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Description
This script is made by Nova Hub and includes the open source code for ESP, team check and many other such features in the script. also this code is xeno or solara supported.
Features
- + esp
- + team check
- + head hit box changer
Supported Executors
Xeno
Solara
-- NOVA SIMPLE ALL-IN-ONE | Xeno
-- ESP + Head Expand + Round Team + Wallbang
-- RightShift = GUI | Delete = unload
local ENV = getgenv()
if ENV.NovaSimple and ENV.NovaSimple.Unload then
pcall(ENV.NovaSimple.Unload)
end
local Players = game:GetService("Players")
local UIS = game:GetService("UserInputService")
local RunService = game:GetService("RunService")
local TweenService = game:GetService("TweenService")
local CoreGui = game:GetService("CoreGui")
local LP = Players.LocalPlayer
local Camera = workspace.CurrentCamera
local CFG = {
TeamCheck = true,
TeamRadius = 30,
ESP = true,
Highlight = true,
HeadBox = true,
Name = true,
Health = true,
Distance = true,
MaxDistance = 2500,
HeadExpand = false,
HeadSize = 6,
HeadTransparency = 0.55,
Wallbang = false,
PenetrationDepth = 3,
Particles = true,
}
local running = true
local connections = {}
local ESP = {}
local originalHeads = {}
local roundTeam = {}
local roundActive = false
local roundEndedAt = 0
local roundNumber = 0
--------------------------------------------------
-- CONNECTIONS
--------------------------------------------------
local function connect(signal, callback)
local c = signal:Connect(callback)
connections[#connections + 1] = c
return c
end
--------------------------------------------------
-- PLAYER
--------------------------------------------------
local function getRoot(player)
local c = player and player.Character
if not c then return nil end
return c:FindFirstChild("HumanoidRootPart")
or c:FindFirstChild("UpperTorso")
or c:FindFirstChild("Torso")
end
local function getHumanoid(player)
local c = player and player.Character
return c and c:FindFirstChildOfClass("Humanoid")
end
local function getHP(player)
local c = player and player.Character
if not c then return 0 end
local hum = c:FindFirstChildOfClass("Humanoid")
if hum then
return hum.Health
end
local hp =
c:GetAttribute("Health")
or c:GetAttribute("HP")
if typeof(hp) == "number" then
return hp
end
return getRoot(player) and 100 or 0
end
local function alive(player)
return getHP(player) > 0
end
--------------------------------------------------
-- TEAM
--------------------------------------------------
local function standardTeammate(a,b)
if not a or not b then return false end
if a.Team and b.Team then
return a.Team == b.Team
end
if not a.Neutral
and not b.Neutral
and a.TeamColor
and b.TeamColor then
return a.TeamColor == b.TeamColor
end
for _, key in ipairs({
"Team",
"TeamId",
"TeamID",
"Side",
"Faction"
}) do
local x = a:GetAttribute(key)
local y = b:GetAttribute(key)
if x ~= nil and y ~= nil then
return tostring(x) == tostring(y)
end
end
return false
end
local function teammate(player)
if player == LP then return true end
if standardTeammate(LP,player) then
return true
end
return roundTeam[player] == true
end
local function validTarget(player)
if player == LP then return false end
if not alive(player) then return false end
if CFG.TeamCheck and teammate(player) then
return false
end
return true
end
--------------------------------------------------
-- THEME
--------------------------------------------------
local T = {
Background = Color3.fromRGB(13,13,18),
Window = Color3.fromRGB(18,18,26),
Card = Color3.fromRGB(26,26,37),
Border = Color3.fromRGB(40,40,58),
Text = Color3.fromRGB(230,230,240),
Dim = Color3.fromRGB(140,140,162),
