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Description
Run this Huss Valley keyless script made by elite with many features like Movement, Dash and Powerups.
Features
- + Movement
- + Dash
- + PowerUps
- + ESP
- + Super Speed value
- + Infinite Jump
- + Infinite Dash
- + Dash Boost
- + Dash Multiplier
- + Manual Force Dash
- + Force Dash Now
- + Infinite PowerUp
- + No Cooldown
- + Ability Spam
- + Spam Delay
- + Wipe Cooldowns Now
- + Traces
- + Names
- + Distance
- + Role Tags
- + No clip
- + Fly
- + Fly Speed
Supported Executors
Xeno
Volt
Potassium
Wave
Delta
Solara
Opiumware
Codex
MacSploit
Vega X
Velocity
--[[
HUSS VALLEY · ELITE
Rayfield Gen-2 UI · Elite purple branding
SPEED · INFINITE DASH · CHASER ESP (FIXED) · HITBOX EXPANDER · INFINITE POWERUP
Only shows real Chasers. Hitbox expander for easy knife tags.
Use: paste into any UNC executor (Xeno / JJSploit / etc) while in Huss Valley
Keyless · free
]]
local Rayfield = loadstring(game:HttpGet("https://sirius.menu/rayfield"))()
local Players = game:GetService("Players")
local RunService = game:GetService("RunService")
local UserInputService = game:GetService("UserInputService")
local Workspace = game:GetService("Workspace")
local Lighting = game:GetService("Lighting")
local TweenService = game:GetService("TweenService")
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local StarterGui = game:GetService("StarterGui")
local CollectionService = game:GetService("CollectionService")
local LocalPlayer = Players.LocalPlayer
local Camera = Workspace.CurrentCamera
local Mouse = LocalPlayer:GetMouse()
-- ======================== SETTINGS ========================
local S = {
-- Movement
Speed = false,
WalkSpeed = 48,
SuperSpeed = false,
SuperSpeedVal = 90,
InfiniteJump = false,
Noclip = false,
Fly = false,
FlySpeed = 70,
-- Dash
InfiniteDash = false,
DashBoost = false,
DashMult = 2.4,
AutoDash = false,
AutoDashKey = Enum.KeyCode.Q,
-- Powerups / Abilities
InfinitePower = false,
NoCooldown = false,
AutoAbility = false,
AbilitySpam = false,
SpamDelay = 0.35,
-- ESP (CHASER ONLY)
ChaserESP = true,
Box = true,
Tracer = true,
Name = true,
Distance = true,
RoleTag = true,
MaxDist = 2500,
ChaserColor = Color3.fromRGB(188, 78, 255),
TracerColor = Color3.fromRGB(160, 60, 240),
NameColor = Color3.fromRGB(240, 230, 255),
-- Hitbox Expander (for when YOU are Chaser)
HitboxExpand = false,
HitboxSize = 8, -- studs (default humanoid is ~2)
HitboxVisible = false, -- show expanded parts
HitboxColor = Color3.fromRGB(188, 78, 255),
-- Visual
FullBright = false,
NoFog = false,
FOVUnlock = false,
CustomFOV = 90,
-- Misc
AntiAFK = true,
AutoReattach = true,
DiscordLED = true,
DiscordLEDColor = Color3.fromRGB(188, 78, 255),
DiscordLink = "https://discord.gg/JyHTa3M7h",
}
-- ======================== STATE ========================
local espCache = {}
local flyBV, flyBG
local connections = {}
local originalWalkSpeed = 16
local noclipConn
local speedConn
local dashConn
local abilityConn
local hitboxConn
local lastAbility = 0
local expandedParts = {} -- [BasePart] = originalSize
-- LED Discord footer
local DiscordLEDGlow = Drawing.new("Text")
DiscordLEDGlow.Text = "discord.gg/JyHTa3M7h"
DiscordLEDGlow.Size = 13
DiscordLEDGlow.Center = true
DiscordLEDGlow.Outline = false
DiscordLEDGlow.Color = S.DiscordLEDColor
DiscordLEDGlow.Transparency = 0.72
DiscordLEDGlow.Visible = S.DiscordLED
local DiscordLEDText = Drawing.new("Text")
DiscordLEDText.Text = "discord.gg/JyHTa3M7h"
DiscordLEDText.Size = 12
DiscordLEDText.Center = true
DiscordLEDText.Outline = true
DiscordLEDText.Color = S.DiscordLEDColor
DiscordLEDText.Transparency = 1
DiscordLEDText.Visible = S.DiscordLED
local DiscordLEDLine = Drawing.new("Line")
DiscordLEDLine.Thickness = 1
DiscordLEDLine.Color = S.DiscordLEDColor
DiscordLEDLine.Transparency = 0.6
DiscordLEDLine.Visible = S.DiscordLED
-- ======================== UI ========================
local Window = Rayfield:CreateWindow({
Name = "ELITE · HUSS VALLEY",
