, 20) == "InvisibilityOriginal" then
local propName = string.sub(attrName, 21)
pcall(function()
inst[propName] = originalValue
end)
end
end
if inst:IsA("BasePart") and inst.Name ~= "HumanoidRootPart" then
if not attrs["InvisibilityOriginalLocalTransparencyModifier"] then
pcall(function()
inst.LocalTransparencyModifier = 0
end)
end
end
end
else
trackedInstances[inst] = nil
end
end
end)
else
cleanupAntiInvisible()
end
end)
-- FIXED ESP LOOP (Now ignores teammates and forces ESP visibility)
task.spawn(function()
while task.wait(0.1) and not isUnloaded do
for _, player in ipairs(Players:GetPlayers()) do
if player ~= LocalPlayer then
local char = player.Character
local valid = char and char:FindFirstChild("HumanoidRootPart")
local isTeamMate = (player.Team ~= nil and player.Team == LocalPlayer.Team)
if Options.ESPEnabled.Value and valid and not isTeamMate then
-- Handle Highlight
local hl = char:FindFirstChild("ESPHighlight")
if Options.ESPBox.Value then
if not hl then
hl = Instance.new("Highlight")
hl.Name = "ESPHighlight"
hl.FillColor = Color3.fromRGB(255, 0, 0)
hl.OutlineColor = Color3.fromRGB(255, 255, 255)
hl.FillTransparency = 0.5
hl.OutlineTransparency = 0
hl.Parent = char
else
-- Fallback to ensure ESP stays visible if game tries to hide it
pcall(function()
hl.Enabled = true
hl.FillTransparency = 0.5
hl.OutlineTransparency = 0
end)
end
else
if hl then hl:Destroy() end
end
-- Handle Billboard (Name/Distance)
local bb = char:FindFirstChild("ESPNameTag")
local showText = Options.ESPName.Value or Options.ESPDist.Value
if showText then
if not bb then
bb = Instance.new("BillboardGui")
bb.Name = "ESPNameTag"
bb.Size = UDim2.new(0, 200, 0, 50)
bb.StudsOffset = Vector3.new(0, 3, 0)
bb.AlwaysOnTop = true
bb.Parent = char
local lbl = Instance.new("TextLabel")
lbl.Name = "ESPLabel"
lbl.Size = UDim2.new(1, 0, 1, 0)
lbl.BackgroundTransparency = 1
lbl.TextColor3 = Color3.fromRGB(255, 255, 255)
lbl.TextStrokeTransparency = 0
lbl.TextScaled = true
lbl.Font = Enum.Font.SourceSansBold
lbl.Parent = bb
else
-- Fallback to ensure ESP stays visible
pcall(function()
bb.Enabled = true
end)
end
local txt = ""
if Options.ESPName.Value then txt = txt .. player.Name end
if Options.ESPDist.Value and LocalPlayer.Character and LocalPlayer.Character:FindFirstChild("HumanoidRootPart") then
local dist = math.floor((char.HumanoidRootPart.Position - LocalPlayer.Character.HumanoidRootPart.Position).Magnitude)
if txt ~= "" then txt = txt .. "\n" end
txt = txt .. "[" .. dist .. " studs]"
end
bb.ESPLabel.Text = txt
else
if bb then bb:Destroy() end
end
else
if char then
local hl = char:FindFirstChild("ESPHighlight")
local bb = char:FindFirstChild("ESPNameTag")
if hl then hl:Destroy() end
if bb then bb:Destroy() end
end
end
end
end
end
end)
-- ==================== //
-- PLAYER TAB --
-- ==================== //
Tabs.Player:AddToggle("WalkSpeedToggle", {Title = "Enable WalkSpeed", Default = false})
Tabs.Player:AddSlider("WalkSpeedSlider", {
Title = "WalkSpeed Amount",
Description = "Set your character's walkspeed",
Default = 16,
Min = 16,
Max = 500,
Rounding = 0
})
Tabs.Player:AddToggle("InfJump", {Title = "Infinite Jump", Default = false})
task.spawn(function()
while task.wait(0.1) and not isUnloaded do
local char = LocalPlayer.Character
if char and char:FindFirstChild("Humanoid") then
if Options.WalkSpeedToggle.Value then
if not walkSpeedActive then
originalWalkSpeed = char.Humanoid.WalkSpeed
walkSpeedActive = true
end
char.Humanoid.WalkSpeed = Options.WalkSpeedSlider.Value
else
if walkSpeedActive then
char.Humanoid.WalkSpeed = originalWalkSpeed
walkSpeedActive = false
end
end
end
end
end)
jumpConn = UserInputService.JumpRequest:Connect(function()
if not isUnloaded and Options.InfJump.Value then
local char = LocalPlayer.Character
if char and char:FindFirstChild("Humanoid") then
char.Humanoid:ChangeState("Jumping")
end
end
end)
-- ==================== //
-- TELEPORT TO PLAYERS --
-- ==================== //
local function updatePlayerDropdown()
if isUnloaded then return end
local playerList = {}
for _, p in ipairs(Players:GetPlayers()) do
if p ~= LocalPlayer then
table.insert(playerList, p.Name)
end
end
if Options.TpPlayerDropdown then
Options.TpPlayerDropdown:SetValues(playerList)
end
end
Tabs.Player:AddDropdown("TpPlayerDropdown", {
Title = "Select Player",
Values = {},
Multi = false,
Default = "",
})
updatePlayerDropdown()
pAddConn = Players.PlayerAdded:Connect(updatePlayerDropdown)
pRemConn = Players.PlayerRemoving:Connect(updatePlayerDropdown)
Tabs.Player:AddButton({
Title = "Teleport to Player",
Callback = function()
local targetName = Options.TpPlayerDropdown.Value
local targetPlayer = Players:FindFirstChild(targetName)
if targetPlayer and targetPlayer.Character and targetPlayer.Character:FindFirstChild("HumanoidRootPart") then
local lpChar = LocalPlayer.Character
if lpChar and lpChar:FindFirstChild("HumanoidRootPart") then
lpChar.HumanoidRootPart.CFrame = targetPlayer.Character.HumanoidRootPart.CFrame
end
else
Fluent:Notify({
Title = "Teleport",
Content = "Invalid player or player has no character!",
Duration = 3
})
end
end
})
-- ==================== //
-- MISC TAB --
-- ==================== //
Tabs.Misc:AddParagraph({
Title = "Miscellaneous Features",
Content = "Fun and utility features that don't fit anywhere else."
