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Description
This script sometimes will glitch your game while turning on, Press "P" to turn it on/off, everytime you executed the script If it does have a dash, it works.
It can be work in Versus, and undetected by video (turn it off while recording) it shows your strength without esp but you can still turn it on after recording.
Features
- + Hellmet Esp, Keyless, toggle key "P"
- + You'll need to turn the graphics lower than 5 blocks sometimes, or it'll laggy your game too much while switching your esp enabled/disable.
--[[
STABLE TOGGLEABLE ESP
Fixes: Laser/Aim interference, Chat interference, and Performance lag.
Toggle Key: "P"
]]
local UserInputService = game:GetService("UserInputService")
local Players = game:GetService("Players")
local Workspace = game:GetService("Workspace")
local toggleKey = Enum.KeyCode.P
local isEnabled = false
-- We use a folder to keep things organized and away from game-critical parts
local ESP_STORAGE = Instance.new("Folder")
ESP_STORAGE.Name = "Local_ESP_Storage"
ESP_STORAGE.Parent = Workspace
-- Highlight Settings
local highlightTemplate = Instance.new("Highlight")
highlightTemplate.Name = "ESP_Object"
highlightTemplate.DepthMode = Enum.HighlightDepthMode.AlwaysOnTop
highlightTemplate.FillTransparency = 0.55
highlightTemplate.OutlineTransparency = 0.25
local colorHostile = Color3.fromRGB(170, 85, 255)
local colorDefault = Color3.new(1, 1, 1)
-- Function to safely remove highlights
local function clearHighlights()
ESP_STORAGE:ClearAllChildren()
end
-- Toggle Input (Safe Check)
UserInputService.InputBegan:Connect(function(input, gameProcessed)
-- This prevents the script from breaking if you are typing in chat
if gameProcessed then return end
if input.KeyCode == toggleKey then
isEnabled = not isEnabled
if not isEnabled then
clearHighlights()
end
end
end)
-- Main Loop (Optimized)
task.spawn(function()
while true do
task.wait(1) -- Increased delay to 1 second to reduce CPU usage
if isEnabled then
local localPlayer = Players.LocalPlayer
local localChar = localPlayer.Character
for _, v in ipairs(Workspace:GetChildren()) do
-- Ensure it is a character model and NOT us
if v:IsA("Model") and v:FindFirstChild("Humanoid") and v ~= localChar then
-- Check if this model already has a highlight in our storage
local existing = ESP_STORAGE:FindFirstChild(v.Name .. "_ESP")
if not existing then
local hc = highlightTemplate:Clone()
hc.Name = v.Name .. "_ESP"
-- CRITICAL FIX: We set the Adornee to the player,
-- but parent the highlight to our EXTERNAL folder.
-- This prevents the highlight from "breaking" the character's parts/lasers.
hc.Adornee = v
hc.Parent = ESP_STORAGE
-- Color Logic
if v.Name == "Hostile" or v.Name == "TaskForce" then
hc.OutlineColor = colorHostile
hc.FillColor = colorHostile
else
hc.OutlineColor = colorDefault
hc.FillColor = colorDefault
end
end
end
end
-- Cleanup highlights for players who left or died
for _, highlight in ipairs(ESP_STORAGE:GetChildren()) do
local targetName = string.gsub(highlight.Name, "_ESP", "")
if not Workspace:FindFirstChild(targetName) then
highlight:Destroy()
end
end
end
end
end)
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