Accent = Color3.fromRGB(0,195,255),
Accent2 = Color3.fromRGB(150,75,255),
Red = Color3.fromRGB(255,70,85),
Yellow = Color3.fromRGB(255,215,60),
White = Color3.new(1,1,1),
}
local function new(class, props)
local o = Instance.new(class)
for k,v in pairs(props or {}) do
if k ~= "Parent" then
o[k] = v
end
end
if props and props.Parent then
o.Parent = props.Parent
end
return o
end
local function corner(parent,r)
return new("UICorner",{
CornerRadius = UDim.new(0,r or 7),
Parent = parent,
})
end
local function stroke(parent)
return new("UIStroke",{
Color = T.Border,
Thickness = 1,
Transparency = 0.25,
Parent = parent,
})
end
local function tween(object,props,duration)
local t = TweenService:Create(
object,
TweenInfo.new(
duration or 0.16,
Enum.EasingStyle.Quint,
Enum.EasingDirection.Out
),
props
)
t:Play()
return t
end
--------------------------------------------------
-- GUI ROOT
--------------------------------------------------
local gui = new("ScreenGui",{
Name = "NovaSimple_"..math.random(1000,9999),
ResetOnSpawn = false,
IgnoreGuiInset = true,
DisplayOrder = 999999,
})
local mounted = false
if gethui then
local ok,parent = pcall(gethui)
if ok and parent then
gui.Parent = parent
mounted = true
end
end
if not mounted then
local ok = pcall(function()
gui.Parent = CoreGui
end)
if not ok then
gui.Parent = LP:WaitForChild("PlayerGui")
end
end
local window = new("Frame",{
Size = UDim2.fromOffset(370,530),
Position = UDim2.new(0,30,0.5,-265),
BackgroundColor3 = T.Window,
BorderSizePixel = 0,
ClipsDescendants = true,
Parent = gui,
})
corner(window,11)
stroke(window)
--------------------------------------------------
-- PARTICLES
--------------------------------------------------
local particleLayer = new("Frame",{
Size = UDim2.fromScale(1,1),
BackgroundTransparency = 1,
Parent = window,
})
local particles = {}
for i=1,20 do
local size = math.random(2,3)
local object = new("Frame",{
Size = UDim2.fromOffset(size,size),
Position = UDim2.fromScale(
math.random(),
math.random()
),
BackgroundColor3 =
i%2==0 and T.Accent or T.Accent2,
BackgroundTransparency = 0.6,
BorderSizePixel = 0,
Parent = particleLayer,
})
corner(object,size)
local angle = math.random()*math.pi*2
particles[#particles+1] = {
Object = object,
X = math.cos(angle),
Y = math.sin(angle),
}
end
connect(RunService.RenderStepped,function(dt)
if not CFG.Particles then
particleLayer.Visible=false
return
end
particleLayer.Visible=true
local size=window.AbsoluteSize
if size.X<=0 or size.Y<=0 then
return
end
for _,p in ipairs(particles) do
local old=p.Object.Position
local x=
old.X.Scale
+ p.X*dt*5/size.X
local y=
old.Y.Scale
+ p.Y*dt*5/size.Y
if x<0 then x=1
elseif x>1 then x=0 end
if y<0 then y=1
elseif y>1 then y=0 end
p.Object.Position=
UDim2.fromScale(x,y)
end
end)
--------------------------------------------------
-- HEADER
--------------------------------------------------
local header = new("Frame",{
Size=UDim2.new(1,0,0,52),
BackgroundColor3=T.Background,
BorderSizePixel=0,
ZIndex=10,
Parent=window,
})
new("TextLabel",{
Position=UDim2.fromOffset(15,6),
Size=UDim2.new(1,-100,0,23),
BackgroundTransparency=1,
Text="NOVA SIMPLE",
TextColor3=T.Text,
Font=Enum.Font.GothamBlack,
TextSize=16,
TextXAlignment=
Enum.TextXAlignment.Left,
ZIndex=11,
Parent=header,
})
new("TextLabel",{
Position=UDim2.fromOffset(15,27),
Size=UDim2.new(1,-100,0,16),
BackgroundTransparency=1,
Text="ESP • HEAD • ROUND TEAM • WALLBANG",
TextColor3=T.Dim,
Font=Enum.Font.Gotham,
TextSize=9,
TextXAlignment=
Enum.TextXAlignment.Left,
ZIndex=11,
Parent=header,
})
--------------------------------------------------
-- MIN / CLOSE
