Description

This script is for the roblox Brainrot Memory Bridge made by unknow and you can farm infinite amount of money.

Features

  • + inf money

Script

Add Xeno Scripts as a preferred source
if game.UserInputService.TouchEnabled and not game.UserInputService.KeyboardEnabled then --Mobile
while wait() do 

game:GetService("ReplicatedStorage").Events.BuyCrate:InvokeServer("Galactic") 

game:GetService("ReplicatedStorage").Events.ClaimCrateReward:FireServer("Galactic") 
end
	elseif game.GuiService:IsTenFootInterface() then --Console
lp:Kick("Okay..I give up..How is this possible")
end




print("Without remote spy \nStill Cooking")

--[[ 
Since I'm the first to find this particular weakness in the game, I'll tell you how this happened.

Decompliled Code Keys: 
1. Locating the module that controls the crates. ( game.ReplicatedStorage_upvr:WaitForChild("CratesConfig") )
2. The module is referenced again when creating a new table, which will hold certain data.  
(From decompliled code:
local tbl = {}
	for i, v in pairs(module_upvr_2) do --
		table.insert(tbl, {
			rarity = i;  -- We will need this for the future. ( so rarity will be each time a variable that symbolize the crate and it includes another table which there are its info)
			cost = v.PriceInfo.Cost;
			info = v;
Each subtable of the main table (module_upvr_2), loads the crate name where "i" is located.
So rarity will be i (the crate)
3. Finally, all the data corresponding to each of the contents of the table are collected in the table. (bad explanation) 

Decompliled Code Keys: 
	for i_2, v_2_upvr in ipairs(tbl) do
local p =  v_2_upvr.rarity -- v_2_upvr : each main "category/table of the table (module_upvr_2)" and getting access to rarity
]]





getgenv().DupeMoney = false
getgenv().DupeNegativeMoney = false

local r = game:GetService("ReplicatedStorage")
local b = r.Events.BuyCrate
local c = r.Events.ClaimCrateReward


function DupeMoney(par)
b:InvokeServer(par)
c:FireServer(par)
end


function a(str,d)
local m = Instance.new("Message",workspace)
m.Text = str or "Fuck you bitch"
task.wait(d)
m:Destroy()
end
 a("How to use:  \nPress Q for reloading this message  \nPress Z to enable/disable Dupe-Money Function. \nPress X to enable/disable Dupe-Decrease Money Function. \nPress C to enable Inf Dupe Money Function",12)
	game.TextChatService.TextChannels.RBXGeneral:SendAsync("Script was made by Is_AlreadyInUse in scriptblox.")

game.UserInputService.InputBegan:Connect(function(input, gameProcessed)
	if gameProcessed then return end
	
	if input.KeyCode == Enum.KeyCode.Z then

	getgenv().DupeNegativeMoney = false
	getgenv().DupeMoney = not getgenv().DupeMoney

a("Dupe Money Has Changed to "..tostring(getgenv().DupeMoney),2)

repeat
DupeMoney("Galactic")
task.wait()
until getgenv().DupeMoney == false

	elseif input.KeyCode == Enum.KeyCode.X then

	getgenv().DupeNegativeMoney = not getgenv().DupeNegativeMoney 
	getgenv().DupeMoney = false

a("Dupe Negative Money Has Changed to "..tostring(getgenv().DupeNegativeMoney),2)

repeat
DupeMoney("Candy")
task.wait()
until getgenv().DupeNegativeMoney == false

elseif input.KeyCode == Enum.KeyCode.C then
while wait() do
	 DupeMoney("Galactic")

end
elseif input.KeyCode == Enum.KeyCode.Q then
 a("How to use:  \nPress Q for reloading this message  \nPress Z to enable/disable Dupe-Money Function. \nPress X to enable/disable Dupe-Decrease Money Function. \nPress C to enable Inf Dupe Money Function",12)
	end
	end)
Script worked? 🚀 Boost it to #1 so others find it too.

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