2,494 views
Description
This is MOODY's mod menu it works in streetz wars 2 MM2 and Da Hood and more currently it doesn't have to much options but it works in alot of games it has fly run speed fly speed jump power and more hope you like (also I'm new so it isn't much but its still an exploit)
Features
- + Fly
- + Teleport to players
- + Run speed
- + Jump power
- + Fly speed
- + No clip
- + Player ESP
- + Camera FOV
- + Aim FOV
- + Aim assist
- + Infinite stamina
Supported Executors
Xeno
--// MOODY MOD MENU
--// For your own Roblox Studio experience
--// Place in StarterPlayer > StarterPlayerScripts
local Players = game:GetService("Players")
local UserInputService = game:GetService("UserInputService")
local RunService = game:GetService("RunService")
local TweenService = game:GetService("TweenService")
local Camera = workspace.CurrentCamera
local LocalPlayer = Players.LocalPlayer
--==================================================
-- SETTINGS
--==================================================
local Settings = {
Fly = false,
Noclip = false,
ESP = false,
AimAssist = false,
InfiniteStamina = false,
WalkSpeed = 16,
JumpPower = 50,
FOV = 70,
FlySpeed = 60,
AimFOV = 120,
MenuKey = Enum.KeyCode.RightShift,
}
--==================================================
-- CHARACTER
--==================================================
local Character
local Humanoid
local Root
local function updateCharacter()
Character = LocalPlayer.Character or LocalPlayer.CharacterAdded:Wait()
Humanoid = Character:WaitForChild("Humanoid")
Root = Character:WaitForChild("HumanoidRootPart")
Humanoid.WalkSpeed = Settings.WalkSpeed
Humanoid.JumpPower = Settings.JumpPower
end
updateCharacter()
LocalPlayer.CharacterAdded:Connect(function()
task.wait(0.5)
updateCharacter()
end)
--==================================================
-- GUI
--==================================================
local Gui = Instance.new("ScreenGui")
Gui.Name = "MoodyMenu"
Gui.ResetOnSpawn = false
Gui.ZIndexBehavior = Enum.ZIndexBehavior.Sibling
Gui.Parent = LocalPlayer:WaitForChild("PlayerGui")
local Main = Instance.new("Frame")
Main.Name = "Main"
Main.Size = UDim2.fromOffset(600, 430)
Main.Position = UDim2.fromScale(0.5, 0.5)
Main.AnchorPoint = Vector2.new(0.5, 0.5)
Main.BackgroundColor3 = Color3.fromRGB(18, 18, 22)
Main.BorderSizePixel = 0
Main.Parent = Gui
local MainCorner = Instance.new("UICorner")
MainCorner.CornerRadius = UDim.new(0, 12)
MainCorner.Parent = Main
local Stroke = Instance.new("UIStroke")
Stroke.Color = Color3.fromRGB(55, 55, 65)
Stroke.Thickness = 1
Stroke.Parent = Main
--==================================================
-- TITLE
--==================================================
local Title = Instance.new("TextLabel")
Title.Size = UDim2.new(1, -30, 0, 45)
Title.Position = UDim2.fromOffset(15, 8)
Title.BackgroundTransparency = 1
Title.Text = "MOODY"
Title.Font = Enum.Font.GothamBold
Title.TextSize = 26
Title.TextColor3 = Color3.fromRGB(240, 240, 245)
Title.TextXAlignment = Enum.TextXAlignment.Left
Title.Parent = Main
local Subtitle = Instance.new("TextLabel")
Subtitle.Size = UDim2.new(1, -30, 0, 20)
Subtitle.Position = UDim2.fromOffset(16, 42)
Subtitle.BackgroundTransparency = 1
Subtitle.Text = "MOD MENU • STUDIO EDITION"
Subtitle.Font = Enum.Font.Gotham
Subtitle.TextSize = 10
Subtitle.TextColor3 = Color3.fromRGB(120, 120, 135)
Subtitle.TextXAlignment = Enum.TextXAlignment.Left
Subtitle.Parent = Main
