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Description
This is a simplistic aimbot script for arsenal. its open source and specifically works for aimbot only.
Features
- + Aimbot
- + Toggle key E
- + Target
-- Advanced Aimbot Script
local Players = game:GetService("Players")
local RunService = game:GetService("RunService")
local UserInputService = game:GetService("UserInputService")
local Camera = workspace.CurrentCamera
local LocalPlayer = Players.LocalPlayer
-- Aimbot Configuration
local AimbotConfig = {
Enabled = true,
ToggleKey = Enum.KeyCode.E,
AimPart = "Head", -- "Head", "Torso", "HumanoidRootPart"
MaxDistance = 500,
FOV = 90,
Smoothness = 0.1, -- 0 = instant, 1 = very smooth
WallCheck = true,
VisibleCheck = true,
TeamCheck = true
}
-- Variables
local AimbotTarget = nil
local AimbotConnection = nil
-- Helper Functions
local function GetClosestPlayer()
local ClosestPlayer = nil
local ShortestDistance = AimbotConfig.MaxDistance
for _, player in pairs(Players:GetPlayers()) do
if player ~= LocalPlayer and player.Character and player.Character:FindFirstChild(AimbotConfig.AimPart) then
if AimbotConfig.TeamCheck and player.Team == LocalPlayer.Team then
continue
end
local targetPart = player.Character[AimbotConfig.AimPart]
local distance = (LocalPlayer.Character.HumanoidRootPart.Position - targetPart.Position).Magnitude
if distance < ShortestDistance then
-- FOV Check
local screenPoint, onScreen = Camera:WorldToViewportPoint(targetPart.Position)
if onScreen then
local fovDistance = (Vector2.new(screenPoint.X, screenPoint.Y) - Vector2.new(Camera.ViewportSize.X/2, Camera.ViewportSize.Y/2)).Magnitude
local maxFovDistance = math.tan(math.rad(AimbotConfig.FOV/2)) * distance
if fovDistance <= maxFovDistance then
-- Wall Check
if AimbotConfig.WallCheck then
local raycastParams = RaycastParams.new()
raycastParams.FilterType = Enum.RaycastFilterType.Blacklist
raycastParams.FilterDescendantsInstances = {LocalPlayer.Character, player.Character}
local rayResult = workspace:Raycast(Camera.CFrame.Position, (targetPart.Position - Camera.CFrame.Position).Unit * distance, raycastParams)
if rayResult then
continue
end
end
ClosestPlayer = player
ShortestDistance = distance
end
end
end
end
end
return ClosestPlayer
end
local function AimAt(target)
if not target or not target.Character or not target.Character:FindFirstChild(AimbotConfig.AimPart) then
return
end
local targetPart = target.Character[AimbotConfig.AimPart]
local targetPosition = targetPart.Position
-- Prediction (basic)
if target.Character:FindFirstChild("Humanoid") and target.Character.Humanoid.MoveDirection.Magnitude > 0 then
local velocity = target.Character.HumanoidRootPart.AssemblyLinearVelocity
local distance = (LocalPlayer.Character.HumanoidRootPart.Position - targetPosition).Magnitude
local timeToHit = distance / 1000 -- Adjust based on weapon speed
targetPosition = targetPosition + (velocity * timeToHit)
end
local newCFrame = CFrame.lookAt(Camera.CFrame.Position, targetPosition)
if AimbotConfig.Smoothness > 0 then
Camera.CFrame = Camera.CFrame:Lerp(newCFrame, 1 - AimbotConfig.Smoothness)
else
Camera.CFrame = newCFrame
end
end
-- Main Aimbot Loop
local function StartAimbot()
if AimbotConnection then
AimbotConnection:Disconnect()
end
AimbotConnection = RunService.Heartbeat:Connect(function()
if not AimbotConfig.Enabled then
return
end
AimbotTarget = GetClosestPlayer()
if AimbotTarget then
AimAt(AimbotTarget)
end
end)
end
local function StopAimbot()
if AimbotConnection then
AimbotConnection:Disconnect()
AimbotConnection = nil
end
AimbotTarget = nil
end
-- Toggle Function
UserInputService.InputBegan:Connect(function(input, gameProcessed)
if gameProcessed then return end
if input.KeyCode == AimbotConfig.ToggleKey then
AimbotConfig.Enabled = not AimbotConfig.Enabled
if AimbotConfig.Enabled then
StartAimbot()
print("Aimbot Enabled")
else
StopAimbot()
print("Aimbot Disabled")
end
end
end)
-- Auto-start
if AimbotConfig.Enabled then
StartAimbot()
end
-- GUI (Optional)
local ScreenGui = Instance.new("ScreenGui")
local Frame = Instance.new("Frame")
local Title = Instance.new("TextLabel")
local StatusLabel = Instance.new("TextLabel")
ScreenGui.Name = "AimbotGUI"
ScreenGui.Parent = gethui and gethui() or game.CoreGui
Frame.Name = "MainFrame"
Frame.Parent = ScreenGui
Frame.BackgroundColor3 = Color3.fromRGB(40, 40, 40)
Frame.BorderSizePixel = 0
Frame.Position = UDim2.new(0, 10, 0, 10)
Frame.Size = UDim2.new(0, 200, 0, 80)
Title.Name = "Title"
Title.Parent = Frame
Title.BackgroundColor3 = Color3.fromRGB(60, 60, 60)
Title.BorderSizePixel = 0
Title.Size = UDim2.new(1, 0, 0, 25)
Title.Font = Enum.Font.SourceSansBold
Title.Text = "Aimbot"
Title.TextColor3 = Color3.fromRGB(255, 255, 255)
Title.TextSize = 14
StatusLabel.Name = "Status"
StatusLabel.Parent = Frame
StatusLabel.BackgroundTransparency = 1
StatusLabel.Position = UDim2.new(0, 5, 0, 30)
StatusLabel.Size = UDim2.new(1, -10, 0, 45)
StatusLabel.Font = Enum.Font.SourceSans
StatusLabel.Text = "Status: " .. (AimbotConfig.Enabled and "Enabled" or "Disabled") .. "\nToggle Key: " .. AimbotConfig.ToggleKey.Name
StatusLabel.TextColor3 = Color3.fromRGB(255, 255, 255)
StatusLabel.TextSize = 12
StatusLabel.TextYAlignment = Enum.TextYAlignment.Top
-- Update status
RunService.Heartbeat:Connect(function()
StatusLabel.Text = "Status: " .. (AimbotConfig.Enabled and "Enabled" or "Disabled") .. "\nToggle Key: " .. AimbotConfig.ToggleKey.Name .. "\nTarget: " .. (AimbotTarget and AimbotTarget.Name or "None")
end)
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