Description
Also try to ignore the names I'm bad at naming :c
This shows Most entity's with a Alert message, and a Esp mark on them! Also has a built in system to check for Prime's also.
Do note this script may be buggy but usually works.
There is mutiple scripts you need to run "Framework Menu" "Message system" "Rnd Esp System" run the first 2 before running the Esp system
Do note you can't just click copy, there is mutiple scripts, i have tried to sort them so it's easier to tell them apart
Features
- + Alert, Esp, Light, Anti cheat bypass
--[[
XENO MASTER FRAMEWORK v10.2 [ULTRA-ROBUST CORE]
Target Client: Roblox 64-bit (Hyperion/Byfron Protected)
Execution Environment: Xeno Executor
CHANGELOG v10.2:
- Added Nested Folder Support (Folders inside Folders)
- Added Cross-Script Folder Manipulation (Move/Rename)
- Added Global Folder Registry for inter-script communication
- Expanded Notification Engine with stacking and queue logic
- Optimized UIListLayout propagation for nested resizing
--]]
--// [MODULE 1: CORE SERVICES]
local function GetService(name)
local success, service = pcall(function()
return cloneref(game:GetService(name))
end)
return success and service or game:GetService(name)
end
local UIS = GetService("UserInputService")
local RunService = GetService("RunService")
local TweenService = GetService("TweenService")
local Players = GetService("Players")
local CoreGui = (gethui and gethui()) or GetService("CoreGui")
local LocalPlayer = Players.LocalPlayer
--// [MODULE 2: DESIGN ENGINE]
local Theme = {
Main = Color3.fromRGB(15, 15, 15),
Header = Color3.fromRGB(25, 25, 25),
Folder = Color3.fromRGB(20, 20, 20),
Element = Color3.fromRGB(32, 32, 32),
Accent = Color3.fromRGB(255, 255, 255),
Border = Color3.fromRGB(55, 55, 55),
Text = Color3.fromRGB(230, 230, 230),
Placeholder = Color3.fromRGB(100, 100, 100),
Positive = Color3.fromRGB(80, 200, 80),
Negative = Color3.fromRGB(200, 80, 80),
Font = Enum.Font.Code
}
local Util = {}
function Util:Tween(obj, time, goal)
local info = TweenInfo.new(time, Enum.EasingStyle.Quad, Enum.EasingDirection.Out)
local t = TweenService:Create(obj, info, goal)
t:Play()
return t
end
--// [MODULE 3: EXPANDED NOTIFICATION ENGINE]
-- Robust notification system with queueing, stacking, and auto-positioning.
if not _G.SendNotification then
local NotificationSystem = {
Active = {},
Queue = {},
IsProcessing = false,
MaxVisible = 6,
Config = {
Width = 320,
Height = 65,
Padding = 8,
Entry = UDim2.new(1, 40, 1, -110),
TargetX = -340
}
}
local function UpdateStack()
for i, frame in ipairs(NotificationSystem.Active) do
local yOffset = -110 - ((i - 1) * (NotificationSystem.Config.Height + NotificationSystem.Config.Padding))
Util:Tween(frame, 0.35, {Position = UDim2.new(1, NotificationSystem.Config.TargetX, 1, yOffset)})
end
end
_G.SendNotification = function(text, duration)
local nFrame = Instance.new("Frame")
nFrame.Name = "Xeno_Notification"
nFrame.Size = UDim2.new(0, NotificationSystem.Config.Width, 0, NotificationSystem.Config.Height)
nFrame.Position = NotificationSystem.Config.Entry
nFrame.BackgroundColor3 = Theme.Main
nFrame.BorderSizePixel = 1
nFrame.BorderColor3 = Theme.Accent
nFrame.Parent = CoreGui
local AccentBar = Instance.new("Frame")
AccentBar.Size = UDim2.new(0, 3, 1, 0)
AccentBar.BackgroundColor3 = Theme.Accent
AccentBar.BorderSizePixel = 0
AccentBar.Parent = nFrame