--==================================================
-- SIDEBAR
--==================================================
local Sidebar = Instance.new("Frame")
Sidebar.Size = UDim2.fromOffset(145, 350)
Sidebar.Position = UDim2.fromOffset(10, 70)
Sidebar.BackgroundColor3 = Color3.fromRGB(14, 14, 18)
Sidebar.BorderSizePixel = 0
Sidebar.Parent = Main
local SidebarCorner = Instance.new("UICorner")
SidebarCorner.CornerRadius = UDim.new(0, 8)
SidebarCorner.Parent = Sidebar
local Content = Instance.new("Frame")
Content.Size = UDim2.new(1, -170, 1, -80)
Content.Position = UDim2.fromOffset(160, 70)
Content.BackgroundTransparency = 1
Content.Parent = Main
local Pages = {}
local function createPage(name)
local Page = Instance.new("ScrollingFrame")
Page.Name = name
Page.Size = UDim2.fromScale(1, 1)
Page.BackgroundTransparency = 1
Page.BorderSizePixel = 0
Page.ScrollBarThickness = 4
Page.CanvasSize = UDim2.new(0, 0, 0, 0)
Page.Visible = false
Page.Parent = Content
local Layout = Instance.new("UIListLayout")
Layout.Padding = UDim.new(0, 8)
Layout.Parent = Page
Layout:GetPropertyChangedSignal("AbsoluteContentSize"):Connect(function()
Page.CanvasSize = UDim2.fromOffset(
0,
Layout.AbsoluteContentSize.Y + 10
)
end)
Pages[name] = Page
return Page
end
local MovementPage = createPage("Movement")
local VisualPage = createPage("Visual")
local CombatPage = createPage("Combat")
local PlayerPage = createPage("Player")
local SettingsPage = createPage("Settings")
local function showPage(name)
for pageName, page in pairs(Pages) do
page.Visible = pageName == name
end
end
showPage("Movement")
--==================================================
-- SIDEBAR BUTTONS
--==================================================
local function sidebarButton(text, pageName, y)
local Button = Instance.new("TextButton")
Button.Size = UDim2.new(1, -12, 0, 42)
Button.Position = UDim2.fromOffset(6, y)
Button.BackgroundColor3 = Color3.fromRGB(22, 22, 27)
Button.Text = text
Button.Font = Enum.Font.GothamMedium
Button.TextSize = 13
Button.TextColor3 = Color3.fromRGB(185, 185, 195)
Button.AutoButtonColor = false
Button.Parent = Sidebar
local Corner = Instance.new("UICorner")
Corner.CornerRadius = UDim.new(0, 7)
Corner.Parent = Button
Button.MouseButton1Click:Connect(function()
showPage(pageName)
end)
Button.MouseEnter:Connect(function()
TweenService:Create(
Button,
TweenInfo.new(0.15),
{BackgroundColor3 = Color3.fromRGB(35, 35, 43)}
):Play()
end)
Button.MouseLeave:Connect(function()
TweenService:Create(
Button,
TweenInfo.new(0.15),
{BackgroundColor3 = Color3.fromRGB(22, 22, 27)}
):Play()
end)
end
sidebarButton("MOVEMENT", "Movement", 10)
sidebarButton("VISUAL", "Visual", 60)
sidebarButton("COMBAT", "Combat", 110)
sidebarButton("PLAYER", "Player", 160)
sidebarButton("SETTINGS", "Settings", 210)
--==================================================
-- UI HELPERS
--==================================================
local function createToggle(parent, text, default, callback)
local Button = Instance.new("TextButton")
Button.Size = UDim2.new(1, -8, 0, 42)
Button.BackgroundColor3 = Color3.fromRGB(25, 25, 31)
Button.BorderSizePixel = 0
Button.AutoButtonColor = false
Button.Text = ""
Button.Parent = parent
local Corner = Instance.new("UICorner")
Corner.CornerRadius = UDim.new(0, 7)
Corner.Parent = Button
local Label = Instance.new("TextLabel")
Label.Size = UDim2.new(1, -70, 1, 0)
Label.Position = UDim2.fromOffset(14, 0)
Label.BackgroundTransparency = 1
Label.Text = text
