Description

Rain, Just Rain. Execute this open source script and rain will start throughout the game.

Features

  • + Rain

Script

Add Xeno Scripts as a preferred source
local Lighting = game:GetService("Lighting")
local RunService = game:GetService("RunService")
local Players = game:GetService("Players")

local player = Players.LocalPlayer
local camera = workspace.CurrentCamera

local SKY_ID = "rbxassetid://93362504723753"
local RAIN_SOUND_ID = "rbxassetid://9064263922"
local GLOBAL_VOL = 0.1 

local function purgeEnvironment()
   for _, obj in pairs(Lighting:GetChildren()) do
        if obj:IsA("Sky") or obj:IsA("Atmosphere") or obj:IsA("Clouds") or obj:IsA("Skybox") then
            obj:Destroy()
        end
    end
    
    Lighting.Brightness = 0.2
    Lighting.OutdoorAmbient = Color3.fromRGB(50, 50, 60)
    Lighting.ClockTime = 18
end
purgeEnvironment()

local function applyRainSky()
    local sky = Instance.new("Sky")
    sky.Name = "VisualRainSky_Fixed"
    sky.SkyboxBk = SKY_ID
    sky.SkyboxDn = SKY_ID
    sky.SkyboxFt = SKY_ID
    sky.SkyboxLf = SKY_ID
    sky.SkyboxRt = SKY_ID
    sky.SkyboxUp = SKY_ID
    sky.SunTextureId = ""
    sky.MoonTextureId = ""
    sky.Parent = Lighting
end
applyRainSky()

local rainSound = Instance.new("Sound", camera)
rainSound.Name = "PROTECTED_RAIN_SOUND"
rainSound.SoundId = RAIN_SOUND_ID
rainSound.Volume = 0.5
rainSound.Looped = true
rainSound:Play()

local function mix()
    for _, s in pairs(game:GetDescendants()) do
        if s:IsA("Sound") and s ~= rainSound then
            s.Volume = GLOBAL_VOL
        end
    end
end
game.DescendantAdded:Connect(function(d)
    if d:IsA("Sound") and d ~= rainSound then
        d.Volume = GLOBAL_VOL
    end
end)
mix()

local folder = Instance.new("Folder", camera)
local function spawnDrop()
    local char = player.Character
    if not char or not char:FindFirstChild("HumanoidRootPart") then return end
    
    local drop = Instance.new("Part")
    drop.Size = Vector3.new(0.06, 7, 0.06)
    drop.Color = Color3.fromRGB(180, 180, 200)
    drop.Transparency = 0.7
    drop.Material = Enum.Material.Neon
    drop.CanCollide, drop.CanQuery, drop.CastShadow = false, false, false
    drop.CFrame = CFrame.new(char.HumanoidRootPart.Position + Vector3.new(math.random(-80, 80), 60, math.random(-80, 80)))
    drop.AssemblyLinearVelocity = Vector3.new(0, -140, 0)
    drop.Parent = folder
    task.delay(1.1, function() drop:Destroy() end)
end

RunService.RenderStepped:Connect(function()
    for i = 1, 8 do spawnDrop() end
end)

print("Rain Loaded")
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Comments (1)

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Mafioso_Fartioso
Pinned by Author

Mafioso_FartiosoAuthor

5 months ago

Drop v2 version