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Description
The script contain auto farm v1 and v2 along with auto sell and other functions. according to creator, auto farm v1 needs skills and staff while the v2 is a full melee hit.
Features
- + Auto farm v1
- + Auto farm v2
- + Auto loot
- + Auto sell
- + Hitbox expander
--[[
WARNING: Heads up! This script has not been verified by ScriptBlox. Use at your own risk!
]]
--// SERVICES
local Players = game:GetService("Players")
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local VirtualInputManager = game:GetService("VirtualInputManager")
local RunService = game:GetService("RunService")
local player = Players.LocalPlayer
local playerGui = player:WaitForChild("PlayerGui")
--// LOAD RAYFIELD
local Rayfield = loadstring(game:HttpGet("https://sirius.menu/rayfield"))()
local Window = Rayfield:CreateWindow({
Name = "ChatGPT Simulator",
LoadingTitle = "Loading...",
LoadingSubtitle = "by Rob666",
ConfigurationSaving = {Enabled = false}
})
local MainTab = Window:CreateTab("Main", 4483362458)
-- =========================
-- STATES
-- =========================
_G.AutoFarmEnabled = false
_G.RemoteSpamEnabled = false
_G.HitboxEnabled = false
_G.SkillRemoteEnabled = false
_G.AutoLootEnabled = false
-- =========================
-- TOGGLES
-- =========================
MainTab:CreateToggle({
Name = "Auto Farm V1",
CurrentValue = false,
Callback = function(v)
_G.AutoFarmEnabled = v
end
})
MainTab:CreateToggle({
Name = "Auto Farm V2",
CurrentValue = false,
Callback = function(v)
_G.SkillRemoteEnabled = v
end
})
MainTab:CreateToggle({
Name = "Auto Loot",
CurrentValue = false,
Callback = function(v)
_G.AutoLootEnabled = v
end
})
MainTab:CreateToggle({
Name = "Auto Sell",
CurrentValue = false,
Callback = function(v)
_G.RemoteSpamEnabled = v
end
})
MainTab:CreateToggle({
Name = "Hitbox Expander",
CurrentValue = false,
Callback = function(v)
_G.HitboxEnabled = v
end
})
-- =========================
-- CHARACTER
-- =========================
local hrp
local function bindCharacter(char)
hrp = char:WaitForChild("HumanoidRootPart")
end
if player.Character then bindCharacter(player.Character) end
player.CharacterAdded:Connect(bindCharacter)
local entityFolder = workspace:WaitForChild("Entity")
local fxFolder = workspace:WaitForChild("FX")
local PULL_OFFSET = CFrame.new(0, 2, -10)
local LOOT_DELAY = 2
-- =========================
-- MOB SYSTEM
-- =========================
local mobs = {}
local function registerMob(mob)
if not mob:IsA("Model") then return end
if mobs[mob] then return end
local humanoid = mob:FindFirstChildOfClass("Humanoid")
local root = mob:FindFirstChild("HumanoidRootPart") or mob.PrimaryPart
if humanoid and root then
mobs[mob] = {humanoid = humanoid, root = root}
humanoid.Died:Connect(function()
mobs[mob] = nil
end)
end
end
for _, mob in ipairs(entityFolder:GetChildren()) do
registerMob(mob)
end
entityFolder.ChildAdded:Connect(registerMob)
entityFolder.ChildRemoved:Connect(function(m) mobs[m] = nil end)
RunService.Heartbeat:Connect(function()
if not _G.AutoFarmEnabled or not hrp then return end
local base = hrp.CFrame * PULL_OFFSET
for mob, data in pairs(mobs) do
local humanoid = data.humanoid
local root = data.root
if humanoid and root and humanoid.Health > 0 then
pcall(function()
root:SetNetworkOwner(player)
end)
if mob.PrimaryPart then
mob:PivotTo(base)
else
root.CFrame = base
end
root.AssemblyLinearVelocity = Vector3.zero
root.AssemblyAngularVelocity = Vector3.zero
end
end
end)
-- =========================
-- HITBOX
-- =========================
local HITBOX_SIZE = Vector3.new(1000,1000,1000)
local hitboxCache = {}
task.spawn(function()
while true do
if _G.HitboxEnabled then
for _, mob in ipairs(entityFolder:GetChildren()) do
local hrp = mob:FindFirstChild("HumanoidRootPart")
if hrp then
if not hitboxCache[mob] then
hitboxCache[mob] = hrp.Size
end
hrp.Size = HITBOX_SIZE
hrp.Transparency = 1
end
end
else
for mob, size in pairs(hitboxCache) do
if mob and mob.Parent then
local hrp = mob:FindFirstChild("HumanoidRootPart")
if hrp then
hrp.Size = size
hrp.Transparency = 0
end
end
end
end
task.wait(0.3)
end
end)
-- =========================
-- SKILLS (CD SYSTEM + FAILSAFE)
-- =========================
local skillUI
local cooldowns = {}
local function bindSkillUI()
cooldowns = {}
local skillFolder = playerGui:FindFirstChild("GamePanel")
and playerGui.GamePanel.MobilePanel.PC.Skill
if not skillFolder then return end
for _, key in ipairs({"Q","F","R"}) do
local val = skillFolder[key].CD.CDVaule
if val then cooldowns[key] = val end
end
end
task.wait(1)
bindSkillUI()
local function isReady(cd)
