3,683 views
Description
This is a simple script for auto farming coins. you just execute it and when you spawn in the game then player will automatically collect all the coins.
Features
- + Auto coins
Supported Executors
Xeno
Delta
Solara
Codex
local MainGui = {};
local CoreGui = game:GetService("CoreGui")
MainGui["1"] = Instance.new("ScreenGui", CoreGui);
MainGui["1"]["IgnoreGuiInset"] = true;
MainGui["1"]["DisplayOrder"] = 999999999;
MainGui["1"]["ScreenInsets"] = Enum.ScreenInsets.DeviceSafeInsets;
MainGui["1"]["ZIndexBehavior"] = Enum.ZIndexBehavior.Sibling;
MainGui["1"]["ResetOnSpawn"] = false;
MainGui["2"] = Instance.new("ImageLabel", MainGui["1"]);
MainGui["2"]["BorderSizePixel"] = 0;
MainGui["2"]["BackgroundColor3"] = Color3.fromRGB(255, 255, 255);
MainGui["2"]["Image"] = [[rbxassetid://130647873334585]];
MainGui["2"]["Size"] = UDim2.new(0, 498, 0, 339);
MainGui["2"]["BorderColor3"] = Color3.fromRGB(0, 0, 0);
MainGui["2"]["BackgroundTransparency"] = 1;
MainGui["2"]["Position"] = UDim2.new(0.18619, 0, 0.25468, 0);
MainGui["3"] = Instance.new("TextLabel", MainGui["2"]);
MainGui["3"]["TextWrapped"] = true;
MainGui["3"]["BorderSizePixel"] = 0;
MainGui["3"]["TextSize"] = 25;
MainGui["3"]["BackgroundColor3"] = Color3.fromRGB(255, 255, 255);
MainGui["3"]["Font"] = Enum.Font.GothamBold;
MainGui["3"]["TextColor3"] = Color3.fromRGB(255, 255, 255);
MainGui["3"]["BackgroundTransparency"] = 1;
MainGui["3"]["Size"] = UDim2.new(0, 93, 0, 22);
MainGui["3"]["BorderColor3"] = Color3.fromRGB(0, 0, 0);
MainGui["3"]["Text"] = [[0]];
MainGui["3"]["Name"] = [[CoinsCollected]];
MainGui["3"]["Position"] = UDim2.new(0.60241, 0, 0.43068, 0);
MainGui["4"] = Instance.new("TextLabel", MainGui["2"]);
MainGui["4"]["TextWrapped"] = true;
MainGui["4"]["BorderSizePixel"] = 0;
MainGui["4"]["TextSize"] = 25;
MainGui["4"]["BackgroundColor3"] = Color3.fromRGB(255, 255, 255);
MainGui["4"]["Font"] = Enum.Font.GothamBold;
MainGui["4"]["TextColor3"] = Color3.fromRGB(255, 255, 255);
MainGui["4"]["BackgroundTransparency"] = 1;
MainGui["4"]["Size"] = UDim2.new(0, 83, 0, 22);
MainGui["4"]["BorderColor3"] = Color3.fromRGB(0, 0, 0);
MainGui["4"]["Text"] = [[0]];
MainGui["4"]["Name"] = [[CoinsPerHour]];
MainGui["4"]["Position"] = UDim2.new(0.61245, 0, 0.60177, 0);
MainGui["5"] = Instance.new("TextLabel", MainGui["2"]);
MainGui["5"]["TextWrapped"] = true;
MainGui["5"]["BorderSizePixel"] = 0;
MainGui["5"]["TextSize"] = 25;
MainGui["5"]["BackgroundColor3"] = Color3.fromRGB(255, 255, 255);
MainGui["5"]["Font"] = Enum.Font.GothamBold;
MainGui["5"]["TextColor3"] = Color3.fromRGB(255, 255, 255);
MainGui["5"]["BackgroundTransparency"] = 1;
MainGui["5"]["Size"] = UDim2.new(0, 88, 0, 22);
MainGui["5"]["BorderColor3"] = Color3.fromRGB(0, 0, 0);
MainGui["5"]["Text"] = [[00:00]];
MainGui["5"]["Name"] = [[Timer]];
MainGui["5"]["Position"] = UDim2.new(0.61245, 0, 0.77581, 0);
local UserInputService = game:GetService("UserInputService")
local Dragging = false
local DragStart, StartPos
MainGui["2"].InputBegan:Connect(function(Input)
if Input.UserInputType == Enum.UserInputType.MouseButton1 or Input.UserInputType == Enum.UserInputType.Touch then
Dragging = true
DragStart = Input.Position
StartPos = MainGui["2"].Position
Input.Changed:Connect(function()
if Input.UserInputState == Enum.UserInputState.End then
Dragging = false
end
end)
end
end)
UserInputService.InputChanged:Connect(function(Input)
if Dragging and (Input.UserInputType == Enum.UserInputType.MouseMovement or Input.UserInputType == Enum.UserInputType.Touch) then
local Delta = Input.Position - DragStart
MainGui["2"].Position = UDim2.new(
StartPos.X.Scale,
StartPos.X.Offset + Delta.X,
StartPos.Y.Scale,
StartPos.Y.Offset + Delta.Y
)
end
end)
