2,910 views
Description
Simple and open source script for ei paso roblox and requires no keys.
Features
- + Auto farm
-- // Anti-Teleport System
local players = game:GetService('Players')
local runService = game:GetService('RunService')
local tweenService = game:GetService('TweenService')
local lplr = players.LocalPlayer
local lastCF, stop, heartbeatConnection, cfConnection
local enabled = false
local function cleanup()
if heartbeatConnection then heartbeatConnection:Disconnect() heartbeatConnection = nil end
if cfConnection then cfConnection:Disconnect() cfConnection = nil end
end
local function start()
if not lplr.Character or not lplr.Character:FindFirstChildOfClass('Humanoid') or not lplr.Character:FindFirstChildOfClass('Humanoid').RootPart then return end
cleanup()
heartbeatConnection = runService.Heartbeat:Connect(function()
if stop or not enabled then return end
lastCF = lplr.Character:FindFirstChildOfClass('Humanoid').RootPart.CFrame
end)
cfConnection = lplr.Character:FindFirstChildOfClass('Humanoid').RootPart:GetPropertyChangedSignal('CFrame'):Connect(function()
if not enabled then return end
stop = true
lplr.Character:FindFirstChildOfClass('Humanoid').RootPart.CFrame = lastCF
runService.Heartbeat:Wait()
stop = false
end)
lplr.Character:FindFirstChildOfClass('Humanoid').Died:Connect(function()
cleanup()
end)
end
local function enableAntiTeleport()
enabled = true
end
local function disableAntiTeleport()
enabled = false
stop = false
end
lplr.CharacterAdded:Connect(function(character)
repeat runService.Heartbeat:Wait() until character:FindFirstChildOfClass('Humanoid')
repeat runService.Heartbeat:Wait() until character:FindFirstChildOfClass('Humanoid').RootPart
start()
end)
lplr.CharacterRemoving:Connect(function()
cleanup()
end)
enableAntiTeleport()
start()
local function teleportTo(position)
disableAntiTeleport()
runService.Heartbeat:Wait()
lplr.Character:FindFirstChildOfClass('Humanoid').RootPart.CFrame = CFrame.new(position)
runService.Heartbeat:Wait()
enableAntiTeleport()
end
-- // Inventory Helpers
local function countInBackpack(itemName)
local count = 0
for _, item in ipairs(lplr.Backpack:GetChildren()) do
if item.Name == itemName then
count += 1
end
end
if lplr.Character then
for _, item in ipairs(lplr.Character:GetChildren()) do
if item:IsA('Tool') and item.Name == itemName then
count += 1
end
end
end
return count
end
local function hasInBackpack(itemName)
return countInBackpack(itemName) > 0
end
-- // Main Script Loop
local looping = false
local loopThread = nil
local function mainScript()
local watch = workspace.Smuggling.Items["Fake Watch"].Main.PromptAtt.BasePurchasePrompt
local sar = workspace.Smuggling.Items.Sarsaparilla.Main.PromptAtt.BasePurchasePrompt
local bag = workspace.Smuggling.Items["Fake Designer Bag"].Main.PromptAtt.BasePurchasePrompt
local wash = workspace.Smuggling.Laundering:GetChildren()[4].LaundryPrompt
local function totalItems()
return countInBackpack("Fake Watch") + countInBackpack("Sarsaparilla") + countInBackpack("Fake Designer Bag")
end
--1 teleport once, re-teleport if stuck 7s, until 3 Fake Watch or total = 10
local function runPart1()
teleportTo(Vector3.new(-1845, 3, 0))
local t = tick()
repeat
if tick() - t >= 7 then
teleportTo(Vector3.new(-1845, 3, 0))
t = tick()
end
fireproximityprompt(watch) task.wait(0.1)
fireproximityprompt(watch) task.wait(0.1)
fireproximityprompt(watch) task.wait(0.1)
runService.Heartbeat:Wait()
until countInBackpack("Fake Watch") >= 3 or totalItems() >= 10
end
runPart1()
--3 teleport once, re-teleport if stuck 7s, until 3 Fake Designer Bag or total = 10
if totalItems() < 10 then
local function runPart3()
teleportTo(Vector3.new(-1831, 3, -2))
local t = tick()
repeat
if tick() - t >= 7 then