Label.Font = Enum.Font.GothamMedium
Label.TextSize = 13
Label.TextColor3 = Color3.fromRGB(220, 220, 225)
Label.TextXAlignment = Enum.TextXAlignment.Left
Label.Parent = Button
local Indicator = Instance.new("Frame")
Indicator.Size = UDim2.fromOffset(35, 18)
Indicator.Position = UDim2.new(1, -48, 0.5, -9)
Indicator.BackgroundColor3 = Color3.fromRGB(55, 55, 62)
Indicator.Parent = Button
local IC = Instance.new("UICorner")
IC.CornerRadius = UDim.new(1, 0)
IC.Parent = Indicator
local enabled = default
local function refresh()
Indicator.BackgroundColor3 = enabled
and Color3.fromRGB(100, 220, 150)
or Color3.fromRGB(55, 55, 62)
callback(enabled)
end
Button.MouseButton1Click:Connect(function()
enabled = not enabled
refresh()
end)
refresh()
return Button
end
local function createSlider(parent, text, min, max, default, callback)
local Frame = Instance.new("Frame")
Frame.Size = UDim2.new(1, -8, 0, 62)
Frame.BackgroundColor3 = Color3.fromRGB(25, 25, 31)
Frame.BorderSizePixel = 0
Frame.Parent = parent
local Corner = Instance.new("UICorner")
Corner.CornerRadius = UDim.new(0, 7)
Corner.Parent = Frame
local Label = Instance.new("TextLabel")
Label.Size = UDim2.new(0.7, 0, 0, 25)
Label.Position = UDim2.fromOffset(14, 5)
Label.BackgroundTransparency = 1
Label.Text = text
Label.Font = Enum.Font.GothamMedium
Label.TextSize = 13
Label.TextColor3 = Color3.fromRGB(220, 220, 225)
Label.TextXAlignment = Enum.TextXAlignment.Left
Label.Parent = Frame
local ValueLabel = Instance.new("TextLabel")
ValueLabel.Size = UDim2.new(0.3, -14, 0, 25)
ValueLabel.Position = UDim2.new(0.7, 0, 0, 5)
ValueLabel.BackgroundTransparency = 1
ValueLabel.Font = Enum.Font.Gotham
ValueLabel.TextSize = 12
ValueLabel.TextColor3 = Color3.fromRGB(140, 140, 150)
ValueLabel.TextXAlignment = Enum.TextXAlignment.Right
ValueLabel.Parent = Frame
local Bar = Instance.new("Frame")
Bar.Size = UDim2.new(1, -28, 0, 5)
Bar.Position = UDim2.fromOffset(14, 40)
Bar.BackgroundColor3 = Color3.fromRGB(50, 50, 58)
Bar.BorderSizePixel = 0
Bar.Parent = Frame
local BC = Instance.new("UICorner")
BC.CornerRadius = UDim.new(1, 0)
BC.Parent = Bar
local Fill = Instance.new("Frame")
Fill.Size = UDim2.fromScale(
(default - min) / (max - min),
1
)
Fill.BackgroundColor3 = Color3.fromRGB(100, 220, 150)
Fill.BorderSizePixel = 0
Fill.Parent = Bar
local FC = Instance.new("UICorner")
FC.CornerRadius = UDim.new(1, 0)
FC.Parent = Fill
local dragging = false
local function setValue(value)
value = math.clamp(value, min, max)
value = math.floor(value)
local percent = (value - min) / (max - min)
Fill.Size = UDim2.fromScale(percent, 1)
ValueLabel.Text = tostring(value)
callback(value)
end
Bar.InputBegan:Connect(function(input)
if input.UserInputType == Enum.UserInputType.MouseButton1 then
dragging = true
end
end)
UserInputService.InputEnded:Connect(function(input)
if input.UserInputType == Enum.UserInputType.MouseButton1 then
dragging = false
end
end)
UserInputService.InputChanged:Connect(function(input)
if dragging and input.UserInputType == Enum.UserInputType.MouseMovement then
local percent = math.clamp(
(input.Position.X - Bar.AbsolutePosition.X)
/ Bar.AbsoluteSize.X,
0,
1
)
setValue(min + (max - min) * percent)
end
end)
setValue(default)
return Frame
end
--==================================================
-- MOVEMENT
--==================================================
createToggle(MovementPage, "Fly", false, function(enabled)
Settings.Fly = enabled
end)