LoadingTitle = "Elite Scripts",
LoadingSubtitle = "Huss Valley — Chaser ESP + Hitbox",
Theme = "Default",
ConfigurationSaving = {
Enabled = true,
FolderName = "EliteScripts",
FileName = "HussValleyConfig"
},
Discord = { Enabled = false },
KeySystem = false
})
local TabMove = Window:CreateTab("MOVEMENT", 7743878308)
local TabDash = Window:CreateTab("DASH", 7743878308)
local TabPower = Window:CreateTab("POWERUPS", 7743878308)
local TabESP = Window:CreateTab("ESP", 7743878308)
local TabHitbox = Window:CreateTab("HITBOX", 7743878308)
local TabVisual = Window:CreateTab("VISUAL", 7743878308)
local TabMisc = Window:CreateTab("MISC", 7743878308)
local TabAbout = Window:CreateTab("ABOUT", 7743878308)
-- ======================== HELPERS ========================
local function getChar()
return LocalPlayer.Character
end
local function getHum()
local c = getChar()
return c and c:FindFirstChildOfClass("Humanoid")
end
local function getHRP()
local c = getChar()
return c and c:FindFirstChild("HumanoidRootPart")
end
local function notify(title, content, dur)
Rayfield:Notify({
Title = title or "ELITE",
Content = content or "",
Duration = dur or 3,
Image = 4483362458
})
end
--[[
FIXED CHASER DETECTION
Priority order (most reliable first):
1. Knife / Tool named Knife / Dagger / Weapon in character
2. Attribute Role / IsChaser / TeamRole
3. CollectionService tags
4. Team name containing "Chaser" / "Hunter"
5. Child folder/value named Chaser
]]
local function isChaser(plr)
if not plr or plr == LocalPlayer then return false end
local char = plr.Character
if not char then return false end
-- 1. Knife / melee tool (strongest signal in Huss Valley)
for _, child in ipairs(char:GetChildren()) do
if child:IsA("Tool") or child:IsA("Model") then
local n = string.lower(child.Name)
if n == "knife" or n == "dagger" or n == "weapon" or n == "sword"
or string.find(n, "knife") or string.find(n, "dagger")
or string.find(n, "chaser") then
return true
end
end
end
-- also check backpack (sometimes equipped state lags)
local bp = plr:FindFirstChild("Backpack")
if bp then
for _, child in ipairs(bp:GetChildren()) do
if child:IsA("Tool") then
local n = string.lower(child.Name)
if n == "knife" or n == "dagger" or string.find(n, "knife") then
return true
end
end
end
end
-- 2. Attributes
local roleAttr = char:GetAttribute("Role") or char:GetAttribute("role")
or char:GetAttribute("TeamRole") or char:GetAttribute("PlayerRole")
if roleAttr then
local r = string.lower(tostring(roleAttr))
if r == "chaser" or r == "hunter" or r == "catcher" or r == "killer" then
return true
end
if r == "runner" or r == "survivor" then
return false
end
end
if char:GetAttribute("IsChaser") == true or char:GetAttribute("isChaser") == true then
return true
end
if char:GetAttribute("IsRunner") == true then
return false
end
local hum = char:FindFirstChildOfClass("Humanoid")
if hum then
local hRole = hum:GetAttribute("Role") or hum:GetAttribute("role")
if hRole then
local r = string.lower(tostring(hRole))
if r == "chaser" or r == "hunter" then return true end
if r == "runner" then return false end
end
end
-- 3. CollectionService tags
pcall(function()
for _, tag in ipairs(CollectionService:GetTags(char)) do
local t = string.lower(tostring(tag))
if t == "chaser" or t == "hunter" or t == "catcher" then
return true
end
end
end)
-- 4. Team name
if plr.Team then
local tn = string.lower(plr.Team.Name)
if string.find(tn, "chaser") or string.find(tn, "hunter") or string.find(tn, "catcher") then
return true
end
if string.find(tn, "runner") or string.find(tn, "survivor") then
return false
end
end
-- 5. Explicit child markers
if char:FindFirstChild("Chaser") or char:FindFirstChild("IsChaser")
or char:FindFirstChild("Hunter") or char:FindFirstChild("KnifeMarker") then
return true
end
return false
end
-- ======================== MOVEMENT ========================
-- Soft speed: no BodyVelocity (causes rubberband vs server).
-- Pin WalkSpeed + gentle velocity assist only when moving.