})
Tabs.Misc:AddToggle("Disable3DRendering", {
Title = "Disable 3D Rendering",
Default = false,
Description = "Disables 3D rendering to significantly boost FPS."
})
Options.Disable3DRendering:OnChanged(function(state)
RunService:Set3dRenderingEnabled(not state)
end)
Tabs.Misc:AddToggle("PathSystem", {
Title = "Path",
Default = false,
Description = "Spawns a fading path underneath you as you walk."
})
Tabs.Misc:AddColorpicker("PathColor", {
Title = "Path Color",
Default = Color3.fromRGB(255, 255, 255)
})
Tabs.Misc:AddSlider("PathTransparency", {
Title = "Starting Transparency",
Description = "Set the starting transparency of the path",
Default = 0.75,
Min = 0,
Max = 1,
Rounding = 2
})
Tabs.Misc:AddButton({
Title = "Rejoin Server",
Callback = function()
game:GetService("TeleportService"):Teleport(game.PlaceId, LocalPlayer)
end
})
Tabs.Misc:AddButton({
Title = "Server Hop",
Callback = function()
local Http = game:GetService("HttpService")
local servers = Http:JSONDecode(game:HttpGet("https://games.roblox.com/v1/games/" .. game.PlaceId .. "/servers/Public?sortOrder=Asc&limit=100")).data
for _, server in ipairs(servers) do
if server.id ~= game.JobId then
game:GetService("TeleportService"):TeleportToPlaceInstance(game.PlaceId, server.id, LocalPlayer)
break
end
end
end
})
task.spawn(function()
local lastPathTime = 0
while task.wait(0.1) and not isUnloaded do
if Options.PathSystem.Value then
local char = LocalPlayer.Character
if char and char:FindFirstChild("HumanoidRootPart") then
local currentTime = tick()
if currentTime - lastPathTime >= 0.025 then
lastPathTime = currentTime
local part = Instance.new("Part")
part.Size = Vector3.new(6, 1, 6)
part.Color = Options.PathColor.Value
part.Position = char.HumanoidRootPart.Position - Vector3.new(0, 3, 0)
part.Rotation = Vector3.new(0, math.random(0, 360), 0)
part.Anchored = true
part.CanCollide = false
part.Material = Enum.Material.Neon
part.Transparency = Options.PathTransparency.Value
part.Parent = Workspace
local tween = TweenService:Create(part, TweenInfo.new(4, Enum.EasingStyle.Quad, Enum.EasingDirection.Out), {
Size = Vector3.new(0, 0, 0),
Transparency = 1
})
tween:Play()
task.delay(4.1, function()
if part and part.Parent then
part:Destroy()
end
end)
end
end
end
end
end)
end
-- Addons Setup
SaveManager:SetLibrary(Fluent)
InterfaceManager:SetLibrary(Fluent)
SaveManager:IgnoreThemeSettings()
SaveManager:SetIgnoreIndexes({})
InterfaceManager:SetFolder("FluentScriptHub")
SaveManager:SetFolder("FluentScriptHub/op-ninja")
InterfaceManager:BuildInterfaceSection(Tabs.Settings)
SaveManager:BuildConfigSection(Tabs.Settings)
-- CORRECT HOOK: Hook Fluent.Destroy instead of Window.Destroy
local originalDestroy = Fluent.Destroy
Fluent.Destroy = function(self, ...)
isUnloaded = true
cleanupAntiInvisible()
RunService:Set3dRenderingEnabled(true)
for _, player in ipairs(Players:GetPlayers()) do
if player.Character then
local hl = player.Character:FindFirstChild("ESPHighlight")
local bb = player.Character:FindFirstChild("ESPNameTag")
if hl then hl:Destroy() end
if bb then bb:Destroy() end
end
end
if walkSpeedActive then
local char = LocalPlayer.Character
if char and char:FindFirstChild("Humanoid") then
char.Humanoid.WalkSpeed = originalWalkSpeed
end
walkSpeedActive = false
end
if jumpConn then jumpConn:Disconnect() end
if pAddConn then pAddConn:Disconnect() end
if pRemConn then pRemConn:Disconnect() end
originalDestroy(self, ...)
end
Window:SelectTab(1)
SaveManager:LoadAutoloadConfig()
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Comments (1)
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aronaldrj3927
2 months ago
not working