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Description
This is an open source script made for auto farming in the gold yard clean roblox game. you will get teleport, sell and other configurations for fast game prgoress.
remember to enter the game before executing the script because it will not work in lobby.
Features
- + Auto farm
- + Teleport mode
- + Auto sell
- + Sell only when full
- + Auto upgrade all
- + Toggle golf kart
Supported Executors
Xeno
Volt
Potassium
Wave
Delta
Solara
Opiumware
Codex
MacSploit
Vega X
Velocity
local CONFIG = {
AutoFarm = false,
TeleportMode = false,
AutoSell = false,
SellOnlyWhenFull = false,
AutoUpgradeAll = false,
BatchSize = 100,
}
local Players = game:GetService("Players")
local Storage = game:GetService("ReplicatedStorage")
local UserInputService = game:GetService("UserInputService")
local player = Players.LocalPlayer
local balls = workspace:WaitForChild("ActiveGolfBalls")
local remotes = Storage:WaitForChild("RemotesNew")
local networker
pcall(function()
local modules = Storage:WaitForChild("Modules", 5)
local packageRoot = modules and modules:WaitForChild("rwque", 5)
local packages = packageRoot and packageRoot:WaitForChild("Packages", 5)
local module = packages and packages:WaitForChild("Networker", 5)
if module then
networker = require(module).new()
end
end)
local function fireServer(name, ...)
if networker then
networker:FireServer(name, ...)
else
remotes:WaitForChild(name):FireServer(...)
end
end
local function safeFire(name, ...)
local arguments = table.pack(...)
return pcall(function()
fireServer(name, table.unpack(arguments, 1, arguments.n))
end)
end
local function numericAttribute(name, fallback)
local value = player:GetAttribute(name)
return type(value) == "number" and value or fallback
end
local function bagIsFull()
local count = player:GetAttribute("BagCount")
local capacity = player:GetAttribute("BagCapacity")
return type(count) == "number"
and type(capacity) == "number"
and count >= capacity
end
local function collectBatch(origin)
local radius = numericAttribute("CollectionRange", 60)
local batch = {}
for _, ball in ipairs(balls:GetChildren()) do
if ball:IsA("BasePart") and (ball.Position - origin).Magnitude <= radius then
table.insert(batch, ball)
if #batch >= CONFIG.BatchSize then
break
end
end
end
return batch
end
local targetList = {}
local targetIndex = 0
local function refreshTargets()
targetList = balls:GetChildren()
targetIndex = 0
end
local function nextTarget()
for _ = 1, 2 do
while targetIndex < #targetList do
targetIndex += 1
local target = targetList[targetIndex]
if target.Parent == balls and target:IsA("BasePart") then
return target
end
end
refreshTargets()
end
return nil
end
local selling = false
local lastSellAt = -math.huge
local sellStatus = "Ready"
local function sellBag(waitForBagChange)
if selling or os.clock() - lastSellAt < 0.25 then
return false
end
selling = true
sellStatus = "Selling"
local startingCount = numericAttribute("BagCount", -1)
local sold = false
for _ = 1, 3 do
local fired = safeFire("Fill")
if fired and (not waitForBagChange or startingCount < 0) then
sold = true
break
end
if fired then
local deadline = os.clock() + 0.8
repeat
task.wait(0.08)
local currentCount = numericAttribute("BagCount", startingCount)
if currentCount < startingCount then
sold = true
break
end
until os.clock() >= deadline
end
if sold then
break
end
task.wait(0.15)
end
lastSellAt = os.clock()
sellStatus = sold and "Sold" or "Sell retry"
selling = false
return sold
end
local playerGui = player:WaitForChild("PlayerGui")
local previousGui = playerGui:FindFirstChild("GolfYardKeyless")
if previousGui then
previousGui:Destroy()
end