local function getTargetSpeed()
if S.SuperSpeed then return S.SuperSpeedVal end
if S.Speed then return S.WalkSpeed end
return nil
end
local function applySpeed()
local hum = getHum()
local hrp = getHRP()
if not hum or not hrp then return end
local target = getTargetSpeed()
if not target then
hum.WalkSpeed = originalWalkSpeed
return
end
-- pin WalkSpeed every frame (game may overwrite)
hum.WalkSpeed = target
local move = hum.MoveDirection
if move.Magnitude < 0.08 then return end
local flat = Vector3.new(move.X, 0, move.Z)
if flat.Magnitude < 0.01 then return end
flat = flat.Unit
local vel = hrp.AssemblyLinearVelocity
local horizontal = Vector3.new(vel.X, 0, vel.Z)
local currentSpeed = horizontal.Magnitude
-- only assist if we're below target (don't fight dashes / server)
if currentSpeed < target * 0.92 then
local blend = 0.22 -- soft lerp — low = less rubberband
local desired = flat * target
local newHoriz = horizontal:Lerp(desired, blend)
hrp.AssemblyLinearVelocity = Vector3.new(newHoriz.X, vel.Y, newHoriz.Z)
end
end
local function setupSpeedLoop()
if speedConn then speedConn:Disconnect() speedConn = nil end
speedConn = RunService.Heartbeat:Connect(function()
if S.Speed or S.SuperSpeed then
applySpeed()
else
local hum = getHum()
if hum then hum.WalkSpeed = originalWalkSpeed end
end
end)
end
local function setupNoclip()
if noclipConn then noclipConn:Disconnect() noclipConn = nil end
if not S.Noclip then return end
noclipConn = RunService.Stepped:Connect(function()
local char = getChar()
if not char then return end
for _, part in ipairs(char:GetDescendants()) do
if part:IsA("BasePart") then
part.CanCollide = false
end
end
end)
end
local function setupFly()
if flyBV then flyBV:Destroy() flyBV = nil end
if flyBG then flyBG:Destroy() flyBG = nil end
if not S.Fly then return end
local hrp = getHRP()
if not hrp then return end
flyBV = Instance.new("BodyVelocity")
flyBV.MaxForce = Vector3.new(9e9, 9e9, 9e9)
flyBV.Velocity = Vector3.zero
flyBV.Parent = hrp
flyBG = Instance.new("BodyGyro")
flyBG.MaxTorque = Vector3.new(9e9, 9e9, 9e9)
flyBG.P = 9e4
flyBG.Parent = hrp
if connections.fly then connections.fly:Disconnect() end
connections.fly = RunService.RenderStepped:Connect(function()
if not S.Fly or not flyBV or not flyBG then return end
local cam = Workspace.CurrentCamera
flyBG.CFrame = cam.CFrame
local dir = Vector3.zero
if UserInputService:IsKeyDown(Enum.KeyCode.W) then dir = dir + cam.CFrame.LookVector end
if UserInputService:IsKeyDown(Enum.KeyCode.S) then dir = dir - cam.CFrame.LookVector end
if UserInputService:IsKeyDown(Enum.KeyCode.A) then dir = dir - cam.CFrame.RightVector end
if UserInputService:IsKeyDown(Enum.KeyCode.D) then dir = dir + cam.CFrame.RightVector end
if UserInputService:IsKeyDown(Enum.KeyCode.Space) then dir = dir + Vector3.new(0, 1, 0) end
if UserInputService:IsKeyDown(Enum.KeyCode.LeftControl) then dir = dir - Vector3.new(0, 1, 0) end
if dir.Magnitude > 0 then
flyBV.Velocity = dir.Unit * S.FlySpeed
else
flyBV.Velocity = Vector3.zero
end
end)
end
UserInputService.JumpRequest:Connect(function()
if S.InfiniteJump then
local hum = getHum()
if hum then hum:ChangeState(Enum.HumanoidStateType.Jumping) end
end
end)
-- ======================== DASH (HARDENED) ========================
local lastForcedDash = 0
local dashRemoteCache = {}
local function wipeDashState(char, hum)
if not char then return end
pcall(function()
-- attributes (all common names)
local attrNames = {
"DashCooldown", "DashCD", "DashReady", "CanDash", "DashAvailable",
"IsDashing", "DashTimer", "LastDash", "DashCharge", "Charges",
"dashCooldown", "canDash", "dashReady", "DashEnabled"
}
for _, name in ipairs(attrNames) do
local v = char:GetAttribute(name)
if v ~= nil then
if typeof(v) == "boolean" then
char:SetAttribute(name, true)
elseif typeof(v) == "number" then
char:SetAttribute(name, 0)
end
end
if hum then
local hv = hum:GetAttribute(name)
if hv ~= nil then
if typeof(hv) == "boolean" then
hum:SetAttribute(name, true)
elseif typeof(hv) == "number" then
hum:SetAttribute(name, 0)
end
end
end
end
-- NumberValue / IntValue / BoolValue descendants
for _, v in ipairs(char:GetDescendants()) do
if v:IsA("NumberValue") or v:IsA("IntValue") then
local n = string.lower(v.Name)
if string.find(n, "dash") or string.find(n, "cooldown") or string.find(n, "cd")
or string.find(n, "charge") or string.find(n, "stamina") then
v.Value = 0
end
elseif v:IsA("BoolValue") then
local n = string.lower(v.Name)
if string.find(n, "dash") or string.find(n, "ready") or string.find(n, "can")
or string.find(n, "available") then
v.Value = true