local Title = Instance.new("TextLabel")
Title.Size = UDim2.new(1, -15, 0, 20)
Title.Position = UDim2.new(0, 10, 0, 5)
Title.BackgroundTransparency = 1
Title.Text = "[ XENO CORE SYSTEM ]"
Title.TextColor3 = Theme.Placeholder
Title.Font = Theme.Font
Title.TextSize = 10
Title.TextXAlignment = Enum.TextXAlignment.Left
Title.Parent = nFrame
local Content = Instance.new("TextLabel")
Content.Size = UDim2.new(1, -20, 1, -25)
Content.Position = UDim2.new(0, 10, 0, 18)
Content.BackgroundTransparency = 1
Content.Text = tostring(text):upper()
Content.TextColor3 = Theme.Text
Content.Font = Theme.Font
Content.TextSize = 12
Content.TextWrapped = true
Content.TextXAlignment = Enum.TextXAlignment.Left
Content.Parent = nFrame
table.insert(NotificationSystem.Active, 1, nFrame)
UpdateStack()
task.delay(duration or 4, function()
local idx = table.find(NotificationSystem.Active, nFrame)
if idx then table.remove(NotificationSystem.Active, idx) end
local exit = Util:Tween(nFrame, 0.4, {Position = UDim2.new(1, 40, nFrame.Position.Y.Scale, nFrame.Position.Y.Offset)})
UpdateStack()
exit.Completed:Wait()
nFrame:Destroy()
end)
end
end
--// [MODULE 4: UI CONSTRUCTION]
local Screen = Instance.new("ScreenGui")
Screen.Name = "Xeno_Modular_V10"
Screen.ResetOnSpawn = false
Screen.ZIndexBehavior = Enum.ZIndexBehavior.Sibling
Screen.Parent = CoreGui
local Main = Instance.new("Frame")
Main.Name = "MainFrame"
Main.Size = UDim2.new(0, 550, 0, 450)
Main.Position = UDim2.new(0.5, -275, 0.5, -225)
Main.BackgroundColor3 = Theme.Main
Main.BorderSizePixel = 2
Main.BorderColor3 = Theme.Border
Main.Active = true
Main.Parent = Screen
local Header = Instance.new("Frame")
Header.Size = UDim2.new(1, 0, 0, 38)
Header.BackgroundColor3 = Theme.Header
Header.BorderSizePixel = 0
Header.Parent = Main
local Title = Instance.new("TextLabel")
Title.Size = UDim2.new(1, -20, 1, 0)
Title.Position = UDim2.new(0, 15, 0, 0)
Title.BackgroundTransparency = 1
Title.Text = "XENO // MASTER ROBUST FRAMEWORK v10.2 [NESTED-CORE]"
Title.Font = Theme.Font
Title.TextColor3 = Theme.Accent
Title.TextSize = 14
Title.TextXAlignment = Enum.TextXAlignment.Left
Title.Parent = Header
local Scroll = Instance.new("ScrollingFrame")
Scroll.Size = UDim2.new(1, -16, 1, -60)
Scroll.Position = UDim2.new(0, 8, 0, 48)
Scroll.BackgroundTransparency = 1
Scroll.BorderSizePixel = 0
Scroll.ScrollBarThickness = 2
Scroll.ScrollBarImageColor3 = Theme.Accent
Scroll.Parent = Main
local MasterLayout = Instance.new("UIListLayout")
MasterLayout.Parent = Scroll
MasterLayout.Padding = UDim.new(0, 10)
MasterLayout.SortOrder = Enum.SortOrder.LayoutOrder
MasterLayout:GetPropertyChangedSignal("AbsoluteContentSize"):Connect(function()
Scroll.CanvasSize = UDim2.new(0, 0, 0, MasterLayout.AbsoluteContentSize.Y + 20)
end)
--// [MODULE 5: COMPONENT LIBRARY API]
local Lib = {
Screen = Screen,
Main = Main,
Container = Scroll,
IsVisible = true,
Folders = {} -- Global Registry for Folders
}
getgenv().XenoFramework = Lib
function Lib:Destroy()
if self.Screen then
self.Screen:Destroy()
getgenv().XenoFramework = nil
end
end
local function CreateBaseFrame(parent, height)
local f = Instance.new("Frame")
f.Size = UDim2.new(1, -10, 0, height)
f.BackgroundColor3 = Theme.Element
f.BorderSizePixel = 1
f.BorderColor3 = Theme.Border
f.Parent = parent
return f
end
function Lib:Button(parent, text, callback)
local base = CreateBaseFrame(parent or self.Container, 32)
