Description

This is an open source script made by aspect tiber and includes the auto play game or auto pumps the tank for inflating the balloons.

Features

  • + Auto pump
  • + Auto play

Supported Executors

Xeno Volt Potassium Wave Delta Solara Opiumware Codex MacSploit Vega X Velocity

Script

Add Xeno Scripts as a preferred source
local WindUI = loadstring(game:HttpGet("https://github.com/Footagesus/WindUI/releases/latest/download/main.lua"))()

local Window = WindUI:CreateWindow({
    Title = "🎈 Inflate Your Balloon!",
    Icon = "map-pinned",
    Author = "AspectTiber",
    Folder = "Wintp",
    Size = UDim2.fromOffset(580, 460),
    Transparent = true,
    Theme = "Dark"
})

local MainTab = Window:Tab({
    Title = "Main",
    Icon = "home"
})

MainTab:Toggle({
    Title = "Auto Pump",
    Desc = "auto Pumps the tank",
    Value = false,
    Callback=function(state)
        while state do
            local Event = game:GetService("ReplicatedStorage").ByteNetReliable
            Event:FireServer(
                (function(bytes) --[[Type: buffer]]
                    local b = buffer.create(#bytes)
                    for i = 1, #bytes do
                        buffer.writeu8(b, i - 1, bytes[i])
                    end
                    return b
                end)({ 25 }),
                nil
            )
            task.wait(0.1)
        end
    end
})

MainTab:Toggle({
    Title = "(READ DESC) Auto play game",
    Desc = "(WARNING) IF TURNED ON IT CAN NOT BE TURNED OFF!!!",
    Value = false,
    Callback=function(state)
        while state do
            local Event = game:GetService("ReplicatedStorage").ByteNetReliable
                Event:FireServer(
                    (function(bytes) --[[Type: buffer]]
                        local b = buffer.create(#bytes)
                        for i = 1, #bytes do
                            buffer.writeu8(b, i - 1, bytes[i])
                        end
                        return b
                    end)({ 25 }),
                    nil
                )

                task.wait(0.7)

                local Event = game:GetService("ReplicatedStorage").ByteNetReliable
                Event:FireServer(
                    (function(bytes) --[[Type: buffer]]
                        local b = buffer.create(#bytes)
                        for i = 1, #bytes do
                            buffer.writeu8(b, i - 1, bytes[i])
                        end
                        return b
                    end)({ 40, 1, 7, 0, 67, 108, 105, 99, 107, 101, 114 }),
                    nil
                )

                local Event = game:GetService("ReplicatedStorage").ByteNetReliable
                Event:FireServer(
                    (function(bytes) --[[Type: buffer]]
                        local b = buffer.create(#bytes)
                        for i = 1, #bytes do
                            buffer.writeu8(b, i - 1, bytes[i])
                        end
                        return b
                    end)({ 24 }),
                    nil
                )
                wait(0.5)
                local Event = game:GetService("ReplicatedStorage").ByteNetReliable
                Event:FireServer(
                    (function(bytes) --[[Type: buffer]]
                        local b = buffer.create(#bytes)
                        for i = 1, #bytes do
                            buffer.writeu8(b, i - 1, bytes[i])
                        end
                        return b
                    end)({ 12, 7, 0, 67, 108, 105, 99, 107, 101, 114 }),
                    nil
                )
                end
                task.wait(2)
                local Event = game:GetService("ReplicatedStorage").ByteNetReliable
                Event:FireServer(
                    (function(bytes) --[[Type: buffer]]
                        local b = buffer.create(#bytes)
                        for i = 1, #bytes do
                            buffer.writeu8(b, i - 1, bytes[i])
                        end
                        return b
                    end)({ 4 }),
                    nil
                )
            task.wait(0.1)
        end
})

local Event = game:GetService("ReplicatedStorage").ByteNetReliable
Event:FireServer(
    (function(bytes) --[[Type: buffer]]
        local b = buffer.create(#bytes)
        for i = 1, #bytes do
            buffer.writeu8(b, i - 1, bytes[i])
        end
        return b
    end)({ 25 }),
    nil
)
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