end
end
end
-- PlayerGui / modules often hold cooldown timers
local pg = LocalPlayer:FindFirstChild("PlayerGui")
if pg then
for _, v in ipairs(pg:GetDescendants()) do
if (v:IsA("NumberValue") or v:IsA("IntValue")) and string.find(string.lower(v.Name), "dash") then
v.Value = 0
end
end
end
end)
end
local function fireDashRemotes()
-- cache remotes once, then spam safe fires
if #dashRemoteCache == 0 then
pcall(function()
for _, v in ipairs(ReplicatedStorage:GetDescendants()) do
if v:IsA("RemoteEvent") then
local n = string.lower(v.Name)
if string.find(n, "dash") or string.find(n, "slide") or string.find(n, "dodge")
or string.find(n, "sidestep") or string.find(n, "lateral") then
table.insert(dashRemoteCache, v)
end
end
end
-- also check character for local remotes
local char = getChar()
if char then
for _, v in ipairs(char:GetDescendants()) do
if v:IsA("RemoteEvent") then
local n = string.lower(v.Name)
if string.find(n, "dash") or string.find(n, "slide") then
table.insert(dashRemoteCache, v)
end
end
end
end
end)
end
for _, r in ipairs(dashRemoteCache) do
pcall(function()
r:FireServer()
r:FireServer(true)
r:FireServer("Dash")
r:FireServer(Vector3.new(1, 0, 0))
end)
end
end
local function forceDash()
local char = getChar()
local hrp = getHRP()
local hum = getHum()
if not char or not hrp or not hum then return end
if tick() - lastForcedDash < 0.12 then return end -- anti-spam
lastForcedDash = tick()
wipeDashState(char, hum)
fireDashRemotes()
-- pure velocity dash (works even if remote is blocked)
local cam = Workspace.CurrentCamera
local right = cam.CFrame.RightVector
local look = cam.CFrame.LookVector
local moveDir = Vector3.zero
if UserInputService:IsKeyDown(Enum.KeyCode.A) then moveDir = moveDir - right end
if UserInputService:IsKeyDown(Enum.KeyCode.D) then moveDir = moveDir + right end
-- mild forward bias so it feels like the game's sideways-forward dash
if UserInputService:IsKeyDown(Enum.KeyCode.W) then
moveDir = moveDir + Vector3.new(look.X, 0, look.Z).Unit * 0.55
end
if moveDir.Magnitude < 0.1 then
moveDir = right -- default right
end
moveDir = Vector3.new(moveDir.X, 0, moveDir.Z).Unit
local mult = S.DashBoost and S.DashMult or 2.1
local boost = 48 * mult
local vy = hrp.AssemblyLinearVelocity.Y
hrp.AssemblyLinearVelocity = Vector3.new(moveDir.X * boost, math.max(vy, 6), moveDir.Z * boost)
-- second pulse after a short delay for games that clamp velocity once
task.delay(0.05, function()
if not hrp or not hrp.Parent then return end
local current = hrp.AssemblyLinearVelocity
hrp.AssemblyLinearVelocity = Vector3.new(moveDir.X * boost * 0.85, current.Y, moveDir.Z * boost * 0.85)
end)
end
local function setupInfiniteDash()
if dashConn then dashConn:Disconnect() dashConn = nil end
if not S.InfiniteDash and not S.DashBoost then return end
dashConn = RunService.Heartbeat:Connect(function()
local char = getChar()
local hum = getHum()
if not char then return end
wipeDashState(char, hum)
-- keep remote cache fresh every few seconds
if tick() % 4 < 0.03 then
dashRemoteCache = {}
end
end)
end
-- Space / Q / bound key
UserInputService.InputBegan:Connect(function(input, gp)
if gp then return end
if input.KeyCode == S.AutoDashKey and (S.AutoDash or S.InfiniteDash) then
forceDash()
return
end
-- Space while Infinite Dash is on = free dash (Huss Valley dash is lateral on Space)
if input.KeyCode == Enum.KeyCode.Space and S.InfiniteDash then
local char = getChar()
local hum = getHum()
wipeDashState(char, hum)
-- small delay so game scripts that set cooldown on Space still get wiped
task.defer(function()
wipeDashState(getChar(), getHum())
if S.DashBoost then
forceDash()
end
end)
task.delay(0.08, function()
wipeDashState(getChar(), getHum())
end)
end
end)
-- ======================== POWERUPS ========================
local function wipeCooldowns()
local char = getChar()
local hum = getHum()
if not char then return end
pcall(function()
for _, v in ipairs(char:GetDescendants()) do
if v:IsA("NumberValue") or v:IsA("IntValue") or v:IsA("BoolValue") then
local n = string.lower(v.Name)
if string.find(n, "cd") or string.find(n, "cooldown") or string.find(n, "delay") or string.find(n, "timer") then
if v:IsA("BoolValue") then v.Value = false else v.Value = 0 end
end
if string.find(n, "ready") or string.find(n, "available") or string.find(n, "canuse") then
if v:IsA("BoolValue") then v.Value = true end
end
end
end
if hum then
for attr, _ in pairs(hum:GetAttributes()) do
local n = string.lower(tostring(attr))
if string.find(n, "cd") or string.find(n, "cooldown") then
hum:SetAttribute(attr, 0)
end
end
end