--------------------------------------------------
local minimize = new("TextButton",{
Position=UDim2.new(1,-74,0,11),
Size=UDim2.fromOffset(28,28),
BackgroundColor3=T.Card,
BorderSizePixel=0,
Text="—",
TextColor3=T.Dim,
Font=Enum.Font.GothamBold,
TextSize=15,
AutoButtonColor=false,
ZIndex=12,
Parent=header,
})
corner(minimize,7)
local close = new("TextButton",{
Position=UDim2.new(1,-40,0,11),
Size=UDim2.fromOffset(28,28),
BackgroundColor3=T.Card,
BorderSizePixel=0,
Text="×",
TextColor3=T.Dim,
Font=Enum.Font.GothamBold,
TextSize=17,
AutoButtonColor=false,
ZIndex=12,
Parent=header,
})
corner(close,7)
--------------------------------------------------
-- CONTENT
--------------------------------------------------
local content = new("ScrollingFrame",{
Position=UDim2.fromOffset(8,60),
Size=UDim2.new(1,-16,1,-68),
BackgroundTransparency=1,
BorderSizePixel=0,
ScrollBarThickness=3,
ScrollBarImageColor3=T.Accent,
CanvasSize=UDim2.new(),
AutomaticCanvasSize=
Enum.AutomaticSize.Y,
Parent=window,
})
new("UIListLayout",{
Padding=UDim.new(0,6),
HorizontalAlignment=
Enum.HorizontalAlignment.Center,
Parent=content,
})
--------------------------------------------------
-- WIDGETS
--------------------------------------------------
local function section(text)
return new("TextLabel",{
Size=UDim2.new(1,-6,0,27),
BackgroundTransparency=1,
Text=text,
TextColor3=T.Accent,
Font=Enum.Font.GothamBold,
TextSize=12,
TextXAlignment=
Enum.TextXAlignment.Left,
Parent=content,
})
end
local function toggle(name,key,callback)
local holder=new("Frame",{
Size=UDim2.new(1,-6,0,40),
BackgroundColor3=T.Card,
BorderSizePixel=0,
Parent=content,
})
corner(holder,7)
stroke(holder)
new("TextLabel",{
Position=UDim2.fromOffset(11,0),
Size=UDim2.new(1,-65,1,0),
BackgroundTransparency=1,
Text=name,
TextColor3=T.Text,
Font=Enum.Font.GothamMedium,
TextSize=12,
TextXAlignment=
Enum.TextXAlignment.Left,
Parent=holder,
})
local track=new("Frame",{
Position=UDim2.new(1,-45,0.5,-9),
Size=UDim2.fromOffset(32,18),
BorderSizePixel=0,
Parent=holder,
})
corner(track,10)
local knob=new("Frame",{
Size=UDim2.fromOffset(12,12),
BackgroundColor3=T.White,
BorderSizePixel=0,
Parent=track,
})
corner(knob,7)
local function paint()
local state=CFG[key]==true
tween(track,{
BackgroundColor3=
state
and T.Accent
or Color3.fromRGB(52,52,66),
})
tween(knob,{
Position=
state
and UDim2.new(1,-15,0.5,-6)
or UDim2.new(0,3,0.5,-6),
})
end
local click=new("TextButton",{
Size=UDim2.fromScale(1,1),
BackgroundTransparency=1,
Text="",
Parent=holder,
})
click.MouseButton1Click:Connect(function()
CFG[key]=not CFG[key]
paint()
if callback then
callback(CFG[key])
end
end)
paint()
end
local function slider(
name,key,mn,mx,step
)
local holder=new("Frame",{
Size=UDim2.new(1,-6,0,56),
BackgroundColor3=T.Card,
BorderSizePixel=0,
Parent=content,
})
corner(holder,7)
stroke(holder)
local label=new("TextLabel",{
Position=UDim2.fromOffset(11,2),
Size=UDim2.new(1,-22,0,25),
BackgroundTransparency=1,
TextColor3=T.Text,
Font=Enum.Font.Gotham,
TextSize=12,
TextXAlignment=
Enum.TextXAlignment.Left,
Parent=holder,
})
local track=new("Frame",{
Position=UDim2.new(0,11,1,-16),
Size=UDim2.new(1,-22,0,5),
BackgroundColor3=
Color3.fromRGB(52,52,66),
BorderSizePixel=0,
Parent=holder,
})
corner(track,3)
local fill=new("Frame",{
BackgroundColor3=T.Accent,
BorderSizePixel=0,
Parent=track,
})
corner(fill,3)
local dragging=false
local function set(value)
value=math.clamp(
value,
mn,
mx
)
value=
math.floor(
value/step+0.5
)*step
value=tonumber(
string.format(
"%.3f",
value
)
)
CFG[key]=value
local ratio=
(value-mn)/(mx-mn)
fill.Size=
UDim2.fromScale(
ratio,
1
)
if step<1 then
label.Text=
name..": "..