createToggle(MovementPage, "Noclip", false, function(enabled)
Settings.Noclip = enabled
end)
createSlider(
MovementPage,
"Run Speed",
16,
100,
16,
function(value)
Settings.WalkSpeed = value
if Humanoid then
Humanoid.WalkSpeed = value
end
end
)
createSlider(
MovementPage,
"Jump Power",
50,
150,
50,
function(value)
Settings.JumpPower = value
if Humanoid then
Humanoid.JumpPower = value
end
end
)
createSlider(
MovementPage,
"Fly Speed",
10,
150,
60,
function(value)
Settings.FlySpeed = value
end
)
--==================================================
-- VISUAL
--==================================================
createToggle(VisualPage, "Player ESP", false, function(enabled)
Settings.ESP = enabled
end)
createSlider(
VisualPage,
"Camera FOV",
50,
120,
70,
function(value)
Settings.FOV = value
Camera.FieldOfView = value
end
)
--==================================================
-- COMBAT
--==================================================
createToggle(CombatPage, "Aim Assist", false, function(enabled)
Settings.AimAssist = enabled
end)
createSlider(
CombatPage,
"Aim FOV",
20,
300,
120,
function(value)
Settings.AimFOV = value
end
)
createToggle(CombatPage, "Infinite Stamina", false, function(enabled)
Settings.InfiniteStamina = enabled
end)
--==================================================
-- PLAYER
--==================================================
local TeleportLabel = Instance.new("TextLabel")
TeleportLabel.Size = UDim2.new(1, -8, 0, 35)
TeleportLabel.BackgroundTransparency = 1
TeleportLabel.Text = "TELEPORT TO PLAYER"
TeleportLabel.Font = Enum.Font.GothamBold
TeleportLabel.TextSize = 12
TeleportLabel.TextColor3 = Color3.fromRGB(140, 140, 150)
TeleportLabel.TextXAlignment = Enum.TextXAlignment.Left
TeleportLabel.Parent = PlayerPage
local function teleportTo(player)
if player.Character and player.Character:FindFirstChild("HumanoidRootPart") and Root then
Root.CFrame =
player.Character.HumanoidRootPart.CFrame
+ Vector3.new(0, 3, 0)
end
end
local function rebuildPlayers()
for _, child in ipairs(PlayerPage:GetChildren()) do
if child:IsA("TextButton") then
child:Destroy()
end
end
for _, player in ipairs(Players:GetPlayers()) do
if player ~= LocalPlayer then
local Button = Instance.new("TextButton")
Button.Size = UDim2.new(1, -8, 0, 38)
Button.BackgroundColor3 = Color3.fromRGB(25, 25, 31)
Button.BorderSizePixel = 0
Button.Text = player.DisplayName
Button.Font = Enum.Font.GothamMedium
Button.TextSize = 12
Button.TextColor3 = Color3.fromRGB(220, 220, 225)
Button.Parent = PlayerPage
local Corner = Instance.new("UICorner")
Corner.CornerRadius = UDim.new(0, 7)
Corner.Parent = Button
Button.MouseButton1Click:Connect(function()
teleportTo(player)
end)
end
end
end
rebuildPlayers()
Players.PlayerAdded:Connect(rebuildPlayers)
Players.PlayerRemoving:Connect(rebuildPlayers)
--==================================================
-- SETTINGS PAGE
--==================================================
local KeybindLabel = Instance.new("TextLabel")
KeybindLabel.Size = UDim2.new(1, -8, 0, 42)
KeybindLabel.BackgroundColor3 = Color3.fromRGB(25, 25, 31)
KeybindLabel.Text =
" Menu Key: " .. Settings.MenuKey.Name
KeybindLabel.Font = Enum.Font.GothamMedium
KeybindLabel.TextSize = 13
KeybindLabel.TextColor3 = Color3.fromRGB(220, 220, 225)
KeybindLabel.TextXAlignment = Enum.TextXAlignment.Left
KeybindLabel.Parent = SettingsPage
local KC = Instance.new("UICorner")
KC.CornerRadius = UDim.new(0, 7)
KC.Parent = KeybindLabel