for attr, _ in pairs(char:GetAttributes()) do
local n = string.lower(tostring(attr))
if string.find(n, "cd") or string.find(n, "cooldown") or string.find(n, "power") then
char:SetAttribute(attr, 0)
end
end
end)
end
local function setupInfinitePower()
if abilityConn then abilityConn:Disconnect() end
if not S.InfinitePower and not S.NoCooldown then return end
abilityConn = RunService.Heartbeat:Connect(function()
wipeCooldowns()
end)
end
local function tryFireAbility()
if not S.AbilitySpam and not S.AutoAbility then return end
if tick() - lastAbility < S.SpamDelay then return end
lastAbility = tick()
local char = getChar()
if not char then return end
local remotes = {}
pcall(function()
for _, v in ipairs(ReplicatedStorage:GetDescendants()) do
if v:IsA("RemoteEvent") or v:IsA("RemoteFunction") then
local n = string.lower(v.Name)
if string.find(n, "ability") or string.find(n, "power") or string.find(n, "skill")
or string.find(n, "use") or string.find(n, "activate") or string.find(n, "dash")
or string.find(n, "rocket") or string.find(n, "leash") or string.find(n, "cloak") then
table.insert(remotes, v)
end
end
end
end)
for _, r in ipairs(remotes) do
pcall(function()
if r:IsA("RemoteEvent") then
r:FireServer()
r:FireServer(true)
r:FireServer("Use")
end
end)
end
end
-- ======================== HITBOX EXPANDER ========================
local function restoreHitboxes()
for part, orig in pairs(expandedParts) do
if part and part.Parent then
pcall(function()
part.Size = orig
part.Transparency = part.Name == "HumanoidRootPart" and 1 or part.Transparency
part.CanCollide = part.Name ~= "HumanoidRootPart" and part.CanCollide or false
end)
end
end
expandedParts = {}
end
local function expandHitboxes()
if not S.HitboxExpand then
restoreHitboxes()
return
end
for _, plr in ipairs(Players:GetPlayers()) do
if plr == LocalPlayer then continue end
-- only expand RUNNERS (people you want to knife)
if isChaser(plr) then continue end
local char = plr.Character
if not char then continue end
local hum = char:FindFirstChildOfClass("Humanoid")
if not hum or hum.Health <= 0 then continue end
local targets = {
char:FindFirstChild("HumanoidRootPart"),
char:FindFirstChild("UpperTorso") or char:FindFirstChild("Torso"),
char:FindFirstChild("Head"),
char:FindFirstChild("LowerTorso"),
}
for _, part in ipairs(targets) do
if part and part:IsA("BasePart") then
if not expandedParts[part] then
expandedParts[part] = part.Size
end
local s = S.HitboxSize
-- keep height reasonable, expand X/Z hard
local newSize = Vector3.new(s, math.max(part.Size.Y, s * 0.6), s)
if part.Name == "Head" then
newSize = Vector3.new(s * 0.7, s * 0.7, s * 0.7)
end
pcall(function()
part.Size = newSize
part.Massless = true
part.CanCollide = false
if S.HitboxVisible then
part.Transparency = 0.65
part.Color = S.HitboxColor
part.Material = Enum.Material.ForceField
end
end)
end
end
end
end
local function setupHitbox()
if hitboxConn then hitboxConn:Disconnect() hitboxConn = nil end
if not S.HitboxExpand then
restoreHitboxes()
return
end
hitboxConn = RunService.Heartbeat:Connect(function()
expandHitboxes()
end)
end
-- ======================== ESP (CHASER ONLY) ========================
local function clearESP(plr)
if espCache[plr] then
for _, d in pairs(espCache[plr]) do
pcall(function() d:Remove() end)
end
espCache[plr] = nil
end
end
local function createESP(plr)
if espCache[plr] then return end
local box = Drawing.new("Square")
box.Thickness = 1.6
box.Filled = false
box.Visible = false
local tracer = Drawing.new("Line")
tracer.Thickness = 1.5
tracer.Visible = false
local nameTag = Drawing.new("Text")
nameTag.Size = 14
nameTag.Center = true
nameTag.Outline = true
nameTag.Visible = false
local distTag = Drawing.new("Text")
distTag.Size = 12
distTag.Center = true
distTag.Outline = true
distTag.Visible = false
local roleTag = Drawing.new("Text")
roleTag.Size = 13
roleTag.Center = true
roleTag.Outline = true
roleTag.Visible = false
espCache[plr] = {
Box = box,
Tracer = tracer,
Name = nameTag,
Dist = distTag,
Role = roleTag
}
end
local function updateESP()
if not S.ChaserESP then
for plr, _ in pairs(espCache) do
clearESP(plr)
end
return
end
local myHRP = getHRP()
local myPos = myHRP and myHRP.Position or Vector3.zero
for _, plr in ipairs(Players:GetPlayers()) do
if plr == LocalPlayer then
clearESP(plr)
continue
end
local char = plr.Character
local hrp = char and char:FindFirstChild("HumanoidRootPart")
local hum = char and char:FindFirstChildOfClass("Humanoid")
if not char or not hrp or not hum or hum.Health <= 0 then
clearESP(plr)
continue
end
-- ONLY show real Chasers