string.format(
"%.2f",
value
)
else
label.Text=
name..": "..
tostring(
math.floor(value)
)
end
end
local function update(x)
if track.AbsoluteSize.X<=0 then
return
end
local ratio=
math.clamp(
(x-track.AbsolutePosition.X)
/track.AbsoluteSize.X,
0,
1
)
set(
mn+(mx-mn)*ratio
)
end
connect(track.InputBegan,function(i)
if i.UserInputType==
Enum.UserInputType.MouseButton1 then
dragging=true
update(i.Position.X)
end
end)
connect(UIS.InputChanged,function(i)
if dragging
and i.UserInputType==
Enum.UserInputType.MouseMovement then
update(i.Position.X)
end
end)
connect(UIS.InputEnded,function(i)
if i.UserInputType==
Enum.UserInputType.MouseButton1 then
dragging=false
end
end)
set(CFG[key])
end
--------------------------------------------------
-- HEAD RESTORE
--------------------------------------------------
local function restoreOneHead(head)
local o=originalHeads[head]
if not o then
return
end
originalHeads[head]=nil
if not head.Parent then
return
end
pcall(function()
head.Size=o.Size
head.Transparency=
o.Transparency
head.CanCollide=
o.CanCollide
head.Massless=
o.Massless
end)
end
local function restoreHeads()
local list={}
for head in pairs(originalHeads) do
list[#list+1]=head
end
for _,head in ipairs(list) do
restoreOneHead(head)
end
end
--------------------------------------------------
-- ESP
--------------------------------------------------
local function hideESP(d)
if not d then return end
d.Highlight.Enabled=false
d.HeadBox.Visible=false
d.Gui.Enabled=false
end
local function removeESP(player)
local d=ESP[player]
if not d then return end
pcall(function()
d.Highlight:Destroy()
end)
pcall(function()
d.HeadBox:Destroy()
end)
pcall(function()
d.Gui:Destroy()
end)
ESP[player]=nil
end
local function createESP(player)
removeESP(player)
if player==LP then
return
end
local char=player.Character
if not char then
return
end
local head=
char:FindFirstChild("Head")
if not head then
return
end
local highlight=new("Highlight",{
Adornee=char,
DepthMode=
Enum.HighlightDepthMode.AlwaysOnTop,
FillColor=T.Red,
OutlineColor=T.Red,
FillTransparency=0.75,
Enabled=false,
Parent=char,
})
local box=new("BoxHandleAdornment",{
Adornee=head,
AlwaysOnTop=true,
ZIndex=10,
Size=head.Size,
Color3=T.Yellow,
Transparency=0.55,
Visible=false,
Parent=head,
})
local bill=new("BillboardGui",{
Adornee=head,
Size=UDim2.fromOffset(260,40),
StudsOffset=
Vector3.new(0,2.7,0),
AlwaysOnTop=true,
Enabled=false,
Parent=head,
})
local text=new("TextLabel",{
Size=UDim2.fromScale(1,1),
BackgroundTransparency=1,
TextColor3=T.Red,
TextStrokeTransparency=0,
Font=Enum.Font.GothamBold,
TextSize=13,
Parent=bill,
})
ESP[player]={
Head=head,
Highlight=highlight,
HeadBox=box,
Gui=bill,
Text=text,
}
end
--------------------------------------------------
-- HEALTH WATCH
--------------------------------------------------
local function watchHealth(player,char)
local hum=
char:FindFirstChildOfClass(
"Humanoid"
)
if not hum then
hum=char:WaitForChild(
"Humanoid",
3
)
end
if not hum then
return
end
connect(
hum.HealthChanged,
function(hp)
if hp>0 then
return
end
hideESP(ESP[player])
local head=
char:FindFirstChild(
"Head"
)
if head then
restoreOneHead(head)
end
end
)
end
--------------------------------------------------
-- PLAYER HOOK
--------------------------------------------------
local function hookPlayer(player)
if player==LP then
return
end
connect(
player.CharacterAdded,
function(char)
task.wait(0.3)
if not running then
return
end
createESP(player)
task.spawn(
watchHealth,
player,
char
)
end
)
connect(
player.CharacterRemoving,
function()
removeESP(player)