teleportTo(Vector3.new(-1831, 3, -2))
t = tick()
end
fireproximityprompt(bag) task.wait(0.1)
fireproximityprompt(bag) task.wait(0.1)
fireproximityprompt(bag) task.wait(0.1)
runService.Heartbeat:Wait()
until countInBackpack("Fake Designer Bag") >= 3 or totalItems() >= 10
end
runPart3()
end
--2 teleport once, re-teleport if stuck 7s, until 4 Sarsaparilla or total = 10
if totalItems() < 10 then
local function runPart2()
teleportTo(Vector3.new(-1840, 3, 1))
local t = tick()
repeat
if tick() - t >= 7 then
teleportTo(Vector3.new(-1840, 3, 1))
t = tick()
end
fireproximityprompt(sar) task.wait(0.1)
fireproximityprompt(sar) task.wait(0.1)
fireproximityprompt(sar) task.wait(0.1)
fireproximityprompt(sar) task.wait(0.1)
runService.Heartbeat:Wait()
until countInBackpack("Sarsaparilla") >= 4 or totalItems() >= 10
end
runPart2()
end
-- if total is still not 10, keep cycling parts 1-3-2 until it is
while totalItems() < 10 do
if countInBackpack("Fake Watch") < 3 then
teleportTo(Vector3.new(-1845, 3, 0))
local t = tick()
repeat
if tick() - t >= 7 then
teleportTo(Vector3.new(-1845, 3, 0))
t = tick()
end
fireproximityprompt(watch) task.wait(0.1)
runService.Heartbeat:Wait()
until countInBackpack("Fake Watch") >= 3 or totalItems() >= 10
end
if totalItems() >= 10 then break end
if countInBackpack("Fake Designer Bag") < 3 then
teleportTo(Vector3.new(-1831, 3, -2))
local t = tick()
repeat
if tick() - t >= 7 then
teleportTo(Vector3.new(-1831, 3, -2))
t = tick()
end
fireproximityprompt(bag) task.wait(0.1)
runService.Heartbeat:Wait()
until countInBackpack("Fake Designer Bag") >= 3 or totalItems() >= 10
end
if totalItems() >= 10 then break end
if countInBackpack("Sarsaparilla") < 4 then
teleportTo(Vector3.new(-1840, 3, 1))
local t = tick()
repeat
if tick() - t >= 7 then
teleportTo(Vector3.new(-1840, 3, 1))
t = tick()
end
fireproximityprompt(sar) task.wait(0.1)
runService.Heartbeat:Wait()
until countInBackpack("Sarsaparilla") >= 4 or totalItems() >= 10
end
end
--4 re-teleport if stuck 7s, until Briefcase appears
teleportTo(Vector3.new(3147, 0, -184))
task.wait(1.75)
local t4 = tick()
repeat
if tick() - t4 >= 7 then
teleportTo(Vector3.new(3147, 0, -184))
task.wait(1.75)
t4 = tick()
end
local sell = workspace.Smuggling.Sell.Prompt.SellSmugglePrompt
fireproximityprompt(sell) task.wait(0.1)
runService.Heartbeat:Wait()
until hasInBackpack("Briefcase")
--5 re-teleport if stuck 7s, until Briefcase is gone
teleportTo(Vector3.new(-1834, 3, -8))
local t5 = tick()
repeat
if tick() - t5 >= 7 then
teleportTo(Vector3.new(-1834, 3, -8))
t5 = tick()
end
fireproximityprompt(wash) task.wait(0.1)
runService.Heartbeat:Wait()
until not hasInBackpack("Briefcase")
-- always ensure anti-teleport is re-enabled after each cycle
enableAntiTeleport()
end
-- // UI
local screenGui = Instance.new('ScreenGui')
screenGui.Name = 'SmugglingUI'
screenGui.ResetOnSpawn = false
screenGui.ZIndexBehavior = Enum.ZIndexBehavior.Sibling
screenGui.Parent = lplr.PlayerGui
-- Main Frame
local mainFrame = Instance.new('Frame')
mainFrame.Name = 'MainFrame'
mainFrame.Size = UDim2.new(0, 220, 0, 185)
mainFrame.Position = UDim2.new(0.5, -110, 0.05, 0)
mainFrame.BackgroundColor3 = Color3.fromRGB(15, 15, 20)
mainFrame.BorderSizePixel = 0
mainFrame.Active = true
mainFrame.Parent = screenGui
local mainCorner = Instance.new('UICorner')
mainCorner.CornerRadius = UDim.new(0, 10)
mainCorner.Parent = mainFrame
local mainStroke = Instance.new('UIStroke')
mainStroke.Color = Color3.fromRGB(80, 80, 120)
mainStroke.Thickness = 1.2
mainStroke.Parent = mainFrame
-- Top Bar (drag handle)
local topBar = Instance.new('Frame')
topBar.Name = 'TopBar'
topBar.Size = UDim2.new(1, 0, 0, 36)
topBar.BackgroundColor3 = Color3.fromRGB(25, 25, 38)
topBar.BorderSizePixel = 0
topBar.Parent = mainFrame
