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Description
Run this keyless script SUPER BLOX 64 with cool and amazing features such as PP Claimer + Utility and get the instant minis in the current sea. You can use any executor for this.
Features
- + PP Claimer + Utility
- + Claim All in Current Area
- + Instant Minis in Current Area
- + Heal
- + GodMode
Supported Executors
Xeno
Volt
Potassium
Wave
Delta
Solara
Opiumware
Codex
MacSploit
Vega X
Velocity
local Players = game:GetService("Players")
local Workspace = game:GetService("Workspace")
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local plr = Players.LocalPlayer
local pgui = plr:WaitForChild("PlayerGui")
for _, v in ipairs({"PPClaimGUI", "MiniPPClaim", "RandomPlayerPoint", "FluentPPClaimer", "PPUtilityGUI"}) do
local g = pgui:FindFirstChild(v)
if g then pcall(function() g:Destroy() end) end
end
local gui = Instance.new("ScreenGui")
gui.Name = "PPUtilityGUI"
gui.ResetOnSpawn = false
gui.Parent = pgui
local frame = Instance.new("Frame")
frame.Size = UDim2.new(0, 290, 0, 275)
frame.Position = UDim2.new(0.02, 0, 0.7, 0)
frame.BackgroundColor3 = Color3.fromRGB(20, 20, 20)
frame.BackgroundTransparency = 0.25
frame.Active = true
frame.Draggable = true
frame.Parent = gui
local corner = Instance.new("UICorner")
corner.CornerRadius = UDim.new(0, 6)
corner.Parent = frame
local stroke = Instance.new("UIStroke")
stroke.Color = Color3.fromRGB(90, 90, 90)
stroke.Thickness = 1
stroke.Parent = frame
local title = Instance.new("TextLabel")
title.Size = UDim2.new(1, -10, 0, 20)
title.Position = UDim2.new(0, 5, 0, 5)
title.BackgroundTransparency = 1
title.Font = Enum.Font.GothamBold
title.TextScaled = true
title.TextColor3 = Color3.fromRGB(255, 255, 255)
title.Text = "PP Claimer + Utility"
title.Parent = frame
local function makeBtn(text, y)
local btn = Instance.new("TextButton")
btn.Size = UDim2.new(1, -10, 0, 35)
btn.Position = UDim2.new(0, 5, 0, y)
btn.BackgroundColor3 = Color3.fromRGB(35, 35, 35)
btn.AutoButtonColor = true
btn.Font = Enum.Font.GothamBold
btn.TextScaled = true
btn.TextColor3 = Color3.fromRGB(255, 255, 255)
btn.Text = text
btn.Parent = frame
local bc = Instance.new("UICorner")
bc.CornerRadius = UDim.new(0, 4)
bc.Parent = btn
return btn
end
local btnAll = makeBtn("Claim All In CurrentArea (5s)", 30)
local btnMini = makeBtn("Instant Minis In CurrentArea", 70)
local btnHeal = makeBtn("Heal", 150)
local btnGod = makeBtn("Godmode: OFF", 190)
local status = Instance.new("TextLabel")
status.Size = UDim2.new(1, -10, 0, 16)
status.Position = UDim2.new(0, 5, 0, 110)
status.BackgroundTransparency = 1
status.Font = Enum.Font.Gotham
status.TextScaled = true
status.TextColor3 = Color3.fromRGB(200, 200, 200)
status.Text = "Status: Idle"
status.Parent = frame
local function findTouchModule()
local char = plr.Character
if not char then return nil end
local ec = char:FindFirstChild("EngineCharacter")
if ec then
local touch = ec:FindFirstChild("Touch")
if touch then
local points = touch:FindFirstChild("Points")
if points then
for _, v in ipairs(points:GetChildren()) do
if v:IsA("ModuleScript") and string.find(string.lower(v.Name), "playerpoint") and not string.find(string.lower(v.Name), "lock") and not string.find(string.lower(v.Name), "mini") then
return v
end
end
end
end
end
local wsChar = Workspace:FindFirstChild(plr.Name)
if wsChar then
local ec2 = wsChar:FindFirstChild("EngineCharacter")
if ec2 then
local touch = ec2:FindFirstChild("Touch")
if touch then
local points = touch:FindFirstChild("Points")
if points then
for _, v in ipairs(points:GetChildren()) do
if v:IsA("ModuleScript") and string.find(string.lower(v.Name), "playerpoint") and not string.find(string.lower(v.Name), "lock") and not string.find(string.lower(v.Name), "mini") then
return v
end
end
end
end
end
end
return nil
end
local function getTouchFunc()
local mod = findTouchModule()
if not mod then return nil end
local ok, modTable = pcall(require, mod)
if ok and type(modTable) == "table" and type(modTable.Touch) == "function" then
return modTable.Touch, modTable
end
return nil
end
local function getRootPart(v)