roundTeam[player]=nil
end
)
if player.Character then
createESP(player)
task.spawn(
watchHealth,
player,
player.Character
)
end
end
for _,p in ipairs(
Players:GetPlayers()
) do
hookPlayer(p)
end
connect(
Players.PlayerAdded,
hookPlayer
)
connect(
Players.PlayerRemoving,
function(p)
removeESP(p)
roundTeam[p]=nil
end
)
--------------------------------------------------
-- ROUND TEAM
--------------------------------------------------
local function clearRoundTeam()
table.clear(roundTeam)
end
local function rebuildRoundTeam()
clearRoundTeam()
local myRoot=getRoot(LP)
if not myRoot or not alive(LP) then
return
end
local count=0
for _,p in ipairs(
Players:GetPlayers()
) do
if p~=LP and alive(p) then
local root=getRoot(p)
if root then
local distance=
(
root.Position
- myRoot.Position
).Magnitude
if distance<=CFG.TeamRadius then
roundTeam[p]=true
count+=1
end
end
end
end
roundNumber+=1
print(
"[NOVA] round #"
..roundNumber
.." team="
..count
)
end
--------------------------------------------------
-- ROUND DETECTOR
--------------------------------------------------
local roundAcc=0
connect(RunService.Heartbeat,function(dt)
roundAcc+=dt
if roundAcc<0.5 then
return
end
roundAcc=0
local count=0
for _,p in ipairs(
Players:GetPlayers()
) do
if alive(p) then
count+=1
end
end
local meAlive=alive(LP)
if roundActive then
if not meAlive or count<=1 then
roundActive=false
roundEndedAt=os.clock()
clearRoundTeam()
end
else
if meAlive
and count>=2
and os.clock()-roundEndedAt>=1 then
roundActive=true
task.delay(0.8,function()
if running
and roundActive
and alive(LP) then
rebuildRoundTeam()
end
end)
end
end
end)
--------------------------------------------------
-- HEAD EXPAND
--------------------------------------------------
local function updateHeads()
local wanted=Vector3.new(
CFG.HeadSize,
CFG.HeadSize,
CFG.HeadSize
)
local valid={}
for _,p in ipairs(
Players:GetPlayers()
) do
if validTarget(p) then
local char=p.Character
local head=
char
and char:FindFirstChild(
"Head"
)
if head
and head:IsA("BasePart") then
valid[head]=true
if not originalHeads[head] then
originalHeads[head]={
Size=head.Size,
Transparency=
head.Transparency,
CanCollide=
head.CanCollide,
Massless=
head.Massless,
}
end
pcall(function()
head.Size=wanted
head.Transparency=
CFG.HeadTransparency
head.CanCollide=false
head.Massless=true
end)
end
end
end
local restore={}
for head in pairs(
originalHeads
) do
if not valid[head] then
restore[#restore+1]=head
end
end
for _,head in ipairs(restore) do
restoreOneHead(head)
end
end
--------------------------------------------------
-- CLIENT WALLBANG
--------------------------------------------------
local wallRestore={}
local wallBusy=false
local wallParams=
RaycastParams.new()
wallParams.FilterType=
Enum.RaycastFilterType.Exclude
wallParams.IgnoreWater=true
local function characterPart(part)
if not part then
return false
end
local model=
part:FindFirstAncestorOfClass(
"Model"
)
if not model then
return false
end
if Players:GetPlayerFromCharacter(model) then
return true
end
return model:FindFirstChildOfClass(
"Humanoid"
)~=nil
end
local function rememberWall(part)
if wallRestore[part] then
return
end
wallRestore[part]={
CanQuery=part.CanQuery,
LocalTransparencyModifier=
part.LocalTransparencyModifier,
}
end
local function restoreWalls()
local list={}
for part in pairs(wallRestore) do
list[#list+1]=part
end
for _,part in ipairs(list) do
local old=wallRestore[part]
wallRestore[part]=nil
if part and part.Parent then
pcall(function()
part.CanQuery=
old.CanQuery
part.LocalTransparencyModifier=
old.LocalTransparencyModifier
end)
end
