1,779 views
Description
This script is working fine. it includes a key but key is written on the pop up when you will execute it. so its a keyless script basically.
Key: parkey
Features
- + Auto farm ultra
- + Kill aura
- + Fly
- + Fly speed
- + Noclip
- + Infinite jump
- + Walk speed
- + Jump power
- + Enemy ESP
print("[OhParkey v7] BEST UPDATE - Loading...")
local Players = game:GetService("Players")
local RunService = game:GetService("RunService")
local UserInputService = game:GetService("UserInputService")
local Workspace = game:GetService("Workspace")
local TeleportService = game:GetService("TeleportService")
local player = Players.LocalPlayer
-- Load Rayfield
local Rayfield
local sources = {
'https://sirius.menu/rayfield',
'https://raw.githubusercontent.com/shlexware/Rayfield/main/source',
'https://raw.githubusercontent.com/SiriusSoftwareLtd/Rayfield/main/source'
}
for _, url in ipairs(sources) do
local s, r = pcall(function()
return loadstring(game:HttpGet(url, true))()
end)
if s then
Rayfield = r
print("[OhParkey] Rayfield loaded")
break
end
end
if not Rayfield then
warn("[OhParkey] Rayfield failed.")
return
end
local Window = Rayfield:CreateWindow({
Name = "OhParkey Fabled Legacy HUB v7",
LoadingTitle = "OP Fabled Legacy AutoFarm",
LoadingSubtitle = "by OhParkey | 2026 - BEST EVER",
ConfigurationSaving = {Enabled = true, FolderName = "OhParkeyV7", FileName = "Config"},
KeySystem = true,
KeySettings = {
Title = "OhParkey HUB License",
Subtitle = "Enter your key",
Note = "Key: parkey",
FileName = "OhParkeyKeyV7",
SaveKey = true,
GrabKeyFromSite = false,
Key = {"parkey"}
}
})
local FarmTab = Window:CreateTab("Farm")
local PlayerTab = Window:CreateTab("Player")
local VisualsTab = Window:CreateTab("Visuals")
local MiscTab = Window:CreateTab("Misc")
local SettingsTab = Window:CreateTab("Settings")
-- Settings (cleaned up)
getgenv().cfg = {
Autofarm = false,
KillAura = false,
Fly = false,
Noclip = false,
InfJump = false,
ESP = false,
AntiAFK = true, -- default on for safety
AutoRejoinLowHP = false, -- new
SpeedBurst = false, -- new
LowProfile = false, -- new: limits to low-risk features
Range = 350,
AuraRange = 18,
Delay = 0.06,
WalkSpeed = 70,
JumpPower = 100,
FlySpeed = 80,
MobCount = 0
}
local char = player.Character or player.CharacterAdded:Wait()
local hrp = char:WaitForChild("HumanoidRootPart")
local hum = char:WaitForChild("Humanoid")
player.CharacterAdded:Connect(function(c)
char = c
hrp = c:WaitForChild("HumanoidRootPart")
hum = c:WaitForChild("Humanoid")
end)
-- Enemies
local function getEnemies()
local list = {}
for _, obj in ipairs(Workspace:GetDescendants()) do
if obj:IsA("Model") then
local h = obj:FindFirstChildWhichIsA("Humanoid")
local r = obj:FindFirstChild("HumanoidRootPart") or obj:FindFirstChild("Torso")
if h and r and h.Health > 0 and not Players:GetPlayerFromCharacter(obj) then
table.insert(list, obj)
end
end
end
return list
end
-- Main farm loop (enhanced safety + no bounce)
spawn(function()
while true do
if cfg.Autofarm or cfg.KillAura then
local enemies = getEnemies()
cfg.MobCount = #enemies
if #enemies > 0 then