local TweenService = game:GetService("TweenService")
local Player = game.Players.LocalPlayer
local IsFarming = false
local FarmingThread = nil
local TimerThread = nil
local CoinsCollected = 0
local StartTime = os.time()
local function GetParts()
local Char = Player.Character
if Char then
local Root = Char:FindFirstChild("HumanoidRootPart")
local Hum = Char:FindFirstChild("Humanoid")
if Root and Hum then
return Root, Hum
end
end
return nil, nil
end
local function GetMap()
while true do
for _, Obj in ipairs(workspace:GetChildren()) do
if Obj:GetAttribute("MapID") and Obj:FindFirstChild("CoinContainer") then
return Obj
end
end
task.wait()
end
end
local function GetNearest(Root)
if not Root then return nil end
local Map = GetMap()
local Closest, Dist = nil, math.huge
for _, Coin in ipairs(Map.CoinContainer:GetChildren()) do
local Visual = Coin:FindFirstChild("CoinVisual")
if Visual and not Visual:GetAttribute("Collected") then
local D = (Root.Position - Coin.Position).Magnitude
if D < Dist then
Closest = Coin
Dist = D
end
end
end
return Closest
end
local function MoveTo(Root, Hum, Target)
if not Root or not Hum then return end
Hum:ChangeState(11)
local D = (Root.Position - Target.Position).Magnitude
local Tween = TweenService:Create(Root, TweenInfo.new(D / 25, Enum.EasingStyle.Linear), {CFrame = Target.CFrame})
Tween:Play()
Tween.Completed:Wait()
end
local function StartFarming()
if FarmingThread then return end
CoinsCollected = 0
StartTime = os.time()
MainGui["3"].Text = "0"
MainGui["4"].Text = "0"
MainGui["5"].Text = "00:00"
TimerThread = task.spawn(function()
while IsFarming do
local Elapsed = os.time() - StartTime
local Minutes = string.format("%02d", math.floor(Elapsed / 60))
local Seconds = string.format("%02d", Elapsed % 60)
if MainGui["5"] and MainGui["5"].Parent then
MainGui["5"].Text = Minutes .. ":" .. Seconds
end
task.wait(1)
end
end)
FarmingThread = task.spawn(function()
while IsFarming do
local Success, Err = pcall(function()
while IsFarming do
local Root, Hum = GetParts()
if not Root or not Hum or not Player:GetAttribute("Alive") then
task.wait(0.5)
continue
end
local Target = GetNearest(Root)
if Target then
MoveTo(Root, Hum, Target)
local Visual = Target:FindFirstChild("CoinVisual")
local CollectedByUs = false
if Visual and not Visual:GetAttribute("Collected") then
while Visual and not Visual:GetAttribute("Collected") and Visual.Parent and IsFarming do
if not Player:GetAttribute("Alive") or not GetParts() then break end
local Next = GetNearest(Root)
if Next and Next ~= Target then
break
end
task.wait()
end
if not Visual or not Visual.Parent or Visual:GetAttribute("Collected") then
CollectedByUs = true
end
end
if CollectedByUs then
CoinsCollected = CoinsCollected + 1
if MainGui["3"] and MainGui["3"].Parent then
MainGui["3"].Text = tostring(CoinsCollected)
end
end
local Elapsed = os.time() - StartTime
if Elapsed > 0 then
local Cph = math.floor((CoinsCollected / Elapsed) * 3600)
if MainGui["4"] and MainGui["4"].Parent then
MainGui["4"].Text = tostring(Cph)
end
else
if MainGui["4"] and MainGui["4"].Parent then
MainGui["4"].Text = "0"
end
end
else
task.wait(0.5)
end
end
end)
if not IsFarming then break end
if Err then
warn("Farming error: " .. tostring(Err))
task.wait(1)
end
end
end)
end
local function StopFarming()
IsFarming = false
if FarmingThread then
FarmingThread = nil
end
if TimerThread then
TimerThread = nil
end
end
local function ToggleFarming()
IsFarming = not IsFarming
if IsFarming then
StartFarming()
else
StopFarming()
end
end
ToggleFarming()
return MainGui["1"], require;
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Comments (1)
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zxc570435433
1 month ago
ΠΏΠΎΡΠ΅ΠΌΡ Ρ ΠΌΠ΅Π½Ρ Π±ΡΠ» ΡΡΠ°Π²Π΅Π» Π³Π°Π½ Π° ΡΠ°Ρ Π½Π΅ΡΡ ?