local gui = Instance.new("ScreenGui")
gui.Name = "GolfYardKeyless"
gui.ResetOnSpawn = false
gui.ZIndexBehavior = Enum.ZIndexBehavior.Sibling
gui.Parent = playerGui
local window = Instance.new("Frame")
window.Name = "Window"
window.Size = UDim2.fromOffset(300, 370)
window.Position = UDim2.new(0, 24, 0.5, -185)
window.BackgroundColor3 = Color3.fromRGB(24, 28, 38)
window.BorderSizePixel = 0
window.Active = true
window.Draggable = true
window.Parent = gui
local windowCorner = Instance.new("UICorner")
windowCorner.CornerRadius = UDim.new(0, 10)
windowCorner.Parent = window
local title = Instance.new("TextLabel")
title.Size = UDim2.new(1, -48, 0, 42)
title.Position = UDim2.fromOffset(14, 0)
title.BackgroundTransparency = 1
title.Text = "Golf Yard"
title.TextColor3 = Color3.fromRGB(240, 243, 250)
title.TextSize = 17
title.Font = Enum.Font.GothamBold
title.TextXAlignment = Enum.TextXAlignment.Left
title.Parent = window
local close = Instance.new("TextButton")
close.Size = UDim2.fromOffset(32, 32)
close.Position = UDim2.new(1, -38, 0, 5)
close.BackgroundColor3 = Color3.fromRGB(170, 58, 68)
close.BorderSizePixel = 0
close.Text = "×"
close.TextColor3 = Color3.new(1, 1, 1)
close.TextSize = 22
close.Font = Enum.Font.GothamBold
close.Parent = window
local closeCorner = Instance.new("UICorner")
closeCorner.CornerRadius = UDim.new(0, 8)
closeCorner.Parent = close
local content = Instance.new("Frame")
content.Size = UDim2.new(1, -20, 1, -52)
content.Position = UDim2.fromOffset(10, 44)
content.BackgroundTransparency = 1
content.Parent = window
local layout = Instance.new("UIListLayout")
layout.Padding = UDim.new(0, 6)
layout.SortOrder = Enum.SortOrder.LayoutOrder
layout.Parent = content
local function round(object)
local corner = Instance.new("UICorner")
corner.CornerRadius = UDim.new(0, 7)
corner.Parent = object
end
local function toggleButton(label, configKey)
local button = Instance.new("TextButton")
button.Size = UDim2.new(1, 0, 0, 34)
button.BorderSizePixel = 0
button.TextColor3 = Color3.fromRGB(245, 247, 252)
button.TextSize = 14
button.Font = Enum.Font.GothamMedium
button.Parent = content
round(button)
local function refresh()
local enabled = CONFIG[configKey]
button.Text = label .. ": " .. (enabled and "ON" or "OFF")
button.BackgroundColor3 = enabled
and Color3.fromRGB(48, 142, 96)
or Color3.fromRGB(55, 61, 78)
end
button.MouseButton1Click:Connect(function()
CONFIG[configKey] = not CONFIG[configKey]
refresh()
end)
refresh()
return button
end
toggleButton("Auto Farm", "AutoFarm")
toggleButton("Teleport Mode", "TeleportMode")
toggleButton("Auto Sell", "AutoSell")
toggleButton("Sell Only When Full", "SellOnlyWhenFull")
toggleButton("Auto Upgrade All", "AutoUpgradeAll")
local batchRow = Instance.new("Frame")
batchRow.Size = UDim2.new(1, 0, 0, 34)
batchRow.BackgroundColor3 = Color3.fromRGB(55, 61, 78)
batchRow.BorderSizePixel = 0
batchRow.Parent = content
round(batchRow)
local batchLabel = Instance.new("TextLabel")
batchLabel.Size = UDim2.fromOffset(88, 34)
batchLabel.Position = UDim2.fromOffset(10, 0)
batchLabel.BackgroundTransparency = 1
batchLabel.Text = "Batch Size"
batchLabel.TextColor3 = Color3.fromRGB(245, 247, 252)
batchLabel.TextSize = 14
batchLabel.Font = Enum.Font.GothamMedium
batchLabel.TextXAlignment = Enum.TextXAlignment.Left
batchLabel.Parent = batchRow
local batchInput = Instance.new("TextBox")
batchInput.Size = UDim2.new(1, -192, 0, 26)
batchInput.Position = UDim2.fromOffset(100, 4)
batchInput.BackgroundColor3 = Color3.fromRGB(37, 42, 55)
batchInput.BorderSizePixel = 0
batchInput.ClearTextOnFocus = false
batchInput.Text = tostring(CONFIG.BatchSize)
batchInput.PlaceholderText = "1-10000"
batchInput.TextColor3 = Color3.fromRGB(245, 247, 252)