local topCorner = Instance.new('UICorner')
topCorner.CornerRadius = UDim.new(0, 10)
topCorner.Parent = topBar
-- fix bottom corners of topbar
local topBarFix = Instance.new('Frame')
topBarFix.Size = UDim2.new(1, 0, 0.5, 0)
topBarFix.Position = UDim2.new(0, 0, 0.5, 0)
topBarFix.BackgroundColor3 = Color3.fromRGB(25, 25, 38)
topBarFix.BorderSizePixel = 0
topBarFix.Parent = topBar
-- Title
local title = Instance.new('TextLabel')
title.Size = UDim2.new(1, -70, 1, 0)
title.Position = UDim2.new(0, 12, 0, 0)
title.BackgroundTransparency = 1
title.Text = 'El Paso'
title.TextColor3 = Color3.fromRGB(200, 200, 255)
title.TextSize = 15
title.Font = Enum.Font.GothamBold
title.TextXAlignment = Enum.TextXAlignment.Left
title.Parent = topBar
-- Minimize Button
local minimizeBtn = Instance.new('TextButton')
minimizeBtn.Size = UDim2.new(0, 28, 0, 28)
minimizeBtn.Position = UDim2.new(1, -62, 0.5, -14)
minimizeBtn.BackgroundColor3 = Color3.fromRGB(50, 50, 75)
minimizeBtn.BorderSizePixel = 0
minimizeBtn.Text = '-'
minimizeBtn.TextColor3 = Color3.fromRGB(180, 180, 220)
minimizeBtn.TextSize = 14
minimizeBtn.Font = Enum.Font.GothamBold
minimizeBtn.Parent = topBar
local minCorner = Instance.new('UICorner')
minCorner.CornerRadius = UDim.new(0, 6)
minCorner.Parent = minimizeBtn
-- Close Button
local closeBtn = Instance.new('TextButton')
closeBtn.Size = UDim2.new(0, 28, 0, 28)
closeBtn.Position = UDim2.new(1, -30, 0.5, -14)
closeBtn.BackgroundColor3 = Color3.fromRGB(180, 50, 60)
closeBtn.BorderSizePixel = 0
closeBtn.Text = 'X'
closeBtn.TextColor3 = Color3.fromRGB(255, 255, 255)
closeBtn.TextSize = 13
closeBtn.Font = Enum.Font.GothamBold
closeBtn.Parent = topBar
local closeCorner = Instance.new('UICorner')
closeCorner.CornerRadius = UDim.new(0, 6)
closeCorner.Parent = closeBtn
-- Content Frame
local content = Instance.new('Frame')
content.Name = 'Content'
content.Size = UDim2.new(1, 0, 1, -36)
content.Position = UDim2.new(0, 0, 0, 36)
content.BackgroundTransparency = 1
content.Parent = mainFrame
-- Status Label
local statusLabel = Instance.new('TextLabel')
statusLabel.Size = UDim2.new(1, -20, 0, 22)
statusLabel.Position = UDim2.new(0, 10, 0, 10)
statusLabel.BackgroundTransparency = 1
statusLabel.Text = 'Status: Idle'
statusLabel.TextColor3 = Color3.fromRGB(130, 130, 160)
statusLabel.TextSize = 13
statusLabel.Font = Enum.Font.Gotham
statusLabel.TextXAlignment = Enum.TextXAlignment.Left
statusLabel.Parent = content
-- Start/Stop Button
local toggleBtn = Instance.new('TextButton')
toggleBtn.Size = UDim2.new(1, -20, 0, 40)
toggleBtn.Position = UDim2.new(0, 10, 0, 40)
toggleBtn.BackgroundColor3 = Color3.fromRGB(50, 160, 90)
toggleBtn.BorderSizePixel = 0
toggleBtn.Text = 'START'
toggleBtn.TextColor3 = Color3.fromRGB(255, 255, 255)
toggleBtn.TextSize = 15
toggleBtn.Font = Enum.Font.GothamBold
toggleBtn.Parent = content
local toggleCorner = Instance.new('UICorner')
toggleCorner.CornerRadius = UDim.new(0, 8)
toggleCorner.Parent = toggleBtn
-- Loop counter
local loopCount = 0
local loopCountLabel = Instance.new('TextLabel')
loopCountLabel.Size = UDim2.new(1, -20, 0, 18)
loopCountLabel.Position = UDim2.new(0, 10, 0, 95)
loopCountLabel.BackgroundTransparency = 1
loopCountLabel.Text = 'Loops: 0'
loopCountLabel.TextColor3 = Color3.fromRGB(90, 90, 120)
loopCountLabel.TextSize = 12
loopCountLabel.Font = Enum.Font.Gotham
loopCountLabel.TextXAlignment = Enum.TextXAlignment.Left
loopCountLabel.Parent = content
-- Money earned label
local moneyLabel = Instance.new('TextLabel')
moneyLabel.Size = UDim2.new(1, -20, 0, 18)
moneyLabel.Position = UDim2.new(0, 10, 0, 114)
moneyLabel.BackgroundTransparency = 1
moneyLabel.Text = 'Earned: $0'
moneyLabel.TextColor3 = Color3.fromRGB(80, 200, 100)
moneyLabel.TextSize = 12