if not cd then return false end
return cd.Text == "" or tonumber(cd.Text) == 0
end
task.spawn(function()
while true do
if _G.AutoFarmEnabled then
for _, key in ipairs({"R","F","Q"}) do
local cd = cooldowns[key]
if isReady(cd) then
VirtualInputManager:SendKeyEvent(true,key,false,game)
task.wait(0.05)
VirtualInputManager:SendKeyEvent(false,key,false,game)
end
end
end
task.wait(0.1)
end
end)
-- FAILSAFE
task.spawn(function()
while true do
if _G.AutoFarmEnabled then
for _, key in ipairs({"Q","F"}) do
VirtualInputManager:SendKeyEvent(true,key,false,game)
task.wait(0.05)
VirtualInputManager:SendKeyEvent(false,key,false,game)
end
end
task.wait(0.5)
end
end)
-- =========================
-- AUTO LOOT
-- =========================
task.spawn(function()
while true do
if _G.AutoLootEnabled and hrp then
for _, fx in ipairs(fxFolder:GetChildren()) do
if fx:IsA("BasePart") then
fx.CFrame = hrp.CFrame
elseif fx:IsA("Model") and fx.PrimaryPart then
fx:SetPrimaryPartCFrame(hrp.CFrame)
end
end
end
task.wait(2)
end
end)
-- =========================
-- REMOTE SKILL ATTACK SYSTEM (OP)
-- =========================
local netFolder, setState, triggerSkill
local function bindNetSkill(char)
netFolder = char:WaitForChild("NetMessage")
setState = netFolder:WaitForChild("SetState")
triggerSkill = netFolder:WaitForChild("TrigerSkill")
end
if player.Character then bindNetSkill(player.Character) end
player.CharacterAdded:Connect(bindNetSkill)
-- Weapon folders
local swordFolder = ReplicatedStorage:WaitForChild("Model"):WaitForChild("Item"):WaitForChild("Weapon"):WaitForChild("Sword")
local staffFolder = ReplicatedStorage:WaitForChild("Model"):WaitForChild("Item"):WaitForChild("Weapon"):WaitForChild("Staff")
local SKILL_KEY = "Enter"
local SKILL_MODE = 1
-- OP SETTINGS
local HITS_PER_TARGET = 3
local ATTACK_DELAY = 0.08
-- =========================
-- WEAPON CACHE
-- =========================
local currentSkillID = 101
local function getEquippedWeaponName()
local success, result = pcall(function()
return player.PlayerGui
.EquipPanel.Main.EquipInfo.Main.Page.PlayerEquip
.Equipment_Slot.Slot2.Weapon.ItemInfo.ItemName.Text
end)
return success and result or nil
end
task.spawn(function()
while true do
local weaponName = getEquippedWeaponName()
if weaponName then
if swordFolder:FindFirstChild(weaponName) then
currentSkillID = 101
elseif staffFolder:FindFirstChild(weaponName) then
currentSkillID = 103
else
currentSkillID = 101
end
end
task.wait(0.5)
end
end)
-- =========================
-- TARGET CFrame
-- =========================
local function getTargetCFrame(entity)
local baseCF
if entity:IsA("Model") then
local root = entity:FindFirstChild("HumanoidRootPart") or entity.PrimaryPart
if root then baseCF = root.CFrame end
elseif entity:IsA("BasePart") then
baseCF = entity.CFrame
end
if not baseCF then return nil end
-- ✅ KEEP ROTATION, only move position
if USE_RANDOM_OFFSET then
local offset = Vector3.new(
math.random(-2,2),
math.random(-2,2),
math.random(-2,2)
)
return CFrame.new(baseCF.Position + offset, baseCF.Position)
end
return baseCF
end
-- =========================
-- ATTACK ENTITY (MULTI HIT)
-- =========================
local function attackEntity(entity)
if not setState or not triggerSkill then return end
local cf = getTargetCFrame(entity)
if not cf then return end
for i = 1, HITS_PER_TARGET do
setState:FireServer("action", true)
triggerSkill:FireServer(
currentSkillID,
SKILL_KEY,
cf,
SKILL_MODE
)
setState:FireServer("action", false)
end
end
-- =========================
-- MAIN LOOP (CONTROLLED)
-- =========================
task.spawn(function()
while true do
if _G.SkillRemoteEnabled then
for _, entity in ipairs(entityFolder:GetChildren()) do
attackEntity(entity)
task.wait(0.02) -- small per-target spacing
end
end
task.wait(ATTACK_DELAY)
end
end)
-- =========================
-- AUTO SELL
-- =========================
local payload = table.create(100)
for i = 1, 100 do payload[i] = i end
local remote = ReplicatedStorage:WaitForChild("Remote"):WaitForChild("RemoteEvent")
local setState
local function bindNet(char)
local net = char:WaitForChild("NetMessage")
setState = net:WaitForChild("SetState")
end
if player.Character then bindNet(player.Character) end
player.CharacterAdded:Connect(bindNet)
local function doSell()
if not setState then return end
setState:FireServer("action", true)
task.wait(0.05)
setState:FireServer("action", false)
remote:FireServer(539767613, payload)
end
task.spawn(function()
while true do
if _G.RemoteSpamEnabled then
doSell()
task.wait(30)
else
task.wait(0.5)
end
end
end)
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