3,390 views
Description
this is decaying winter script also universal (not mine) its spawning ui what can kill npcs but can be bugged and your fps will fall its normal
Features
- + kill all npcs
-- kill npc gui
local screenGui = Instance.new("ScreenGui")
screenGui.Name = "KillAllNPCs"
screenGui.ResetOnSpawn = false
local button = Instance.new("TextButton")
button.Size = UDim2.new(0, 200, 0, 50)
button.Position = UDim2.new(0.5, -100, 0.5, -25)
button.Text = "Start kill"
button.Font = Enum.Font.SourceSansBold
button.TextSize = 20
button.BackgroundColor3 = Color3.new(0.3, 0.7, 0.3)
button.BorderSizePixel = 0
button.Parent = screenGui
screenGui.Parent = game.Players.LocalPlayer:WaitForChild("PlayerGui")
local dragging = false
local dragInput, mousePos, framePos
local function update(input)
local delta = input.Position - mousePos
button.Position = UDim2.new(framePos.X.Scale, framePos.X.Offset + delta.X, framePos.Y.Scale, framePos.Y.Offset + delta.Y)
end
button.InputBegan:Connect(function(input)
if input.UserInputType == Enum.UserInputType.MouseButton1 or input.UserInputType == Enum.UserInputType.Touch then
dragging = true
mousePos = input.Position
framePos = button.Position
input.Changed:Connect(function()
if input.UserInputState == Enum.UserInputState.End then
dragging = false
end
end)
end
end)
button.InputChanged:Connect(function(input)
if dragging and (input.UserInputType == Enum.UserInputType.MouseMovement or input.UserInputType == Enum.UserInputType.Touch) then
dragInput = input
end
end)
game:GetService("UserInputService").InputChanged:Connect(function(input)
if dragging and input == dragInput then
update(input)
end
end)
local function killAllNPCs()
while wait(0.01) do
for _, d in ipairs(game.Workspace:GetDescendants()) do
if d:IsA("Humanoid") then
local isPlayer = false
for _, player in ipairs(game.Players:GetPlayers()) do
if d.Parent == player.Character then
isPlayer = true
break
end
end
if not isPlayer then
d.Health = -1
d:ChangeState(Enum.HumanoidStateType.Dead)
d:TakeDamage(9999999999)
end
end
end
end
end
local isKilling = false
button.MouseButton1Click:Connect(function()
if not dragging then
if isKilling then
isKilling = false
button.Text = "Start kill"
button.BackgroundColor3 = Color3.new(0.3, 0.7, 0.3)
else
isKilling = true
button.Text = "Stop kill"
button.BackgroundColor3 = Color3.new(1, 0, 0)
coroutine.resume(coroutine.create(killAllNPCs))
end
end
end)
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