table.sort(enemies, function(a,b)
local ra = a:FindFirstChild("HumanoidRootPart")
local rb = b:FindFirstChild("HumanoidRootPart")
if ra and rb then
return (hrp.Position - ra.Position).Magnitude < (hrp.Position - rb.Position).Magnitude
end
return false
end)
local target = enemies[1]:FindFirstChild("HumanoidRootPart")
if target then
-- SUPER SAFE TP: High + random side/behind + variation
local side = math.random(-20, 20)
local height = math.random(10, 18)
local behind = math.random(15, 25)
local tpCFrame = target.CFrame * CFrame.new(side, height, -behind)
hrp.CFrame = tpCFrame
hrp.CFrame = CFrame.lookAt(hrp.Position, target.Position)
-- Anti-bounce + natural slow fall
hrp.Velocity = Vector3.new(0, -5, 0) -- small downward to simulate fall
if hrp:FindFirstChild("BodyVelocity") then hrp.BodyVelocity:Destroy() end
task.wait(0.12 + math.random() * 0.08) -- settle time
end
if cfg.KillAura then
for _, e in ipairs(enemies) do
local root = e:FindFirstChild("HumanoidRootPart")
if root and (hrp.Position - root.Position).Magnitude <= cfg.AuraRange then
-- Close TP only for aura
hrp.CFrame = root.CFrame * CFrame.new(math.random(-3,3), 3, math.random(-3,3))
end
end
end
end
end
-- Auto Rejoin on Low HP
if cfg.AutoRejoinLowHP and hum.Health < 20 then
TeleportService:Teleport(game.PlaceId)
end
-- Speed Burst (temporary boost)
if cfg.SpeedBurst then
hum.WalkSpeed = cfg.WalkSpeed * 1.8
task.wait(3)
hum.WalkSpeed = cfg.WalkSpeed
cfg.SpeedBurst = false -- cooldown
end
task.wait(cfg.Delay + math.random() * 0.03) -- variation for undetectability
end
end)
-- Fly
local bv
local flyKeys = {W=false,S=false,A=false,D=false,Space=false,Shift=false}
UserInputService.InputBegan:Connect(function(i,gpe) if gpe then return end local k=i.KeyCode
if k==Enum.KeyCode.W then flyKeys.W=true elseif k==Enum.KeyCode.S then flyKeys.S=true
elseif k==Enum.KeyCode.A then flyKeys.A=true elseif k==Enum.KeyCode.D then flyKeys.D=true
elseif k==Enum.KeyCode.Space then flyKeys.Space=true elseif k==Enum.KeyCode.LeftShift then flyKeys.Shift=true end
end)
UserInputService.InputEnded:Connect(function(i) local k=i.KeyCode
if k==Enum.KeyCode.W then flyKeys.W=false elseif k==Enum.KeyCode.S then flyKeys.S=false
elseif k==Enum.KeyCode.A then flyKeys.A=false elseif k==Enum.KeyCode.D then flyKeys.D=false
elseif k==Enum.KeyCode.Space then flyKeys.Space=false elseif k==Enum.KeyCode.LeftShift then flyKeys.Shift=false end
end)
spawn(function()
while true do task.wait()
if cfg.Fly and hrp then
if not bv then bv=Instance.new("BodyVelocity",hrp) bv.MaxForce=Vector3.new(1e9,1e9,1e9) end
local cam=Workspace.CurrentCamera local v=Vector3.new()
if flyKeys.W then v+=cam.CFrame.LookVector end
if flyKeys.S then v-=cam.CFrame.LookVector end
if flyKeys.A then v-=cam.CFrame.RightVector end
if flyKeys.D then v+=cam.CFrame.RightVector end
if flyKeys.Space then v+=Vector3.yAxis end
if flyKeys.Shift then v-=Vector3.yAxis end
bv.Velocity = v * cfg.FlySpeed
elseif bv then bv:Destroy() bv=nil end
end
end)
-- Noclip
spawn(function()
while true do task.wait()
if cfg.Noclip and char then
for _,p in ipairs(char:GetDescendants()) do
if p:IsA("BasePart") then p.CanCollide=false end