local b = Instance.new("TextButton")
b.Size = UDim2.new(1, 0, 1, 0)
b.BackgroundTransparency = 1
b.Text = " " .. tostring(text):upper()
b.Font = Theme.Font
b.TextColor3 = Theme.Text
b.TextSize = 13
b.TextXAlignment = Enum.TextXAlignment.Left
b.Parent = base
b.MouseButton1Click:Connect(function() pcall(callback) end)
return base
end
function Lib:Toggle(parent, text, default, callback)
local state = default
local base = CreateBaseFrame(parent or self.Container, 40)
local l = Instance.new("TextButton")
l.Size = UDim2.new(1, 0, 1, 0)
l.BackgroundTransparency = 1
l.Text = " " .. tostring(text):upper()
l.Font = Theme.Font
l.TextColor3 = Theme.Text
l.TextSize = 13
l.TextXAlignment = Enum.TextXAlignment.Left
l.Parent = base
local sw = Instance.new("Frame")
sw.Size = UDim2.new(0, 48, 0, 24)
sw.Position = UDim2.new(1, -56, 0.5, -12)
sw.BackgroundColor3 = state and Theme.Positive or Theme.Negative
sw.BorderSizePixel = 1
sw.BorderColor3 = Theme.Border
sw.Parent = base
local dot = Instance.new("Frame")
dot.Size = UDim2.new(0, 20, 0, 20)
dot.Position = state and UDim2.new(0, 26, 0, 2) or UDim2.new(0, 2, 0, 2)
dot.BackgroundColor3 = Theme.Accent
dot.Parent = sw
l.MouseButton1Click:Connect(function()
state = not state
Util:Tween(sw, 0.15, {BackgroundColor3 = state and Theme.Positive or Theme.Negative})
Util:Tween(dot, 0.15, {Position = state and UDim2.new(0, 26, 0, 2) or UDim2.new(0, 2, 0, 2)})
pcall(callback, state)
end)
end
function Lib:Slider(parent, text, min, max, default, callback)
local base = CreateBaseFrame(parent or self.Container, 60)
local lab = Instance.new("TextLabel")
lab.Size = UDim2.new(1, -10, 0, 30)
lab.Position = UDim2.new(0, 12, 0, 5)
lab.BackgroundTransparency = 1
lab.Text = tostring(text):upper() .. ": " .. default
lab.Font = Theme.Font
lab.TextColor3 = Theme.Text
lab.TextSize = 12
lab.TextXAlignment = Enum.TextXAlignment.Left
lab.Parent = base
local tray = Instance.new("TextButton")
tray.Size = UDim2.new(1, -24, 0, 10)
tray.Position = UDim2.new(0, 12, 0, 40)
tray.BackgroundColor3 = Color3.fromRGB(10, 10, 10)
tray.Text = ""
tray.Parent = base
local fill = Instance.new("Frame")
fill.Size = UDim2.new((default-min)/(max-min), 0, 1, 0)
fill.BackgroundColor3 = Theme.Accent
fill.BorderSizePixel = 0
fill.Parent = tray
local function up()
local mouseX = UIS:GetMouseLocation().X
local per = math.clamp((mouseX - tray.AbsolutePosition.X) / tray.AbsoluteSize.X, 0, 1)
local val = math.floor(min + (per * (max-min)))
fill.Size = UDim2.new(per, 0, 1, 0)
lab.Text = tostring(text):upper() .. ": " .. val
return val
end
local drag = false
tray.InputBegan:Connect(function(i) if i.UserInputType == Enum.UserInputType.MouseButton1 then drag = true end end)
UIS.InputChanged:Connect(function(i) if drag and i.UserInputType == Enum.UserInputType.MouseMovement then up() end end)
UIS.InputEnded:Connect(function(i) if i.UserInputType == Enum.UserInputType.MouseButton1 and drag then drag = false pcall(callback, up()) end end)
end
function Lib:Input(parent, text, callback)
local base = CreateBaseFrame(parent or self.Container, 48)
local box = Instance.new("TextBox")
box.Size = UDim2.new(1, -20, 1, -14)
box.Position = UDim2.new(0, 10, 0, 7)
box.BackgroundColor3 = Color3.fromRGB(10, 10, 10)
box.BorderSizePixel = 1
box.BorderColor3 = Theme.Border
box.PlaceholderText = tostring(text):upper() .. "..."