if not isChaser(plr) then
clearESP(plr)
continue
end
local dist = (hrp.Position - myPos).Magnitude
if dist > S.MaxDist then
clearESP(plr)
continue
end
createESP(plr)
local cache = espCache[plr]
local color = S.ChaserColor
local pos, onScreen = Camera:WorldToViewportPoint(hrp.Position)
if not onScreen then
cache.Box.Visible = false
cache.Tracer.Visible = false
cache.Name.Visible = false
cache.Dist.Visible = false
cache.Role.Visible = false
continue
end
local size = math.clamp(2200 / dist, 20, 60)
if S.Box then
cache.Box.Size = Vector2.new(size * 0.72, size)
cache.Box.Position = Vector2.new(pos.X - size * 0.36, pos.Y - size * 0.5)
cache.Box.Color = color
cache.Box.Visible = true
else
cache.Box.Visible = false
end
if S.Tracer then
local bottom = Vector2.new(Camera.ViewportSize.X / 2, Camera.ViewportSize.Y)
cache.Tracer.From = bottom
cache.Tracer.To = Vector2.new(pos.X, pos.Y + size * 0.5)
cache.Tracer.Color = S.TracerColor
cache.Tracer.Visible = true
else
cache.Tracer.Visible = false
end
if S.Name then
cache.Name.Text = plr.Name
cache.Name.Position = Vector2.new(pos.X, pos.Y - size * 0.55 - 16)
cache.Name.Color = S.NameColor
cache.Name.Visible = true
else
cache.Name.Visible = false
end
if S.Distance then
cache.Dist.Text = string.format("[%dm]", math.floor(dist))
cache.Dist.Position = Vector2.new(pos.X, pos.Y + size * 0.55 + 2)
cache.Dist.Color = color
cache.Dist.Visible = true
else
cache.Dist.Visible = false
end
if S.RoleTag then
cache.Role.Text = "CHASER"
cache.Role.Position = Vector2.new(pos.X, pos.Y - size * 0.55 - 30)
cache.Role.Color = color
cache.Role.Visible = true
else
cache.Role.Visible = false
end
end
end
RunService.RenderStepped:Connect(function()
updateESP()
if S.DiscordLED then
local vs = Camera.ViewportSize
local cx = vs.X / 2
local cy = vs.Y - 28
DiscordLEDText.Position = Vector2.new(cx, cy)
DiscordLEDGlow.Position = Vector2.new(cx, cy)
DiscordLEDLine.From = Vector2.new(cx - 70, cy + 10)
DiscordLEDLine.To = Vector2.new(cx + 70, cy + 10)
DiscordLEDText.Visible = true
DiscordLEDGlow.Visible = true
DiscordLEDLine.Visible = true
else
DiscordLEDText.Visible = false
DiscordLEDGlow.Visible = false
DiscordLEDLine.Visible = false
end
end)
Players.PlayerRemoving:Connect(function(plr)
clearESP(plr)
end)
-- ======================== VISUAL ========================
local function applyFullBright()
if S.FullBright then
Lighting.Brightness = 2
Lighting.ClockTime = 14
Lighting.FogEnd = 100000
Lighting.GlobalShadows = false
Lighting.OutdoorAmbient = Color3.fromRGB(180, 180, 180)
end
end
local function applyNoFog()
if S.NoFog then
Lighting.FogEnd = 100000
Lighting.FogStart = 0
end
end
local function applyFOV()
if S.FOVUnlock then
Camera.FieldOfView = S.CustomFOV
end
end
-- ======================== REATTACH ========================
local function onCharacter(char)
task.wait(0.45)
local hum = char:FindFirstChildOfClass("Humanoid")
if hum then originalWalkSpeed = hum.WalkSpeed end
if S.Speed or S.SuperSpeed then
setupSpeedLoop()
applySpeed()
end
if S.Noclip then setupNoclip() end
if S.Fly then setupFly() end
if S.InfiniteDash or S.DashBoost then setupInfiniteDash() end
if S.InfinitePower or S.NoCooldown then setupInfinitePower() end
if S.HitboxExpand then setupHitbox() end
if S.FullBright then applyFullBright() end
if S.NoFog then applyNoFog() end
if S.FOVUnlock then applyFOV() end
end
if LocalPlayer.Character then onCharacter(LocalPlayer.Character) end
LocalPlayer.CharacterAdded:Connect(onCharacter)
if S.AntiAFK then
local vu = game:GetService("VirtualUser")
LocalPlayer.Idled:Connect(function()
vu:CaptureController()
vu:ClickButton2(Vector2.new())
end)
end
-- ======================== TABS ========================
-- MOVEMENT
TabMove:CreateSection("Speed Control")
TabMove:CreateToggle({
Name = "Speed Hack",
CurrentValue = S.Speed,
Flag = "Speed",
Callback = function(v)
S.Speed = v
if v then S.SuperSpeed = false end
applySpeed()
setupSpeedLoop()
notify("MOVEMENT", v and ("Speed ON · " .. S.WalkSpeed) or "Speed OFF")
end
})
TabMove:CreateSlider({
Name = "WalkSpeed",
Range = {16, 120},
Increment = 1,
CurrentValue = S.WalkSpeed,
Flag = "WalkSpeed",
Callback = function(v)
S.WalkSpeed = v
if S.Speed then applySpeed() end
end
})
TabMove:CreateToggle({
Name = "Super Speed",
CurrentValue = S.SuperSpeed,
Flag = "SuperSpeed",
Callback = function(v)
S.SuperSpeed = v
if v then S.Speed = false end
applySpeed()
setupSpeedLoop()
notify("MOVEMENT", v and ("SUPER · " .. S.SuperSpeedVal) or "Super OFF")
end
})
TabMove:CreateSlider({
Name = "Super Speed Value",
Range = {40, 200},
Increment = 5,
CurrentValue = S.SuperSpeedVal,
