Description

This script is developed by Apex Hub and includes the main auto attack with in attack range and kill aura feature. you can also configure the attack range with slider.

Features

  • + Enable kill aura / auto attack
  • + attack Range
  • + Attack speed delay
  • + unload ui

Supported Executors

Xeno

Script

Add Xeno Scripts as a preferred source
local Rayfield = loadstring(game:HttpGet('https://sirius.menu/rayfield'))()

local Window = Rayfield:CreateWindow({
    Name = "Apex Hub | Auto Attack",
    LoadingTitle = "Loading Interface...",
    LoadingSubtitle = "by GreenVR512",
    ConfigurationSaving = {
        Enabled = false
    },
    KeySystem = false
})

local Tab = Window:CreateTab("Main Features", 4483362458) -- Title, Image

-- Script Variables
local AutoAttackEnabled = false
local AttackRange = 45
local AttackDelay = 0.05

-- Services & References
local Players = game:GetService("Players")
local RS = game:GetService("ReplicatedStorage")
local p = Players.LocalPlayer
local Event = RS:WaitForChild("Events"):WaitForChild("GameRemoteFunction")

-- UI Controls
local Toggle = Tab:CreateToggle({
    Name = "Enable Kill Aura / Auto Attack",
    CurrentValue = false,
    Flag = "KillAuraToggle",
    Callback = function(Value)
        AutoAttackEnabled = Value
    end,
})

local RangeSlider = Tab:CreateSlider({
    Name = "Attack Range",
    Range = {10, 100},
    Increment = 5,
    Suffix = " Studs",
    CurrentValue = 45,
    Flag = "RangeSlider",
    Callback = function(Value)
        AttackRange = Value
    end,
})

local SpeedSlider = Tab:CreateSlider({
    Name = "Attack Speed (Delay)",
    Range = {0.01, 0.5},
    Increment = 0.01,
    Suffix = "s",
    CurrentValue = 0.05,
    Flag = "SpeedSlider",
    Callback = function(Value)
        AttackDelay = Value
    end,
})

Tab:CreateButton({
    Name = "Unload UI",
    Callback = function()
        AutoAttackEnabled = false
        Rayfield:Destroy()
    end,
})

-- Main Loop
task.spawn(function()
    while true do
        if AutoAttackEnabled then
            local myChar = p.Character
            local myRoot = myChar and myChar:FindFirstChild("HumanoidRootPart")
            local tool = myChar and myChar:FindFirstChildOfClass("Tool")
            
            if myRoot and tool then
                local targets = {}
                for _, v in pairs(workspace:GetChildren()) do
                    if v:FindFirstChild("Humanoid") and v:FindFirstChild("HumanoidRootPart") and v ~= myChar then
                        local dist = (v.HumanoidRootPart.Position - myRoot.Position).Magnitude
                        if dist <= AttackRange then
                            if dist > 10 then 
                                myRoot.CFrame = CFrame.new(myRoot.Position, v.HumanoidRootPart.Position) 
                            end
                            table.insert(targets, {
                                direction = (v.HumanoidRootPart.Position - myRoot.Position).Unit,
                                isClosestEnemy = false,
                                origin = myRoot.Position,
                                enemyModel = v,
                                distance = dist,
                                knockback = 50
                            })
                        end
                    end
                end
                
                if #targets > 0 then
                    local payload = {
                        attackCycleData = { knockbackMul = 1, slowMult = 0.2, slowTime = 1.5, lungeMul = 1, attackTime = 0.1 },
                        knockback = 50, shouldLock = true, slowTime = 1.5, shouldLunge = true, isCritical = true,
                        weaponDefinition = {
                            attackCycle = {
                                ["1"] = { knockbackMul = 1, slowMult = 0.2, slowTime = 1.5, lungeMul = 1, attackTime = 0.1 },
                                ["2"] = { lungeMult = 1, slowMult = 0.2, slowTime = 1.5, knockbackMult = 1, attackTime = 0.1 },
                                ["3"] = { lungeMult = 0.75, slowMult = 0.2, slowTime = 1.5, knockbackMult = 1.5, attackTime = 0.1 },
                                ["4"] = { lungeMult = 2.25, slowTime = 1.5, slowMult = 0.2, hitboxOffsetAdd = Vector3.new(0, 0, -1.5), hitboxSizeAdd = Vector3.new(0, 0, 3), knockbackMult = 2.25, attackTime = 0.1 }
                            },
                            attackOrder = {"1", "2", "3", "4"}
                        },
                        attackCooldown = 0,
                        shouldSlow = true,
                        lungeKnockback = 55,
                        hitboxSize = Vector3.new(55, 25, 55),
                        slowMult = 0.2,
                        cycleIndex = 1,
                        hitboxOffset = Vector3.new(0, 0, -10),
                        tool = tool,
                        damage = 100
                    }
                    pcall(function() Event:InvokeServer("AttemptWeaponHit", payload, targets) end)
                end
            end
        end
        task.wait(AttackDelay)
    end
end)
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