box.PlaceholderColor3 = Theme.Placeholder
box.Text = ""
box.Font = Theme.Font
box.TextColor3 = Theme.Text
box.TextSize = 13
box.Parent = base
box.FocusLost:Connect(function() pcall(callback, box.Text) end)
return base
end
--// [ENHANCED NESTED FOLDER SYSTEM]
function Lib:Folder(text, parent)
local targetContainer = parent or self.Container
local Root = Instance.new("Frame")
Root.Name = text
Root.Size = UDim2.new(1, -10, 0, 35)
Root.BackgroundColor3 = Theme.Folder
Root.BorderSizePixel = 1
Root.BorderColor3 = Theme.Border
Root.ClipsDescendants = true
Root.Parent = targetContainer
local List = Instance.new("UIListLayout")
List.Parent = Root
List.Padding = UDim.new(0, 8)
List.SortOrder = Enum.SortOrder.LayoutOrder
local HeaderBtn = Instance.new("TextButton")
HeaderBtn.Size = UDim2.new(1, 0, 0, 35)
HeaderBtn.BackgroundColor3 = Theme.Header
HeaderBtn.BorderSizePixel = 0
HeaderBtn.Text = " [+] " .. tostring(text):upper()
HeaderBtn.Font = Theme.Font
HeaderBtn.TextColor3 = Theme.Accent
HeaderBtn.TextSize = 13
HeaderBtn.TextXAlignment = Enum.TextXAlignment.Left
HeaderBtn.Parent = Root
local Content = Instance.new("Frame")
Content.Name = "SubContainer"
Content.Size = UDim2.new(1, 0, 0, 0)
Content.BackgroundTransparency = 1
Content.Parent = Root
local ContentList = Instance.new("UIListLayout")
ContentList.Parent = Content
ContentList.Padding = UDim.new(0, 8)
ContentList.HorizontalAlignment = Enum.HorizontalAlignment.Center
local opened = false
local function Resize()
if opened then
local target = ContentList.AbsoluteContentSize.Y + 45
Util:Tween(Root, 0.2, {Size = UDim2.new(1, -10, 0, target)})
else
Util:Tween(Root, 0.2, {Size = UDim2.new(1, -10, 0, 35)})
end
end
HeaderBtn.MouseButton1Click:Connect(function()
opened = not opened
HeaderBtn.Text = opened and " [-] " .. tostring(text):upper() or " [+] " .. tostring(text):upper()
Resize()
end)
ContentList:GetPropertyChangedSignal("AbsoluteContentSize"):Connect(function()
if opened then Resize() end
end)
--// REGISTER FOLDER OBJECT FOR CROSS-SCRIPTING
local folderObject = {
Instance = Root,
Container = Content,
Header = HeaderBtn,
Title = text,
SetTitle = function(self, newTitle)
self.Title = newTitle
self.Header.Text = opened and " [-] " .. tostring(newTitle):upper() or " [+] " .. tostring(newTitle):upper()
end,
Move = function(self, newParent)
self.Instance.Parent = newParent
end
}
self.Folders[text] = folderObject
return Content
end
--// [MODULE 6: CROSS-SCRIPT FOLDER MANIPULATION]
function Lib:RenameFolder(oldName, newName)
local folder = self.Folders[oldName]
if folder then
folder:SetTitle(newName)
self.Folders[newName] = folder
self.Folders[oldName] = nil
return true
end
return false
end
function Lib:MoveFolder(folderName, targetFolderName)
local folder = self.Folders[folderName]
local targetFolder = self.Folders[targetFolderName]
if folder then
if targetFolderName == "Main" then
folder:Move(self.Container)
return true
elseif targetFolder then
folder:Move(targetFolder.Container)
return true
end
end
return false
end
--// [MODULE 7: WINDOW MANAGEMENT]
local function InitWindowLogic()
local dBtn = Instance.new("TextButton")
dBtn.Size = UDim2.new(0, 55, 0, 24)
dBtn.Position = UDim2.new(1, -60, 0, 5)
dBtn.BackgroundColor3 = Theme.Element
dBtn.Text = "DRAG"
dBtn.Font = Theme.Font
dBtn.TextColor3 = Theme.Accent
dBtn.TextSize = 11
dBtn.Parent = Main
local sBtn = Instance.new("TextButton")
sBtn.Size = UDim2.new(0, 55, 0, 24)
sBtn.Position = UDim2.new(0, 5, 1, -30)
sBtn.BackgroundColor3 = Theme.Element
sBtn.Text = "SIZE"
sBtn.Font = Theme.Font
sBtn.TextColor3 = Theme.Accent
sBtn.TextSize = 11
sBtn.Parent = Main
local drag, resize, mStart, pStart, sStart
dBtn.InputBegan:Connect(function(i) if i.UserInputType == Enum.UserInputType.MouseButton1 then drag = true mStart = i.Position pStart = Main.Position end end)
sBtn.InputBegan:Connect(function(i) if i.UserInputType == Enum.UserInputType.MouseButton1 then resize = true mStart = i.Position sStart = Main.Size pStart = Main.Position end end)
UIS.InputChanged:Connect(function(i)
if i.UserInputType == Enum.UserInputType.MouseMovement then
if drag then
local delta = i.Position - mStart
Main.Position = UDim2.new(pStart.X.Scale, pStart.X.Offset + delta.X, pStart.Y.Scale, pStart.Y.Offset + delta.Y)
elseif resize then
local delta = i.Position - mStart
local nWidth = math.max(350, sStart.X.Offset - delta.X)
local nHeight = math.max(300, sStart.Y.Offset + delta.Y)
local deltaXOffset = sStart.X.Offset - nWidth
Main.Size = UDim2.new(0, nWidth, 0, nHeight)
Main.Position = UDim2.new(pStart.X.Scale, pStart.X.Offset + deltaXOffset, pStart.Y.Scale, pStart.Y.Offset)
end
end
end)
UIS.InputEnded:Connect(function(i) if i.UserInputType == Enum.UserInputType.MouseButton1 then drag = false resize = false end end)
UIS.InputBegan:Connect(function(i, g) if not g and i.KeyCode == Enum.KeyCode.RightAlt then Lib.IsVisible = not Lib.IsVisible Main.Visible = Lib.IsVisible end end)
end
InitWindowLogic()
_G.SendNotification("Xeno Master v10.2: Nested Folders Enabled.", 5)
print("[XENO] Master Framework v10.2 Initialized successfully.")