if v:IsA("BasePart") then return v end
for _, child in ipairs(v:GetDescendants()) do
if child:IsA("BasePart") then return child end
end
return nil
end
local function tpTo(v)
local char = plr.Character
if not char then return end
local hrp = char:FindFirstChild("HumanoidRootPart")
if not hrp then return end
local root = getRootPart(v)
if root then
hrp.CFrame = root.CFrame + Vector3.new(0, 5, 0)
end
end
btnAll.Activated:Connect(function()
if btnAll.AutoButtonColor == false then return end
btnAll.AutoButtonColor = false
local touchFunc, touchMod = getTouchFunc()
if not touchFunc then status.Text = "Status: No Touch Module"; task.wait(2); status.Text = "Status: Idle"; btnAll.AutoButtonColor = true; return end
local area = Workspace:FindFirstChild("CurrentArea")
if not area then status.Text = "Status: No CurrentArea"; task.wait(2); status.Text = "Status: Idle"; btnAll.AutoButtonColor = true; return end
local ppFolder = area:FindFirstChild("PlayerPoints")
if not ppFolder then status.Text = "Status: No PlayerPoints Folder"; task.wait(2); status.Text = "Status: Idle"; btnAll.AutoButtonColor = true; return end
local list = {}
for _, v in ipairs(ppFolder:GetChildren()) do
if v:GetAttribute("Collected") ~= true then table.insert(list, v) end
end
if #list == 0 then status.Text = "Status: None Uncollected"; task.wait(2); status.Text = "Status: Idle"; btnAll.AutoButtonColor = true; return end
task.spawn(function()
for i, pp in ipairs(list) do
status.Text = "Status: ["..i.."/"..#list.."] "..pp.Name
tpTo(pp)
task.wait(0.8)
pcall(function()
if touchMod then touchMod:Touch(pp) else touchFunc(pp) end
end)
if i < #list then task.wait(5) end
end
status.Text = "Status: Idle"
btnAll.AutoButtonColor = true
end)
end)
btnMini.Activated:Connect(function()
if btnMini.AutoButtonColor == false then return end
btnMini.AutoButtonColor = false
local touchFunc, touchMod = getTouchFunc()
if not touchFunc then status.Text = "Status: No Touch Module"; task.wait(2); status.Text = "Status: Idle"; btnMini.AutoButtonColor = true; return end
local area = Workspace:FindFirstChild("CurrentArea")
if not area then status.Text = "Status: No CurrentArea"; task.wait(2); status.Text = "Status: Idle"; btnMini.AutoButtonColor = true; return end
local miniFolder = area:FindFirstChild("MiniPlayerPoints")
if not miniFolder then status.Text = "Status: No MiniPlayerPoints Folder"; task.wait(2); status.Text = "Status: Idle"; btnMini.AutoButtonColor = true; return end
local list = {}
for _, v in ipairs(miniFolder:GetChildren()) do
if v:GetAttribute("Collected") ~= true then table.insert(list, v) end
end
if #list == 0 then status.Text = "Status: None Uncollected"; task.wait(2); status.Text = "Status: Idle"; btnMini.AutoButtonColor = true; return end
task.spawn(function()
for i, mp in ipairs(list) do
status.Text = "Status: [MINI "..i.."/"..#list.."] "..mp.Name
tpTo(mp)
task.wait(0.4)
pcall(function()
if touchMod then touchMod:Touch(mp) else touchFunc(mp) end
end)
task.wait(0.25)
end
status.Text = "Status: Idle"
btnMini.AutoButtonColor = true
end)
end)
btnHeal.Activated:Connect(function()
pcall(function()
local ev = ReplicatedStorage:FindFirstChild("Remotes"):FindFirstChild("Server"):FindFirstChild("Heal")
if ev then ev:FireServer() end
end)
btnHeal.Text = "Healed!"
task.wait(1)
btnHeal.Text = "Heal"
end)
local godmode = false
local oldNamecall
btnGod.Activated:Connect(function()
if not godmode then
local mt = getrawmetatable(game)
oldNamecall = mt.__namecall
setreadonly(mt, false)
mt.__namecall = newcclosure(function(self, ...)
local method = getnamecallmethod()
if method == "FireServer" and typeof(self) == "Instance" and self.Name == "TakeDamage" then
local p = self.Parent
if p and p.Name == "Server" then
return
end
end
return oldNamecall(self, ...)
end)
setreadonly(mt, true)
godmode = true
btnGod.Text = "Godmode: ON"
else
if oldNamecall then
local mt = getrawmetatable(game)
setreadonly(mt, false)
mt.__namecall = oldNamecall
setreadonly(mt, true)
end
godmode = false
btnGod.Text = "Godmode: OFF"
end
end)
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