end
end
local function prepareWallbang()
if wallBusy or not CFG.Wallbang then
return
end
Camera=workspace.CurrentCamera
if not Camera then
return
end
wallBusy=true
local vp=Camera.ViewportSize
local ray=
Camera:ViewportPointToRay(
vp.X*0.5,
vp.Y*0.5
)
local ignored={}
if LP.Character then
ignored[1]=LP.Character
end
local origin=ray.Origin
local direction=
ray.Direction*5000
for _=1,CFG.PenetrationDepth do
wallParams.FilterDescendantsInstances=
ignored
local hit=
workspace:Raycast(
origin,
direction,
wallParams
)
if not hit or not hit.Instance then
break
end
local part=hit.Instance
if characterPart(part) then
break
end
if part:IsA("BasePart") then
rememberWall(part)
pcall(function()
part.CanQuery=false
part.LocalTransparencyModifier=
math.max(
part.LocalTransparencyModifier,
0.6
)
end)
end
ignored[#ignored+1]=part
end
task.delay(0.08,function()
restoreWalls()
wallBusy=false
end)
end
--------------------------------------------------
-- ESP + HEAD UPDATE
--------------------------------------------------
local updateAcc=0
connect(RunService.Heartbeat,function(dt)
if not running then return end
updateAcc+=dt
if updateAcc<0.08 then
return
end
updateAcc=0
Camera=workspace.CurrentCamera
if not Camera then return end
if CFG.HeadExpand then
updateHeads()
elseif next(originalHeads) then
restoreHeads()
end
local camPos=
Camera.CFrame.Position
for _,p in ipairs(
Players:GetPlayers()
) do
if p~=LP then
local char=p.Character
local head=
char
and char:FindFirstChild(
"Head"
)
local root=getRoot(p)
if head and root then
local d=ESP[p]
if not d or d.Head~=head then
createESP(p)
d=ESP[p]
end
if d then
local distance=
(
root.Position
- camPos
).Magnitude
local show=
CFG.ESP
and validTarget(p)
and distance<=
CFG.MaxDistance
if show then
d.Highlight.Enabled=
CFG.Highlight
d.HeadBox.Visible=
CFG.HeadBox
d.HeadBox.Size=
head.Size
local pieces={}
if CFG.Name then
pieces[#pieces+1]=
p.DisplayName
end
if CFG.Health then
pieces[#pieces+1]=
math.floor(
getHP(p)
).." HP"
end
if CFG.Distance then
pieces[#pieces+1]=
math.floor(
distance
).."m"
end
d.Gui.Enabled=
#pieces>0
d.Text.Text=
table.concat(
pieces,
" | "
)
else
hideESP(d)
end
end
elseif ESP[p] then
hideESP(ESP[p])
end
end
end
end)
--------------------------------------------------
-- GUI ITEMS
--------------------------------------------------
section("TEAM / ROUND")
toggle(
"Team Check",
"TeamCheck",
function()
if CFG.TeamCheck then
for _,p in ipairs(
Players:GetPlayers()
) do
if teammate(p) then
hideESP(ESP[p])
local ch=p.Character
local head=
ch
and ch:FindFirstChild(
"Head"
)
if head then
restoreOneHead(head)
end
end
end
end
end
)
slider(
"Spawn Team Radius",
"TeamRadius",
5,
60,
1
)
section("ESP")
toggle("ESP","ESP")
toggle("Подсветка","Highlight")
toggle("Бокс головы","HeadBox")
toggle("Имя","Name")
toggle("HP","Health")
toggle("Дистанция","Distance")
slider(
"Дальность ESP",
"MaxDistance",
100,
5000,
100
)
section("HEAD HITBOX")
toggle(
"Увеличение головы",
"HeadExpand",
function(v)
if not v then
restoreHeads()
end
end
)
slider(
"Размер головы",
"HeadSize",
1,
30,
0.5
)
slider(
"Прозрачность",
"HeadTransparency",
0,
1,
0.05
)
section("WALLBANG")
toggle(
"Client Wallbang",
"Wallbang",
function(v)
if not v then
restoreWalls()
end
end
)
slider(
"Глубина прострела",
"PenetrationDepth",
1,
6,
1
)
section("GUI")
toggle("Частицы","Particles")
--------------------------------------------------
-- INPUT
--------------------------------------------------
connect(UIS.InputBegan,function(input,processed)
-- Делается до processed, чтобы оружейный ввод
-- мог произойти в том же кадре.