Next Script
--[[
XENO STANDALONE NOTIFICATION ENGINE
- Features: Multi-Stacking, Priority Sorting, Sound Support
- Fix: RichText ENABLED for [<b>TEXT</b>] support.
]]
local TweenService = cloneref(game:GetService("TweenService"))
local DebrisService = cloneref(game:GetService("Debris"))
local CoreGui = (gethui and gethui()) or cloneref(game:GetService("CoreGui"))
local Players = cloneref(game:GetService("Players"))
local LocalPlayer = Players.LocalPlayer
-- Global table to track active notifications
_G.XenoPriorityStack = _G.XenoPriorityStack or {}
-- Sound System Logic
local function _PLAYSOUND(id)
task.spawn(function()
local pGui = LocalPlayer:WaitForChild("PlayerGui", 5)
if not pGui then return end
local s = Instance.new("Sound", pGui)
s.SoundId = "rbxassetid://" .. tostring(id)
s.Volume = 0.5
s:Play()
DebrisService:AddItem(s, 3)
end)
end
_G.SendNotification = function(message, duration, priority, soundId)
task.spawn(function()
-- Defaults
duration = duration or 5
priority = priority or 10
soundId = soundId or 4499400560
local spacing = 190
local baseYScale = 0.75
_PLAYSOUND(soundId)
-- GUI Construction
local screenGui = Instance.new("ScreenGui")
screenGui.Name = "XenoAsyncNotify_" .. math.random(1000, 9999)
screenGui.Parent = CoreGui
local mainFrame = Instance.new("Frame")
mainFrame.Size = UDim2.new(0, 500, 0, 180)
mainFrame.Position = UDim2.new(1, 0, baseYScale, 0)
mainFrame.BackgroundColor3 = Color3.fromRGB(35, 35, 35)
mainFrame.BorderSizePixel = 0
mainFrame.Parent = screenGui
local edgeHighlight = Instance.new("Frame")
edgeHighlight.Size = UDim2.new(0, 3, 1, 0)
edgeHighlight.BackgroundColor3 = Color3.fromRGB(60, 60, 60)
edgeHighlight.BorderSizePixel = 0
edgeHighlight.Parent = mainFrame
local textLabel = Instance.new("TextLabel")
textLabel.Size = UDim2.new(1, -50, 1, -20)
textLabel.Position = UDim2.new(0, 25, 0, 0)
textLabel.BackgroundTransparency = 1
textLabel.Text = message
textLabel.RichText = true -- [[ ENABLED FOR BOLDING SUPPORT ]]
textLabel.TextColor3 = Color3.fromRGB(230, 230, 230)
textLabel.TextSize = 24
textLabel.Font = Enum.Font.RobotoMono
textLabel.TextWrapped = true
textLabel.TextXAlignment = Enum.TextXAlignment.Left
textLabel.Parent = mainFrame
local barBg = Instance.new("Frame")
barBg.Size = UDim2.new(1, 0, 0, 4)
barBg.Position = UDim2.new(0, 0, 1, -4)
barBg.BackgroundColor3 = Color3.fromRGB(20, 20, 20)
barBg.BorderSizePixel = 0
barBg.Parent = mainFrame
local progressBar = Instance.new("Frame")
progressBar.Size = UDim2.new(1, 0, 1, 0)
progressBar.BackgroundColor3 = Color3.fromRGB(0, 130, 255)
progressBar.BorderSizePixel = 0
progressBar.Parent = barBg
local mask = Instance.new("UIGradient")
mask.Transparency = NumberSequence.new({
NumberSequenceKeypoint.new(0, 0),
NumberSequenceKeypoint.new(0.48, 0),
NumberSequenceKeypoint.new(0.52, 1),
NumberSequenceKeypoint.new(1, 1)
})
mask.Offset = Vector2.new(0.5, 0)
mask.Parent = progressBar
local notifyData = {
Frame = mainFrame,
Priority = priority,
CreationTime = tick()
}
table.insert(_G.XenoPriorityStack, notifyData)
local function updateStack()
table.sort(_G.XenoPriorityStack, function(a, b)
if a.Priority ~= b.Priority then
return a.Priority > b.Priority
else
return a.CreationTime < b.CreationTime
end
end)
local stackSize = #_G.XenoPriorityStack
for i, data in ipairs(_G.XenoPriorityStack) do
