Description

This is an open source script and you can customize the car settings such as gravity control, speed control etc.

Features

  • + Customize your car specifications

Script

Add Xeno Scripts as a preferred source
local UserInputService = game:GetService("UserInputService")
local Players = game:GetService("Players")
local player = Players.LocalPlayer
-- setup shits
local KEY_TO_CHECK = Enum.KeyCode.Two -- keybind
local TARGET_PART_NAME = "Main" -- no touchy
local TARGET_FORCE_NAME = "GravityAdjust" -- no touchy this too
local DENSITY_MULTIPLIER = 0.9 -- 0.9 = 10% faster car

print("boobs")
print("lol")
local function getSeat()
    local character = player.Character
    if character and character:FindFirstChild("Humanoid") then
        return character.Humanoid.SeatPart
    end
    return nil
end

local function checkAndModify()
    local seat = getSeat()
    if seat then
        local parentFolder = seat.Parent
        if parentFolder and parentFolder:IsA("Folder") then
            local model = parentFolder.Parent
            if model and model:IsA("Model") then
                local targetPart = model:FindFirstChild(TARGET_PART_NAME)
                if targetPart and targetPart:IsA("BasePart") then
                    if targetPart.CustomPhysicalProperties then
                        local props = targetPart.CustomPhysicalProperties
                        local newDensity = props.Density * DENSITY_MULTIPLIER
                        targetPart.CustomPhysicalProperties = PhysicalProperties.new(
                            newDensity,
                            props.Friction,
                            props.Elasticity,
                            props.FrictionWeight,
                            props.ElasticityWeight
                        )
                        print("adjusted density shits for ", targetPart.Name, "to", newDensity)

                        -- Adjust BodyForce inversely (reduce instead of add)
                        local bodyForce = targetPart:FindFirstChild(TARGET_FORCE_NAME)
                        if bodyForce and bodyForce:IsA("BodyForce") then
                            bodyForce.Force = bodyForce.Force * DENSITY_MULTIPLIER
                            print("bodyforce shit reduced for ", targetPart.Name, "to", bodyForce.Force)
                        end
                    end
                end
            end
        end
    else
        print("get a car brokie")
    end
end

UserInputService.InputBegan:Connect(function(input, gameProcessed)
    if not gameProcessed and input.KeyCode == KEY_TO_CHECK then
        checkAndModify()
    end
end)
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