Flag = "SuperSpeedVal",
Callback = function(v)
S.SuperSpeedVal = v
if S.SuperSpeed then applySpeed() end
end
})
TabMove:CreateSection("Extra Movement")
TabMove:CreateToggle({
Name = "Infinite Jump",
CurrentValue = S.InfiniteJump,
Flag = "InfJump",
Callback = function(v) S.InfiniteJump = v end
})
TabMove:CreateToggle({
Name = "Noclip",
CurrentValue = S.Noclip,
Flag = "Noclip",
Callback = function(v)
S.Noclip = v
setupNoclip()
notify("MOVEMENT", v and "Noclip ON" or "Noclip OFF")
end
})
TabMove:CreateToggle({
Name = "Fly",
CurrentValue = S.Fly,
Flag = "Fly",
Callback = function(v)
S.Fly = v
setupFly()
notify("MOVEMENT", v and "Fly ON" or "Fly OFF")
end
})
TabMove:CreateSlider({
Name = "Fly Speed",
Range = {20, 200},
Increment = 5,
CurrentValue = S.FlySpeed,
Flag = "FlySpeed",
Callback = function(v) S.FlySpeed = v end
})
-- DASH
TabDash:CreateSection("Dash System")
TabDash:CreateToggle({
Name = "Infinite Dash",
CurrentValue = S.InfiniteDash,
Flag = "InfDash",
Callback = function(v)
S.InfiniteDash = v
setupInfiniteDash()
notify("DASH", v and "Infinite Dash ONLINE" or "Infinite Dash OFF")
end
})
TabDash:CreateToggle({
Name = "Dash Boost",
CurrentValue = S.DashBoost,
Flag = "DashBoost",
Callback = function(v)
S.DashBoost = v
setupInfiniteDash()
notify("DASH", v and ("Boost x" .. S.DashMult) or "Boost OFF")
end
})
TabDash:CreateSlider({
Name = "Dash Multiplier",
Range = {1.2, 5},
Increment = 0.1,
CurrentValue = S.DashMult,
Flag = "DashMult",
Callback = function(v) S.DashMult = v end
})
TabDash:CreateToggle({
Name = "Manual Force Dash (Q)",
CurrentValue = S.AutoDash,
Flag = "AutoDash",
Callback = function(v)
S.AutoDash = v
notify("DASH", v and "Force Dash bound to Q" or "Force Dash unbound")
end
})
TabDash:CreateButton({
Name = "Force Dash Now",
Callback = function()
forceDash()
notify("DASH", "Dash forced")
end
})
-- POWERUPS
TabPower:CreateSection("Ability Control")
TabPower:CreateToggle({
Name = "Infinite Powerup",
CurrentValue = S.InfinitePower,
Flag = "InfPower",
Callback = function(v)
S.InfinitePower = v
setupInfinitePower()
notify("POWER", v and "Infinite Power ONLINE" or "Infinite Power OFF")
end
})
TabPower:CreateToggle({
Name = "No Cooldown",
CurrentValue = S.NoCooldown,
Flag = "NoCD",
Callback = function(v)
S.NoCooldown = v
setupInfinitePower()
notify("POWER", v and "Cooldowns wiped" or "Cooldowns normal")
end
})
TabPower:CreateToggle({
Name = "Ability Spam",
CurrentValue = S.AbilitySpam,
Flag = "AbilitySpam",
Callback = function(v)
S.AbilitySpam = v
if v then
if connections.spam then connections.spam:Disconnect() end
connections.spam = RunService.Heartbeat:Connect(function()
tryFireAbility()
end)
else
if connections.spam then connections.spam:Disconnect() connections.spam = nil end
end
notify("POWER", v and "Ability Spam ON" or "Ability Spam OFF")
end
})
TabPower:CreateSlider({
Name = "Spam Delay",
Range = {0.1, 1.5},
Increment = 0.05,
CurrentValue = S.SpamDelay,
Flag = "SpamDelay",
Callback = function(v) S.SpamDelay = v end
})
TabPower:CreateButton({
Name = "Wipe Cooldowns Now",
Callback = function()
wipeCooldowns()
notify("POWER", "All cooldowns forced to 0")
end
})
-- ESP (CHASER ONLY)
TabESP:CreateSection("Chaser ESP Only")
TabESP:CreateToggle({
Name = "Chaser ESP",
CurrentValue = S.ChaserESP,
Flag = "ChaserESP",
Callback = function(v)
S.ChaserESP = v
if not v then
for plr, _ in pairs(espCache) do clearESP(plr) end
end
notify("ESP", v and "Chaser ESP ONLINE (fixed detection)" or "Chaser ESP OFF")
end
})
TabESP:CreateToggle({
Name = "Boxes",
CurrentValue = S.Box,
Flag = "Box",
Callback = function(v) S.Box = v end
})
TabESP:CreateToggle({
Name = "Tracers",
CurrentValue = S.Tracer,
Flag = "Tracer",
Callback = function(v) S.Tracer = v end
})
TabESP:CreateToggle({
Name = "Names",
CurrentValue = S.Name,
Flag = "Name",
Callback = function(v) S.Name = v end
})
TabESP:CreateToggle({
Name = "Distance",
CurrentValue = S.Distance,
Flag = "Distance",
Callback = function(v) S.Distance = v end
})
TabESP:CreateToggle({
Name = "Role Tags",
CurrentValue = S.RoleTag,
Flag = "RoleTag",
Callback = function(v) S.RoleTag = v end
})
TabESP:CreateSlider({
Name = "Max Distance",
Range = {200, 5000},
Increment = 50,
CurrentValue = S.MaxDist,
Flag = "MaxDist",
Callback = function(v) S.MaxDist = v end
})
TabESP:CreateColorPicker({
Name = "Chaser Color",
Color = S.ChaserColor,
Flag = "ChaserColor",
Callback = function(c) S.ChaserColor = c end
})
TabESP:CreateParagraph({
Title = "Detection",
Content = "Uses knife/tool + attributes + team + tags. Only real Chasers show. Runners are ignored."