local visualIndexFromBottom = stackSize - i
local targetYOffset = -(visualIndexFromBottom * spacing)
TweenService:Create(data.Frame, TweenInfo.new(0.5, Enum.EasingStyle.Quart, Enum.EasingDirection.Out), {
Position = UDim2.new(1, -500, baseYScale, targetYOffset)
}):Play()
end
end
updateStack()
local timerTween = TweenService:Create(mask, TweenInfo.new(duration, Enum.EasingStyle.Linear), {Offset = Vector2.new(-0.5, 0)})
timerTween:Play()
timerTween.Completed:Wait()
local index = table.find(_G.XenoPriorityStack, notifyData)
if index then
table.remove(_G.XenoPriorityStack, index)
updateStack()
end
local slideOut = TweenService:Create(mainFrame, TweenInfo.new(0.5, Enum.EasingStyle.Quart, Enum.EasingDirection.In), {
Position = UDim2.new(1, 0, baseYScale, mainFrame.Position.Y.Offset)
})
slideOut:Play()
slideOut.Completed:Wait()
screenGui:Destroy()
end)
end
print("[XENO] Notification Engine (RichText) Loaded.")
Esp system
--// [DEPENDENCIES & STEALTH SERVICES]
local Lib = getgenv().XenoFramework
if not Lib then
warn("[XENO ERROR] Master Framework not found!")
return
end
local function GetService(name)
local success, service = pcall(function()
return cloneref(game:GetService(name))
end)
return success and service or game:GetService(name)
end
local RunService = GetService("RunService")
local Players = GetService("Players")
local Workspace = GetService("Workspace")
local LocalPlayer = Players.LocalPlayer
local Camera = Workspace.CurrentCamera
--// [SETTINGS STATE]
local RoomsSettings = {
Entities = {},
LastDespawnTime = {["A-60"] = 0, ["A-200"] = 0},
ActiveCount = {["A-60"] = 0, ["A-200"] = 0},
IdleTracker = {},
Pending = {},
-- Room/Chain Tracking
A200RoomOwner = -1,
-- Config
Tracers = true,
Names = true,
Boxes = true,
Highlights = true
}
--// [ENTITY MAPPING]
local EntityData = {
["monster"] = {Name = "A-60", Type = "Standard", Color = Color3.fromRGB(255, 0, 0)},
["monster2"] = {Name = "A-120", Color = Color3.fromRGB(220, 220, 220), Type = "Scribble"},
["scribbles"] = {Name = "A-200", Color = Color3.fromRGB(200, 200, 200), Type = "Scribble"},
["spirit"] = {Name = "A-100", Color = Color3.fromRGB(255, 50, 0), Type = "Standard"},
["handdebris"] = {Name = "A-250", Color = Color3.fromRGB(255, 100, 0), Type = "Standard"},
["jack"] = {Name = "JACK", Color = Color3.fromRGB(255, 255, 255), Type = "Standard"}
}
--// [UI INITIALIZATION]
local DoorsContainer = Lib.Folders["DOORS SCRIPTS"] and Lib.Folders["DOORS SCRIPTS"].Container or Lib.Container
local RoomsFolder = Lib:Folder("The Rooms", DoorsContainer)
Lib:Toggle(RoomsFolder, "Entity Highlights", true, function(state) RoomsSettings.Highlights = state end)
Lib:Toggle(RoomsFolder, "ESP Tracer Lines", true, function(state) RoomsSettings.Tracers = state end)
Lib:Toggle(RoomsFolder, "Names & Distance", true, function(state) RoomsSettings.Names = state end)
Lib:Toggle(RoomsFolder, "Box Frames", true, function(state) RoomsSettings.Boxes = state end)
--// [ROOM NUMBER TRACKER]
local roomValObj = Workspace:WaitForChild("roomnumber", 15)
if roomValObj then
roomValObj.Changed:Connect(function()
RoomsSettings.A200RoomOwner = -1
end)
end
--// [ESP CONSTRUCTOR]
local function CreateESP(obj, info, isPrime)
if RoomsSettings.Entities[obj] then return end
local finalName = isPrime and info.Name .. "' [PRIME]" or info.Name
local finalColor = isPrime and Color3.fromRGB(0, 160, 255) or info.Color