local KeyButton = Instance.new("TextButton")
KeyButton.Size = UDim2.new(1, -8, 0, 42)
KeyButton.BackgroundColor3 = Color3.fromRGB(25, 25, 31)
KeyButton.Text = "Change Menu Key"
KeyButton.Font = Enum.Font.GothamMedium
KeyButton.TextSize = 13
KeyButton.TextColor3 = Color3.fromRGB(220, 220, 225)
KeyButton.Parent = SettingsPage
local KBC = Instance.new("UICorner")
KBC.CornerRadius = UDim.new(0, 7)
KBC.Parent = KeyButton
local waitingForKey = false
KeyButton.MouseButton1Click:Connect(function()
waitingForKey = true
KeyButton.Text = "Press a key..."
local connection
connection = UserInputService.InputBegan:Connect(function(input)
if input.UserInputType == Enum.UserInputType.Keyboard then
Settings.MenuKey = input.KeyCode
KeybindLabel.Text = " Menu Key: " .. input.KeyCode.Name
waitingForKey = false
KeyButton.Text = "Change Menu Key"
connection:Disconnect()
end
end)
end)
--==================================================
-- DRAG WINDOW
--==================================================
local draggingWindow = false
local dragStart
local startPosition
Title.InputBegan:Connect(function(input)
if input.UserInputType == Enum.UserInputType.MouseButton1 then
draggingWindow = true
dragStart = input.Position
startPosition = Main.Position
end
end)
UserInputService.InputChanged:Connect(function(input)
if draggingWindow and input.UserInputType == Enum.UserInputType.MouseMovement then
local delta = input.Position - dragStart
Main.Position = UDim2.new(
startPosition.X.Scale,
startPosition.X.Offset + delta.X,
startPosition.Y.Scale,
startPosition.Y.Offset + delta.Y
)
end
end)
UserInputService.InputEnded:Connect(function(input)
if input.UserInputType == Enum.UserInputType.MouseButton1 then
draggingWindow = false
end
end)
--==================================================
-- FLY
--==================================================
local FlyVelocity
local FlyConnection
local function startFly()
if not Root then return end
FlyVelocity = Instance.new("BodyVelocity")
FlyVelocity.MaxForce = Vector3.new(
math.huge,
math.huge,
math.huge
)
FlyVelocity.Velocity = Vector3.zero
FlyVelocity.Parent = Root
FlyConnection = RunService.RenderStepped:Connect(function()
if not Settings.Fly or not Root then
return
end
local direction = Vector3.zero
if UserInputService:IsKeyDown(Enum.KeyCode.W) then
direction += Camera.CFrame.LookVector
end
if UserInputService:IsKeyDown(Enum.KeyCode.S) then
direction -= Camera.CFrame.LookVector
end
if UserInputService:IsKeyDown(Enum.KeyCode.A) then
direction -= Camera.CFrame.RightVector
end
if UserInputService:IsKeyDown(Enum.KeyCode.D) then
direction += Camera.CFrame.RightVector
end
if UserInputService:IsKeyDown(Enum.KeyCode.Space) then
direction += Vector3.yAxis
end
if UserInputService:IsKeyDown(Enum.KeyCode.LeftControl) then
direction -= Vector3.yAxis
end
if direction.Magnitude > 0 then
FlyVelocity.Velocity =
direction.Unit * Settings.FlySpeed
else
FlyVelocity.Velocity = Vector3.zero
end
end)
end
local function stopFly()
if FlyConnection then
FlyConnection:Disconnect()
FlyConnection = nil
end
if FlyVelocity then
FlyVelocity:Destroy()
FlyVelocity = nil
end
end
--==================================================
-- NOCLIP
--==================================================
local function noclip()
if not Character then return end
for _, part in ipairs(Character:GetDescendants()) do
if part:IsA("BasePart") then
part.CanCollide = not Settings.Noclip
end
end
end
--==================================================
