1,612 views
Description
This is a simple auto farm zone script with a few customizations for farming in the game.
Features
- + Farm zone
- + Auto farm
- + Max price
- + Auto sell
- + Auto redeem all codes
local SimpleLib = loadstring(game:HttpGet("https://raw.githubusercontent.com/IcantAffordSynapse/SimpleLib/refs/heads/main/SimpleLib.lua"))()
local Window = SimpleLib:Window("lol haha sub to vaehz")
local AutoTab = Window:AddSection("Autofarm")
local MiscTab = Window:AddSection("Misc")
local player = game:GetService("Players").LocalPlayer
local zonesFold = workspace.Zones
getgenv().Farming = false
getgenv().Selling = false
getgenv().ChosenZone = nil
getgenv().MaxPrice = 0
local function parseValue(str)
local suffixes = {
K = 1e3,
M = 1e6,
B = 1e9,
T = 1e12,
Q = 1e15,
}
local num, suffix = str:match("^([%d%.]+)([A-Za-z]*)")
if not num then return 0 end
num = tonumber(num) or 0
suffix = suffix:upper()
if suffixes[suffix] then
return num * suffixes[suffix]
end
return num
end
AutoTab:TextBox("Farm Zone (1-13)", 1, function(str)
getgenv().ChosenZone = zonesFold["Zone" .. str]
end)
AutoTab:Toggle("Autofarm", false, function(bool)
if bool then
getgenv().Farming = true
while getgenv().Farming do
local char = player.Character
if not char then continue end
for _, brainrot in pairs(getgenv().ChosenZone.Objects:GetChildren()) do
if not getgenv().Farming then return end
char:MoveTo(brainrot.PrimaryPart.Position)
repeat
fireproximityprompt(brainrot.ProximityPrompt)
task.wait()
until brainrot == nil or brainrot.Parent ~= getgenv().ChosenZone.Objects
char:MoveTo(workspace.Bases[player.Name].Root.Position)
task.wait(0.5)
end
task.wait(1)
end
else
getgenv().Farming = false
end
end)
AutoTab:TextBox("Max Price (number)", 1, function(str)
getgenv().MaxPrice = tonumber(str)
end)
AutoTab:Toggle("Autosell", false, function(bool)
if bool then
getgenv().Selling = true
while getgenv().Selling do
local char = player.Character
if not char then continue end
for _, brainrot in pairs(player.Backpack:GetChildren()) do
if brainrot.Name == "Bat" then continue end
spawn(function()
pcall(function()
if parseValue(brainrot.Handle.ObjectInfo.Value.ValueLabel.Text) <= getgenv().MaxPrice then
local Event = game:GetService("ReplicatedStorage").Shared.Classes.RemoteFunction.Remotes.EntityShared_SellEntity
Event:InvokeServer(brainrot.Name)
end
end)
end)
end
task.wait(3)
end
else
getgenv().Selling = false
end
end)
MiscTab:Button("Redeem Codes", function()
local codes = {"Stop Looking", "TommysHouse", "Phew", "GoldStatue", "FreeSpin"}
for i, v in pairs(codes) do
local Event = game:GetService("ReplicatedStorage").Shared.Classes.RemoteFunction.Remotes.CodeShared_Redeem
Event:InvokeServer(v)
task.wait()
end
end)
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