local data = {
Line = Drawing.new("Line"),
Text = Drawing.new("Text"),
Box = Drawing.new("Square"),
Info = {Name = finalName, Color = finalColor, Type = info.Type, IsPrime = isPrime}
}
data.Line.Thickness = 2
data.Line.Transparency = 0.6
data.Line.Color = finalColor
data.Text.Center, data.Text.Outline = true, true
data.Text.Font, data.Text.Color = 2, finalColor
data.Box.Thickness, data.Box.Color = 2, finalColor
data.Box.Transparency, data.Box.Filled = 0.8, false
RoomsSettings.Entities[obj] = data
RoomsSettings.ActiveCount[info.Name] = (RoomsSettings.ActiveCount[info.Name] or 0) + 1
if RoomsSettings.Highlights then
local hl = Instance.new("Highlight")
hl.FillColor, hl.OutlineColor = finalColor, Color3.new(1,1,1)
hl.Adornee, hl.Parent = obj, obj
end
_G.SendNotification((isPrime and "⚠️ PRIME: " or "SPAWNED: ") .. finalName, 5)
end
--// [HEURISTIC A-60 PRIME DETECTOR]
local function AnalyzeA60(obj)
local isPrime = false
local currentTime = tick()
local lastDespawn = RoomsSettings.LastDespawnTime["A-60"] or 0
local elapsed = currentTime - lastDespawn
-- 1. Chain Logic (If within 1.2s of last encounter)
if elapsed < 1.2 and lastDespawn ~= 0 then
isPrime = true
end
-- 2. Physical Properties Check (Wait slightly for physics to settle)
task.wait(0.1)
if not obj.Parent then return false end
local hrp = obj:FindFirstChild("HumanoidRootPart")
if hrp and hrp.AssemblyLinearVelocity.Magnitude > 180 then
isPrime = true -- Flagging by extreme speed (A-60' Velocity)
end
-- 3. Sound Signature
local s = obj:FindFirstChildOfClass("Sound", true)
if s and (s.Volume < 0.6 or s.Name:lower():find("prime")) then
isPrime = true -- Flagging by silence or muffled audio
end
return isPrime
end
--// [SCRIBBLE LOGIC - A-120/200]
local function ProcessScribble(obj)
if RoomsSettings.Pending[obj] then return end
RoomsSettings.Pending[obj] = true
local currentRoom = roomValObj and roomValObj.Value or 0
if RoomsSettings.A200RoomOwner == currentRoom and currentRoom ~= -1 then
CreateESP(obj, {Name = "A-200", Color = Color3.fromRGB(200,200,200), Type = "Scribble"}, true)
RoomsSettings.Pending[obj] = nil
return
end
task.spawn(function()
local startPos = obj:GetPivot().Position
local detectedBang = false
local timeout = 0
while obj.Parent and not detectedBang and timeout < 60 do
local bang = Workspace:FindFirstChild("bang")
if bang and (bang.IsPlaying or bang.TimePosition > 0) then detectedBang = true end
if (obj:GetPivot().Position - startPos).Magnitude > 1.5 then break end
task.wait(0.05)
timeout = timeout + 1
end
if not obj.Parent then RoomsSettings.Pending[obj] = nil return end
if detectedBang then
RoomsSettings.A200RoomOwner = roomValObj and roomValObj.Value or 0
CreateESP(obj, {Name = "A-200", Color = Color3.fromRGB(200,200,200), Type = "Scribble"}, false)
else
CreateESP(obj, {Name = "A-120", Color = Color3.fromRGB(255,255,255), Type = "Scribble"}, false)
end
RoomsSettings.Pending[obj] = nil
end)
end
--// [DETECTION HANDLER]
local function OnDetect(child, forcedInfo)
if not child:IsDescendantOf(game) or RoomsSettings.Entities[child] or RoomsSettings.Pending[child] then return end
local nameLower = child.Name:lower()
local info = forcedInfo or EntityData[nameLower]
if not info then return end
if info.Type == "Scribble" then
ProcessScribble(child)
elseif info.Name == "A-60" then
task.spawn(function()