})
-- HITBOX
TabHitbox:CreateSection("Hitbox Expander (easy kills as Chaser)")
TabHitbox:CreateToggle({
Name = "Hitbox Expander",
CurrentValue = S.HitboxExpand,
Flag = "HitboxExpand",
Callback = function(v)
S.HitboxExpand = v
setupHitbox()
notify("HITBOX", v and ("Expand ON · size " .. S.HitboxSize) or "Hitbox restored")
end
})
TabHitbox:CreateSlider({
Name = "Hitbox Size",
Range = {3, 20},
Increment = 0.5,
CurrentValue = S.HitboxSize,
Flag = "HitboxSize",
Callback = function(v)
S.HitboxSize = v
if S.HitboxExpand then
-- force re-expand next frame
restoreHitboxes()
end
end
})
TabHitbox:CreateToggle({
Name = "Show Expanded Hitbox",
CurrentValue = S.HitboxVisible,
Flag = "HitboxVisible",
Callback = function(v)
S.HitboxVisible = v
if not v then
for part, _ in pairs(expandedParts) do
if part and part.Parent then
pcall(function() part.Transparency = (part.Name == "HumanoidRootPart") and 1 or 0 end)
end
end
end
end
})
TabHitbox:CreateColorPicker({
Name = "Hitbox Color",
Color = S.HitboxColor,
Flag = "HitboxColor",
Callback = function(c) S.HitboxColor = c end
})
TabHitbox:CreateParagraph({
Title = "How it works",
Content = "Expands Runner HRP / Torso / Head while you are Chaser. Bigger = easier knife tags. Size 6–10 is usually enough. Does not expand other Chasers."
})
TabHitbox:CreateButton({
Name = "Restore All Hitboxes",
Callback = function()
restoreHitboxes()
notify("HITBOX", "All hitboxes restored")
end
})
-- VISUAL
TabVisual:CreateSection("World")
TabVisual:CreateToggle({
Name = "FullBright",
CurrentValue = S.FullBright,
Flag = "FullBright",
Callback = function(v)
S.FullBright = v
if v then applyFullBright() else
Lighting.Brightness = 1
Lighting.GlobalShadows = true
end
end
})
TabVisual:CreateToggle({
Name = "No Fog",
CurrentValue = S.NoFog,
Flag = "NoFog",
Callback = function(v)
S.NoFog = v
if v then applyNoFog() end
end
})
TabVisual:CreateToggle({
Name = "Custom FOV",
CurrentValue = S.FOVUnlock,
Flag = "FOVUnlock",
Callback = function(v)
S.FOVUnlock = v
if v then applyFOV() else Camera.FieldOfView = 70 end
end
})
TabVisual:CreateSlider({
Name = "FOV Value",
Range = {60, 120},
Increment = 1,
CurrentValue = S.CustomFOV,
Flag = "CustomFOV",
Callback = function(v)
S.CustomFOV = v
if S.FOVUnlock then applyFOV() end
end
})
-- MISC
TabMisc:CreateSection("Utility")
TabMisc:CreateToggle({
Name = "Anti-AFK",
CurrentValue = S.AntiAFK,
Flag = "AntiAFK",
Callback = function(v) S.AntiAFK = v end
})
TabMisc:CreateToggle({
Name = "Discord LED Footer",
CurrentValue = S.DiscordLED,
Flag = "DiscordLED",
Callback = function(v)
S.DiscordLED = v
DiscordLEDText.Visible = v
DiscordLEDGlow.Visible = v
DiscordLEDLine.Visible = v
end
})
TabMisc:CreateButton({
Name = "Re-apply All",
Callback = function()
local char = getChar()
if char then onCharacter(char) end
notify("MISC", "All systems re-applied")
end
})
TabMisc:CreateButton({
Name = "Destroy ESP",
Callback = function()
for plr, _ in pairs(espCache) do clearESP(plr) end
notify("MISC", "ESP cleared")
end
})
-- ABOUT
TabAbout:CreateSection("ELITE · HUSS VALLEY")
TabAbout:CreateParagraph({
Title = "Build Info",
Content = "Elite Scripts · Rayfield Gen-2 · Purple brand\nChaser ESP (fixed) · Hitbox Expander · Speed · Infinite Dash · Infinite Powerup\nKeyless · Config auto-save"
})
TabAbout:CreateParagraph({
Title = "Chaser Detection",
Content = "Knife/Tool first, then attributes, CollectionService tags, team name. Only real Chasers are drawn. Runners never show on ESP."
})
TabAbout:CreateParagraph({
Title = "Hitbox",
Content = "When you are Chaser, enable Hitbox Expander. It only expands Runners so your knife has a much larger hit volume."
})
TabAbout:CreateButton({
Name = "Copy Discord",
Callback = function()
setclipboard(S.DiscordLink)
notify("ELITE", "Discord link copied")
end
})
TabAbout:CreateButton({
Name = "Unload Script",
Callback = function()
for _, conn in pairs(connections) do
pcall(function() conn:Disconnect() end)
end
if speedConn then speedConn:Disconnect() end
if noclipConn then noclipConn:Disconnect() end
if dashConn then dashConn:Disconnect() end
if abilityConn then abilityConn:Disconnect() end
if hitboxConn then hitboxConn:Disconnect() end
restoreHitboxes()
for plr, _ in pairs(espCache) do clearESP(plr) end
DiscordLEDText:Remove()
DiscordLEDGlow:Remove()
DiscordLEDLine:Remove()
Rayfield:Destroy()
end
})
notify("ELITE", "Huss Valley loaded · Elite purple", 4)
print("[ELITE] Huss Valley online — Chaser ESP fixed, Hitbox Expander ready")
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