batchInput.TextSize = 14
batchInput.Font = Enum.Font.GothamMedium
batchInput.Parent = batchRow
round(batchInput)
local function applyBatchInput()
local value = tonumber(batchInput.Text)
CONFIG.BatchSize = math.clamp(math.floor(value or CONFIG.BatchSize), 1, 1000)
batchInput.Text = tostring(CONFIG.BatchSize)
end
batchInput.FocusLost:Connect(applyBatchInput)
local function batchButton(text, xOffset, change)
local button = Instance.new("TextButton")
button.Size = UDim2.fromOffset(32, 26)
button.Position = UDim2.new(1, xOffset, 0, 4)
button.BackgroundColor3 = Color3.fromRGB(77, 86, 109)
button.BorderSizePixel = 0
button.Text = text
button.TextColor3 = Color3.new(1, 1, 1)
button.TextSize = 18
button.Font = Enum.Font.GothamBold
button.Parent = batchRow
round(button)
button.MouseButton1Click:Connect(function()
CONFIG.BatchSize = math.clamp(CONFIG.BatchSize + change, 1, 1000)
batchInput.Text = tostring(CONFIG.BatchSize)
end)
end
batchButton("−", -72, -5)
batchButton("+", -36, 5)
batchInput.Text = tostring(CONFIG.BatchSize)
local cartButton = Instance.new("TextButton")
cartButton.Size = UDim2.new(1, 0, 0, 34)
cartButton.BackgroundColor3 = Color3.fromRGB(62, 91, 151)
cartButton.BorderSizePixel = 0
cartButton.Text = "Toggle Golf Kart"
cartButton.TextColor3 = Color3.fromRGB(245, 247, 252)
cartButton.TextSize = 14
cartButton.Font = Enum.Font.GothamMedium
cartButton.Parent = content
round(cartButton)
cartButton.MouseButton1Click:Connect(function()
safeFire("ToggleGolfKart")
end)
local status = Instance.new("TextLabel")
status.Size = UDim2.new(1, 0, 0, 28)
status.BackgroundTransparency = 1
status.TextColor3 = Color3.fromRGB(177, 187, 210)
status.TextSize = 12
status.Font = Enum.Font.Gotham
status.TextXAlignment = Enum.TextXAlignment.Left
status.Parent = content
local running = true
local toggleConnection
toggleConnection = UserInputService.InputBegan:Connect(function(input, processed)
if not processed and not UserInputService:GetFocusedTextBox()
and input.KeyCode == Enum.KeyCode.RightShift then
gui.Enabled = not gui.Enabled
end
end)
close.MouseButton1Click:Connect(function()
running = false
if toggleConnection then
toggleConnection:Disconnect()
end
gui:Destroy()
end)
task.spawn(function()
while running do
status.Text = string.format(
"Bag: %s/%s Range: %s %s",
tostring(player:GetAttribute("BagCount") or "?"),
tostring(player:GetAttribute("BagCapacity") or "?"),
tostring(player:GetAttribute("CollectionRange") or 60),
sellStatus
)
task.wait(0.25)
end
end)
task.spawn(function()
while running do
if CONFIG.AutoUpgradeAll then
safeFire("BuyAllShop")
end
task.wait(0.5)
end
end)
task.spawn(function()
while running do
if not CONFIG.AutoFarm then
task.wait(0.2)
continue
end
local cooldown = math.max(0.05, numericAttribute("CollectCooldown", 0.1))
if CONFIG.AutoSell and bagIsFull() then
sellBag(true)
task.wait(cooldown)
continue
end
local character = player.Character
local root = character and character:FindFirstChild("HumanoidRootPart")
local readyToCollect = root ~= nil
if root and CONFIG.TeleportMode then
local target = nextTarget()
readyToCollect = target ~= nil
if target then
local moved = pcall(function()
root.AssemblyLinearVelocity = Vector3.zero
root.AssemblyAngularVelocity = Vector3.zero
root.CFrame = CFrame.new(target.Position + Vector3.new(0, 3, 0))
end)
readyToCollect = moved
if moved then
task.wait(0.05)
end
end
end
if root and readyToCollect then
local batch = collectBatch(root.Position)
if #batch > 0 then
safeFire("Collect2", batch)
if CONFIG.AutoSell and not CONFIG.SellOnlyWhenFull then
sellBag(false)
end
end
end
task.wait(cooldown)
end
end)
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