local isPrime = AnalyzeA60(child)
CreateESP(child, info, isPrime)
end)
else
CreateESP(child, info, false)
end
end
--// [RENDER LOOP]
RunService.RenderStepped:Connect(function()
local char = LocalPlayer.Character
local hrp = char and char:FindFirstChild("HumanoidRootPart")
if not hrp then return end
for obj, data in pairs(RoomsSettings.Entities) do
pcall(function()
if obj and obj.Parent then
local pivotPos = obj:GetPivot().Position
local screenPos, onScreen = Camera:WorldToViewportPoint(pivotPos)
local distance = (hrp.Position - pivotPos).Magnitude
local tracker = RoomsSettings.IdleTracker[obj] or {Pos = pivotPos, Time = tick()}
if (tracker.Pos - pivotPos).Magnitude < 0.1 then
if tick() - tracker.Time > 0.4 then -- Shorter idle trigger for A-900+
local base = data.Info.Name:gsub("' %bPRIME%]", "")
RoomsSettings.LastDespawnTime[base] = tick()
end
else
RoomsSettings.IdleTracker[obj] = {Pos = pivotPos, Time = tick()}
end
if onScreen then
data.Line.Visible = RoomsSettings.Tracers
data.Text.Visible = RoomsSettings.Names
data.Box.Visible = RoomsSettings.Boxes and (data.Info.Type == "Scribble" or data.Info.IsPrime)
if data.Line.Visible then
data.Line.From = Vector2.new(Camera.ViewportSize.X / 2, Camera.ViewportSize.Y)
data.Line.To = Vector2.new(screenPos.X, screenPos.Y)
end
if data.Text.Visible then
local scale = math.clamp(40 - (distance / 8), 12, 32)
data.Text.Position = Vector2.new(screenPos.X, screenPos.Y - 45)
data.Text.Size = scale
data.Text.Text = string.format("%s\n[%d STUDS]", data.Info.Name, math.floor(distance))
end
if data.Box.Visible then
local size = 2000 / screenPos.Z
data.Box.Size = Vector2.new(size, size)
data.Box.Position = Vector2.new(screenPos.X - (size/2), screenPos.Y - (size/2))
end
else
data.Line.Visible, data.Text.Visible, data.Box.Visible = false, false, false
end
else
local base = data.Info.Name:gsub("' %bPRIME%]", "")
RoomsSettings.ActiveCount[base] = math.max(0, (RoomsSettings.ActiveCount[base] or 1) - 1)
RoomsSettings.LastDespawnTime[base] = tick()
data.Line:Remove()
data.Text:Remove()
data.Box:Remove()
RoomsSettings.Entities[obj] = nil
RoomsSettings.IdleTracker[obj] = nil
end
end)
end
end)
--// [INIT]
Workspace.ChildAdded:Connect(OnDetect)
task.spawn(function()
local rooms = Workspace:WaitForChild("rooms", 10)
if rooms then
rooms.DescendantAdded:Connect(function(desc)
local n = desc.Name:lower()
if EntityData[n] then OnDetect(n == "jack" and desc.Parent or desc) end
end)
end
end)
_G.SendNotification("Rooms Master v3.7: A-60 Speed Heuristics Enabled", 5)
Similar Scripts
+1 Assassin Leveling
+1 Assassin Leveling script by Tora isme | Auto stage, Anti damage
Huss Valley
Aetherium Hub Huss Valley Crossing script OP (No Keys)
Cold War
QCOLD MENU | Silent aim, No recoil, insta reload
Baddies
Best Baddies Extenders , Anti Inventory Break And Silent Aim
Build a Phone Empire
Build a Phone Empire script by Softkillz
WRONG WAY
Wrong Way script by Softkillz | Auto drive bot
Boosting rockets this script to #1 on the homepage. A free account takes 30 seconds.
Log inGrab boosts and rocket your favorite scripts to the top — plus join the booster wall with the RGB ring.
⚡ Go Pro — 10 boosts/month + zero adsIt jumps to #1 in Recent Scripts and your avatar joins the booster wall.
Comments (1)
Log in to add a comment.
man7shingles133
5 months ago
script doesn't work