Description

this ace aimbot made by grok and gemini with bypass and better aimbot sorry guys i tested this like a failed shooting player it can fail shoot for jump and run this only working in idle and walk thanks for guys using the script

Features

  • + aimbot
  • + cheat

Supported Executors

Xeno Volt Potassium Wave Delta Solara Opiumware Codex MacSploit Vega X Velocity

Script

Add Xeno Scripts as a preferred source
-- ACE-STYLE MM2 LAG ASSIST

-- Features: Prediction (Lag Shooting), Draggable GUI, Neon Aesthetic



local Players = game:GetService("Players")

local RunService = game:GetService("RunService")

local UserInputService = game:GetService("UserInputService")

local LocalPlayer = Players.LocalPlayer

local Camera = workspace.CurrentCamera



-- // SETTINGS

local PredictionAmount = 0.165 -- The "Lag" factor. Higher = shoots further ahead.

local Aiming = false



-- // THE DRAGGABLE GUI

local ScreenGui = Instance.new("ScreenGui", LocalPlayer.PlayerGui)

local Frame = Instance.new("Frame", ScreenGui)

Frame.Size = UDim2.new(0, 180, 0, 80)

Frame.Position = UDim2.new(0.5, -90, 0.1, 0)

Frame.BackgroundColor3 = Color3.fromRGB(20, 20, 20)

Frame.BorderSizePixel = 2

Frame.BorderColor3 = Color3.fromRGB(255, 0, 100) -- Hot Pink "ACE" vibes



local Title = Instance.new("TextLabel", Frame)

Title.Size = UDim2.new(1, 0, 0, 30)

Title.Text = "ACE | LAG-LOCK"

Title.TextColor3 = Color3.new(1, 1, 1)

Title.BackgroundTransparency = 1

Title.Font = Enum.Font.Code



local Info = Instance.new("TextLabel", Frame)

Info.Size = UDim2.new(1, 0, 0, 50)

Info.Position = UDim2.new(0, 0, 0.4, 0)

Info.Text = "HOLD RIGHT-CLICK"

Info.TextColor3 = Color3.fromRGB(150, 150, 150)

Info.BackgroundTransparency = 1

Info.TextSize = 12



-- GUI Dragging Script

local dragging, dragInput, dragStart, startPos

Frame.InputBegan:Connect(function(input)

    if input.UserInputType == Enum.UserInputType.MouseButton1 then

        dragging = true; dragStart = input.Position; startPos = Frame.Position

    end

end)

UserInputService.InputChanged:Connect(function(input)

    if dragging and input.UserInputType == Enum.UserInputType.MouseMovement then

        local delta = input.Position - dragStart

        Frame.Position = UDim2.new(startPos.X.Scale, startPos.X.Offset + delta.X, startPos.Y.Scale, startPos.Y.Offset + delta.Y)

    end

end)

UserInputService.InputEnded:Connect(function(input) if input.UserInputType == Enum.UserInputType.MouseButton1 then dragging = false end end)



-- // PREDICTION (LAG SHOOTING) LOGIC

local function getClosestPlayer()

    local target = nil

    local mag = math.huge

    for _, v in pairs(Players:GetPlayers()) do

        if v ~= LocalPlayer and v.Character and v.Character:FindFirstChild("HumanoidRootPart") then

            local pos, vis = Camera:WorldToViewportPoint(v.Character.HumanoidRootPart.Position)

            if vis then

                local diff = (Vector2.new(pos.X, pos.Y) - UserInputService:GetMouseLocation()).Magnitude

                if diff < mag then

                    mag = diff

                    target = v.Character

                end

            end

        end

    end

    return target

end



RunService.RenderStepped:Connect(function()

    if UserInputService:IsMouseButtonPressed(Enum.UserInputType.MouseButton2) then

        local char = getClosestPlayer()

        if char and char:FindFirstChild("HumanoidRootPart") then

            -- Prediction: Core part of "Lag Shooting"

            -- We take their velocity and multiply it by our prediction factor

            local hrp = char.HumanoidRootPart

            local predictedPos = hrp.Position + (hrp.Velocity * PredictionAmount)

            

            -- Smoothly move camera toward the predicted "ghost" position

            Camera.CFrame = CFrame.new(Camera.CFrame.Position, predictedPos)

        end

    end

end)
Script worked? 🚀 Boost it to #1 so others find it too.

Comments (1)

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ssevadjan1985219

ssevadjan1985219Author

4 months ago

`guys its good?