-- ESP
--==================================================
local ESPObjects = {}
local function removeESP(player)
if ESPObjects[player] then
ESPObjects[player]:Destroy()
ESPObjects[player] = nil
end
end
local function createESP(player)
if player == LocalPlayer then
return
end
if ESPObjects[player] then
return
end
local function apply(character)
if not Settings.ESP then
return
end
if not character then
return
end
local highlight = Instance.new("Highlight")
highlight.Name = "MoodyESP"
highlight.FillTransparency = 0.65
highlight.OutlineTransparency = 0
highlight.Parent = character
ESPObjects[player] = highlight
end
if player.Character then
apply(player.Character)
end
player.CharacterAdded:Connect(function(character)
task.wait(0.5)
if Settings.ESP then
removeESP(player)
apply(character)
end
end)
end
local function updateESP()
if Settings.ESP then
for _, player in ipairs(Players:GetPlayers()) do
createESP(player)
end
else
for player in pairs(ESPObjects) do
removeESP(player)
end
end
end
--==================================================
-- AIM ASSIST
--==================================================
local function getClosestTarget()
if not Root then
return nil
end
local closest
local closestDistance = Settings.AimFOV
for _, player in ipairs(Players:GetPlayers()) do
if player ~= LocalPlayer and player.Character then
local targetRoot =
player.Character:FindFirstChild("HumanoidRootPart")
local targetHumanoid =
player.Character:FindFirstChildOfClass("Humanoid")
if targetRoot and targetHumanoid and targetHumanoid.Health > 0 then
local screenPosition, visible =
Camera:WorldToViewportPoint(targetRoot.Position)
if visible then
local mousePosition =
UserInputService:GetMouseLocation()
local distance =
(Vector2.new(screenPosition.X, screenPosition.Y)
- mousePosition).Magnitude
if distance < closestDistance then
closestDistance = distance
closest = targetRoot
end
end
end
end
end
return closest
end
--==================================================
-- MAIN LOOP
--==================================================
RunService.RenderStepped:Connect(function()
if Settings.Fly then
if not FlyVelocity then
startFly()
end
else
if FlyVelocity then
stopFly()
end
end
if Settings.Noclip then
noclip()
end
updateESP()
if Humanoid then
Humanoid.WalkSpeed = Settings.WalkSpeed
Humanoid.JumpPower = Settings.JumpPower
end
Camera.FieldOfView = Settings.FOV
-- Aim assist
if Settings.AimAssist and UserInputService:IsMouseButtonPressed(
Enum.UserInputType.MouseButton2
) then
local target = getClosestTarget()
if target then
local targetPosition = target.Position
Camera.CFrame = CFrame.lookAt(
Camera.CFrame.Position,
targetPosition
)
end
end
end)
--==================================================
-- MENU KEY
--==================================================
UserInputService.InputBegan:Connect(function(input, processed)
if processed then
return
end
if input.KeyCode == Settings.MenuKey then
Main.Visible = not Main.Visible
end
end)
--==================================================
-- PLAYER CLEANUP
--==================================================
Players.PlayerRemoving:Connect(function(player)
removeESP(player)
end)
print("MOODY Mod Menu loaded.")
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Comments (1)
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s90817497623Author
2 months ago
Hope you like also if you play Streetz war 2 with the script it may not load after death so just re execute it