if input.UserInputType==
Enum.UserInputType.MouseButton1
and CFG.Wallbang then
prepareWallbang()
end
if processed then return end
if input.KeyCode==
Enum.KeyCode.RightShift then
window.Visible=
not window.Visible
elseif input.KeyCode==
Enum.KeyCode.Delete then
if ENV.NovaSimple
and ENV.NovaSimple.Unload then
task.defer(
ENV.NovaSimple.Unload
)
end
end
end)
--------------------------------------------------
-- MINIMIZE
--------------------------------------------------
local minimized=false
local normalHeight=530
minimize.MouseButton1Click:Connect(function()
minimized=not minimized
if minimized then
normalHeight=
window.Size.Y.Offset
content.Visible=false
particleLayer.Visible=false
minimize.Text="+"
tween(
window,
{
Size=
UDim2.fromOffset(
window.Size.X.Offset,
52
)
},
0.2
)
else
minimize.Text="—"
tween(
window,
{
Size=
UDim2.fromOffset(
window.Size.X.Offset,
normalHeight
)
},
0.2
)
task.delay(0.2,function()
if running and not minimized then
content.Visible=true
particleLayer.Visible=
CFG.Particles
end
end)
end
end)
--------------------------------------------------
-- DRAG
--------------------------------------------------
local dragging=false
local dragStart
local startPos
connect(header.InputBegan,function(i)
if i.UserInputType==
Enum.UserInputType.MouseButton1 then
dragging=true
dragStart=i.Position
startPos=window.Position
end
end)
connect(UIS.InputChanged,function(i)
if dragging
and i.UserInputType==
Enum.UserInputType.MouseMovement then
local d=
i.Position-dragStart
window.Position=
UDim2.new(
startPos.X.Scale,
startPos.X.Offset+d.X,
startPos.Y.Scale,
startPos.Y.Offset+d.Y
)
end
end)
connect(UIS.InputEnded,function(i)
if i.UserInputType==
Enum.UserInputType.MouseButton1 then
dragging=false
end
end)
--------------------------------------------------
-- UNLOAD
--------------------------------------------------
local unloading=false
local function unload()
if unloading then return end
unloading=true
running=false
restoreHeads()
restoreWalls()
clearRoundTeam()
for _,c in ipairs(connections) do
pcall(function()
c:Disconnect()
end)
end
for p in pairs(ESP) do
removeESP(p)
end
pcall(function()
gui:Destroy()
end)
ENV.NovaSimple=nil
print("[NOVA] unloaded")
end
close.MouseButton1Click:Connect(unload)
ENV.NovaSimple={
Config=CFG,
Unload=unload,
RebuildTeam=rebuildRoundTeam,
IsTeammate=teammate,
IsTarget=validTarget,
}
print(
"[NOVA] loaded | "
.."RightShift GUI | "
.."Delete unload"
)
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Comments (6)
Log in to add a comment.
jamalebk3539
2 days ago
автор скрипт после обновления ( с вчерашниго дня ) не роботает это если что а скрипт имба w автор
robloxxeno3892
2 days ago
it was a really good script but unforunately stopped working after the update, author, if you see this make new script and bhop))))))
robloxxeno3892
2 days ago
w author
kolesnicenkoila132940
3 days ago
Чит перестал работать ESP,Big Head
kolesnicenkoila132940
2 days ago
Поэалуйста пофиксите
lmsAuthor
2 days ago
не знаю что это может быть но у меня в тестах всё работало перезайди или убедись что функция включена
kolesnicenkoila132940
2 days ago
Все включено но не работает сам чит с обновление контер блокс
89857155159a561
3 days ago
то что серым нужно вставлять?
lmsAuthor
3 days ago
через chat gpt + jailbreak
ArsArs123
7 days ago
w script
lmsAuthor
5 days ago
thx
ArsArs123
4 days ago
а как ты эго вобще делал?