end
end
end
end)
-- Inf Jump
UserInputService.JumpRequest:Connect(function()
if cfg.InfJump then hum:ChangeState(Enum.HumanoidStateType.Jumping) end
end)
-- Speed/Jump + Low Profile
RunService.Heartbeat:Connect(function()
if hum then
if cfg.LowProfile then
hum.WalkSpeed = 32
hum.JumpPower = 50
else
hum.WalkSpeed = cfg.WalkSpeed
hum.JumpPower = cfg.JumpPower
end
end
end)
-- ESP
local espTable = {}
spawn(function()
while true do
task.wait(0.5)
if cfg.ESP then
for _,e in ipairs(getEnemies()) do
if not espTable[e] then
local bb = Instance.new("BillboardGui", e.Head or e.HumanoidRootPart)
bb.Size = UDim2.new(0,160,0,40)
bb.StudsOffset = Vector3.new(0,3,0)
bb.AlwaysOnTop = true
local lbl = Instance.new("TextLabel",bb)
lbl.Size = UDim2.new(1,0,1,0)
lbl.BackgroundTransparency = 1
lbl.TextScaled = true
lbl.TextStrokeTransparency = 0
lbl.Font = Enum.Font.GothamBold
espTable[e] = {bb, lbl}
end
local data = espTable[e]
local h = e.Humanoid
data[2].Text = e.Name .. "\nHP: " .. math.floor(h.Health)
end
else
for _,v in pairs(espTable) do v[1]:Destroy() end
espTable = {}
end
end
end)
-- GUI
FarmTab:CreateToggle({Name = "Autofarm (Ultra Safe)", CurrentValue = false, Callback = function(v) cfg.Autofarm = v end})
FarmTab:CreateToggle({Name = "Kill Aura", CurrentValue = false, Callback = function(v) cfg.KillAura = v end})
PlayerTab:CreateToggle({Name = "Fly", CurrentValue = false, Callback = function(v) cfg.Fly = v end})
PlayerTab:CreateSlider({Name = "Fly Speed", Range = {40,200}, Increment = 10, CurrentValue = 80, Callback = function(v) cfg.FlySpeed = v end})
PlayerTab:CreateToggle({Name = "Noclip", CurrentValue = false, Callback = function(v) cfg.Noclip = v end})
PlayerTab:CreateToggle({Name = "Infinite Jump", CurrentValue = false, Callback = function(v) cfg.InfJump = v end})
PlayerTab:CreateSlider({Name = "Walk Speed", Range = {16,120}, Increment = 5, CurrentValue = 70, Callback = function(v) cfg.WalkSpeed = v end})
PlayerTab:CreateSlider({Name = "Jump Power", Range = {50,180}, Increment = 10, CurrentValue = 100, Callback = function(v) cfg.JumpPower = v end})
VisualsTab:CreateToggle({Name = "Enemy ESP", CurrentValue = false, Callback = function(v) cfg.ESP = v end})
MiscTab:CreateToggle({Name = "Anti-AFK (Auto Jump)", CurrentValue = true, Callback = function(v) cfg.AntiAFK = v end})
MiscTab:CreateToggle({Name = "Auto Rejoin Low HP (<20%)", CurrentValue = false, Callback = function(v) cfg.AutoRejoinLowHP = v end})
MiscTab:CreateButton({Name = "Speed Burst (2x for 3s)", Callback = function()
cfg.SpeedBurst = true
end})
MiscTab:CreateToggle({Name = "Low Profile Mode (Safe Only)", CurrentValue = false, Callback = function(v) cfg.LowProfile = v end})
MiscTab:CreateButton({Name = "Server Hop", Callback = function()
TeleportService:Teleport(game.PlaceId, player)
end})
SettingsTab:CreateLabel("Live Mobs Nearby:")
local mobLabel = SettingsTab:CreateLabel("0")
spawn(function()
while true do
mobLabel:Set(tostring(cfg.MobCount or 0))
task.wait(1)
end
end)
print("[OhParkey v7] BEST EVER - Enter 'parkey' to unlock")
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