8,597 views
Description
Get auto parry blade ball and i have checked its working with xeno perfectly. just click the auto parry button to ON.
Features
- + Auto parry
-- Avery's Blade Ball Auto Parry Mod Menu (Mobile) - March 2026
-- Auto clicks parry every time the ball is coming at you
getgenv().AutoParry = {
Enabled = false
}
local Players = game:GetService("Players")
local RunService = game:GetService("RunService")
local VirtualInputManager = game:GetService("VirtualInputManager")
local LocalPlayer = Players.LocalPlayer
local Parried = false
local Cooldown = tick()
-- Simple Mobile Mod Menu GUI
local ScreenGui = Instance.new("ScreenGui")
ScreenGui.Parent = game.CoreGui
ScreenGui.Name = "AveryBladeBallMenu"
ScreenGui.ResetOnSpawn = false
local Frame = Instance.new("Frame")
Frame.Size = UDim2.new(0, 200, 0, 140)
Frame.Position = UDim2.new(0.5, -100, 0.4, -70)
Frame.BackgroundColor3 = Color3.fromRGB(20, 20, 30)
Frame.BorderSizePixel = 0
Frame.Active = true
Frame.Draggable = true
Frame.Parent = ScreenGui
local Title = Instance.new("TextLabel")
Title.Size = UDim2.new(1, 0, 0, 35)
Title.BackgroundColor3 = Color3.fromRGB(40, 40, 70)
Title.Text = "Avery's Blade Ball Mod Menu"
Title.TextColor3 = Color3.fromRGB(0, 255, 150)
Title.Font = Enum.Font.GothamBold
Title.TextSize = 16
Title.Parent = Frame
local ToggleBtn = Instance.new("TextButton")
ToggleBtn.Size = UDim2.new(0.9, 0, 0, 55)
ToggleBtn.Position = UDim2.new(0.05, 0, 0.35, 0)
ToggleBtn.BackgroundColor3 = Color3.fromRGB(50, 50, 80)
ToggleBtn.Text = "AUTO PARRY: OFF"
ToggleBtn.TextColor3 = Color3.fromRGB(255, 80, 80)
ToggleBtn.Font = Enum.Font.GothamSemibold
ToggleBtn.TextSize = 20
ToggleBtn.Parent = Frame
-- Toggle function
ToggleBtn.MouseButton1Click:Connect(function()
getgenv().AutoParry.Enabled = not getgenv().AutoParry.Enabled
ToggleBtn.Text = "AUTO PARRY: " .. (getgenv().AutoParry.Enabled and "ON" or "OFF")
ToggleBtn.TextColor3 = getgenv().AutoParry.Enabled and Color3.fromRGB(80, 255, 80) or Color3.fromRGB(255, 80, 80)
end)
-- Main Auto Parry Loop (detects ball in front + perfect timing)
RunService.PreSimulation:Connect(function()
if not getgenv().AutoParry.Enabled then return end
local Ball = nil
for _, b in ipairs(workspace.Balls:GetChildren()) do
if b:GetAttribute("realBall") then
Ball = b
break
end
end
local HRP = LocalPlayer.Character and LocalPlayer.Character:FindFirstChild("HumanoidRootPart")
if not Ball or not HRP then return end
local Speed = Ball:FindFirstChild("zoomies") and Ball.zoomies.VectorVelocity.Magnitude or 0
local Distance = (HRP.Position - Ball.Position).Magnitude
if Ball:GetAttribute("target") == LocalPlayer.Name and not Parried and Distance / Speed <= 0.55 then
-- Simulate parry click (works on mobile)
VirtualInputManager:SendMouseButtonEvent(0, 0, 0, true, game, 0)
Parried = true
Cooldown = tick()
end
-- Reset cooldown
if Parried and (tick() - Cooldown) >= 1 then
Parried = false
end
end)
print("✅ Avery's Blade Ball Auto Parry Mod Menu loaded! Drag the GUI and tap to toggle ON.")
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Comments (1)
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Dragonfirst
7 months ago
really bad, Above a certain speed (which isn't even high) it no longer reacts quickly enough and therefore you die.