moneyLabel.Font = Enum.Font.Gotham
moneyLabel.TextXAlignment = Enum.TextXAlignment.Left
moneyLabel.Parent = content
-- Time elapsed label
local timeLabel = Instance.new('TextLabel')
timeLabel.Size = UDim2.new(1, -20, 0, 18)
timeLabel.Position = UDim2.new(0, 10, 0, 133)
timeLabel.BackgroundTransparency = 1
timeLabel.Text = 'Time: 00:00:00'
timeLabel.TextColor3 = Color3.fromRGB(130, 130, 200)
timeLabel.TextSize = 12
timeLabel.Font = Enum.Font.Gotham
timeLabel.TextXAlignment = Enum.TextXAlignment.Left
timeLabel.Parent = content
-- // Timer logic
local elapsedTime = 0
local timerConnection = nil
local function formatTime(seconds)
local h = math.floor(seconds / 3600)
local m = math.floor((seconds % 3600) / 60)
local s = math.floor(seconds % 60)
return string.format('%02d:%02d:%02d', h, m, s)
end
local function startTimer()
if timerConnection then timerConnection:Disconnect() end
timerConnection = runService.Heartbeat:Connect(function(dt)
elapsedTime += dt
timeLabel.Text = 'Time: ' .. formatTime(elapsedTime)
end)
end
local function stopTimer()
if timerConnection then
timerConnection:Disconnect()
timerConnection = nil
end
end
-- // Toggle Logic
local function setRunning(state)
looping = state
if state then
statusLabel.Text = 'Status: Running...'
statusLabel.TextColor3 = Color3.fromRGB(80, 220, 120)
toggleBtn.Text = 'STOP'
toggleBtn.BackgroundColor3 = Color3.fromRGB(180, 50, 60)
startTimer()
loopThread = task.spawn(function()
while looping do
mainScript()
if looping then
loopCount += 1
loopCountLabel.Text = 'Loops: ' .. loopCount
moneyLabel.Text = 'Earned: $' .. (loopCount * 3250)
end
end
enableAntiTeleport()
end)
else
statusLabel.Text = 'Status: Stopped'
statusLabel.TextColor3 = Color3.fromRGB(220, 80, 80)
toggleBtn.Text = '▶ START'
toggleBtn.BackgroundColor3 = Color3.fromRGB(50, 160, 90)
stopTimer()
loopThread = nil
end
end
toggleBtn.MouseButton1Click:Connect(function()
setRunning(not looping)
end)
-- // Minimize Logic
local minimized = false
local fullSize = UDim2.new(0, 220, 0, 185)
local miniSize = UDim2.new(0, 220, 0, 36)
minimizeBtn.MouseButton1Click:Connect(function()
minimized = not minimized
local tween = tweenService:Create(mainFrame, TweenInfo.new(0.25, Enum.EasingStyle.Quart, Enum.EasingDirection.Out), {
Size = minimized and miniSize or fullSize
})
tween:Play()
content.Visible = not minimized
minimizeBtn.Text = minimized and '□' or '—'
end)
-- // Close Logic
closeBtn.MouseButton1Click:Connect(function()
setRunning(false)
screenGui:Destroy()
end)
-- // Drag Logic (PC & Mobile)
local dragging = false
local dragStart = nil
local startPos = nil
local function updateDrag(input)
local delta = input.Position - dragStart
mainFrame.Position = UDim2.new(
startPos.X.Scale,
startPos.X.Offset + delta.X,
startPos.Y.Scale,
startPos.Y.Offset + delta.Y
)
end
topBar.InputBegan:Connect(function(input)
if input.UserInputType == Enum.UserInputType.MouseButton1 or input.UserInputType == Enum.UserInputType.Touch then
dragging = true
dragStart = input.Position
startPos = mainFrame.Position
input.Changed:Connect(function()
if input.UserInputState == Enum.UserInputState.End then
dragging = false
end
end)
end
end)
topBar.InputChanged:Connect(function(input)
if dragging and (input.UserInputType == Enum.UserInputType.MouseMovement or input.UserInputType == Enum.UserInputType.Touch) then
updateDrag(input)
end
end)
game:GetService('UserInputService').InputChanged:Connect(function(input)
if dragging and (input.UserInputType == Enum.UserInputType.MouseMovement or input.UserInputType == Enum.UserInputType.Touch) then
updateDrag(input)
end
end)
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Comments (1)
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thomaswong0824833
7 months ago
can't work