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Description
Steel Crossfire is keyless script which has many amzing features for use such as kill all and many more.
Features
- + Kill All
- + Destroy map
Supported Executors
Xeno
Volt
Potassium
Wave
Delta
Solara
Opiumware
Codex
MacSploit
Vega X
Velocity
local SCRIPT_VERSION = "0.0.1"
local LIBRARY_ID = "sc_pubmain"
local GAME_NAME = "Steel Crossfire"
if getgenv()[LIBRARY_ID] then
pcall(function()
getgenv()[LIBRARY_ID]:Destroy()
end)
end
local run_service = game:GetService("RunService")
local hit_character = game:GetService("ReplicatedStorage").Events.GunEvents.HitCharacter
local players = game:GetService("Players")
local local_player = players.LocalPlayer
local function load_url<A>(url: string): (A...) -> R...
local Callback, Error = loadstring(game:HttpGet(url))
if Error then
return error(Error, 2)
end
return (Callback :: any) :: (A...) -> R...
end
local empty_callback = function() end
local library: AnkaUi = load_url("https://raw.githubusercontent.com/nfpw/XXSCRIPT/refs/heads/main/Library/Module.lua")()
getgenv()[LIBRARY_ID] = library
local window = library:CreateWindow({
WindowName = `Public Main {GAME_NAME} v{SCRIPT_VERSION}`,
}, gethui())
local main_tab = window:CreateTab("main")
local main_section = main_tab:CreateSection("main")
main_section
:CreateButton("kill all", function()
local original_pivot = local_player.Character:GetPivot()
for _, player in game.Players:GetPlayers() do
if
not player.Character
or not player.Character:FindFirstChild("InitialPoses")
or player == local_player
or player.Team == local_player.Team
then
continue
end
local_player.Character:PivotTo(player.Character:GetPivot())
run_service.Heartbeat:Wait()
hit_character:FireServer(
local_player.Character.Animate,
player.Character,
1000,
nil,
"isTakeDamage",
nil,
nil
)
end
local_player.Character:PivotTo(original_pivot)
end)
:CreateKeybind(Enum.KeyCode.L, empty_callback)
main_section:CreateButton("destroy map (will lag!)", function()
-- ud exploit :sob: :skull: dont skid pls thx
local Event = game:GetService("ReplicatedStorage").Events.GunEvents.UnanchorDestruction
for _, descendant in workspace:GetDescendants() do
Event:FireServer(descendant)
end
end)
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